Player Matchup

Ne Zha
Ne Zha
Gold III
 
Ne Zha
Gold III
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Platinum V
MαCℓєиSтαяK
Scylla
Platinum V
Level 250
God Stats
1W - 0L
1,491 SR
Queue Stats
57W - 67L
1,794 MMR
Solo
Maui
Maui
Platinum II
pepekuty
Maui
Platinum II
Level 122
God Stats
2W - 2L
1,500 SR
Queue Stats
140W - 128L
1,776 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 150
1,497 SR
1,690 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 110
1,448 SR
1,811 MMR
Danzaburou
Danzaburou
Platinum III
Afflìction
Danzaburou
Platinum III
Level 147
God Stats
1W - 2L
1,422 SR
Queue Stats
48W - 44L
1,899 MMR
Party 1
Athena
Athena
Platinum V
smokeyNINJA
Athena
Platinum V
Level 61
God Stats
8W - 15L
1,525 SR
Queue Stats
238W - 261L
1,733 MMR
Solo
Tiamat
Tiamat
Platinum IV
tyguis090
Tiamat
Platinum IV
Level 123
God Stats
0W - 2L
1,396 SR
Queue Stats
60W - 61L
1,802 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
8 / 1 / 5
8,887
889
11,153
12,509
8,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

13
5 / 3 / 6
8,544
854
8,172
9,920
4,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Maui
13
1 / 3 / 10
7,808
781
4,604
10,732
10,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Bans
Baron SamediAchillesChronosBake KujiraCthulhu

VS

Bans
KuzenboNoxAtlasRamaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Afflìction
Danzaburou
12
5 / 5 / 1
8,271
827
12,259
9,438
4,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Athena
11
0 / 4 / 6
6,745
675
5,567
10,581
10,267
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tiamat
tyguis090
Tiamat
12
1 / 5 / 3
7,090
709
6,751
7,290
4,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
14
Kills
6
7
Deaths
14
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
8
1
5
10.5
L
Danzaburou
Afflìction
Danzaburou
5
5
1
1.1
W
5
3
6
2.67
W
Maui
1
3
10
2
L
Athena
0
4
6
0.75
L
Tiamat
tyguis090
Tiamat
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,929
Damage
24,577
33,161
Taken
27,309
22,939
Mitigated
19,770
6,822
Healing
3,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
11,153
2,342
0
4,694
12,509
8,338
701
4,263
7,464
0
34,351
L
Danzaburou
Afflìction
Danzaburou
12,259
5,177
0
1,912
9,438
4,938
240
4,433
4,160
0
34,820
W
8,172
643
0
1,458
9,920
4,152
380
2,231
7,249
30,506
0
W
Maui
4,604
589
0
670
10,732
10,449
343
4,134
5,863
12,537
0
L
Athena
5,567
1,633
0
1,367
10,581
10,267
0
4,578
4,723
12,355
463
L
Tiamat
tyguis090
Tiamat
6,751
510
0
546
7,290
4,565
0
2,034
4,759
15,099
779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,239
Gold Earned
22,106
127
Minions Killed
105
0
Camps Cleared
0
575,634
Distance Traveled
541,091
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,887
889
39
4
0
208,278
2
L
Danzaburou
8,271
827
54
5
0
174,762
1
W
Scylla
8,544
854
56
6
0
167,545
0
W
Maui
7,808
781
32
3
0
199,811
2
L
Athena
6,745
675
13
1
0
194,147
0
L
Tiamat
7,090
709
38
4
0
172,182
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role