Player Matchup

Cernunnos
Cernunnos
Platinum III
 
Cernunnos
Platinum III
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold II
GrillSergeant
Cthulhu
Gold II
Level 148
God Stats
0W - 1L
1,588 SR
Queue Stats
24W - 24L
1,672 MMR
Party 1
Tiamat
Tiamat
Platinum IV
NU Enforcer
Tiamat
Platinum IV
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 78L
1,746 MMR
Solo
Bastet
Bastet
Platinum V
TsunxmiPapi
Bastet
Platinum V
Level 157
God Stats
2W - 1L
1,849 SR
Queue Stats
26W - 19L
1,923 MMR
Party 1
Cerberus
Cerberus
Platinum V
niroza
Cerberus
Platinum V
Level 86
God Stats
4W - 5L
1,537 SR
Queue Stats
105W - 95L
1,714 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 149
1,595 SR
1,711 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 162
1,563 SR
1,714 MMR
Bellona
Bellona
Platinum V
 
Bellona
Platinum V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Platinum V
Apes EveryWhere
Lancelot
Platinum V
Level 263
God Stats
3W - 8L
1,175 SR
Queue Stats
217W - 222L
1,719 MMR
Solo
Rama
Rama
Platinum II
luhsambo
Rama
Platinum II
Level 142
God Stats
7W - 5L
1,771 SR
Queue Stats
56W - 45L
1,849 MMR
Party 2
Khepri
Khepri
Platinum V
mropticdropshot
Khepri
Platinum V
Level 148
God Stats
7W - 5L
1,669 SR
Queue Stats
84W - 70L
1,721 MMR
Solo
Eset
Eset
Platinum II
yetti1738
Eset
Platinum II
Level 101
God Stats
12W - 5L
1,700 SR
Queue Stats
70W - 63L
1,782 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
11
1 / 3 / 0
5,470
547
4,746
8,513
3,191
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
10
0 / 2 / 0
5,721
572
5,897
7,373
6,621
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
11
0 / 2 / 0
5,613
561
2,249
5,737
3,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Bastet
10
0 / 0 / 1
5,213
521
3,586
6,921
2,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Cerberus
niroza
Cerberus
9
0 / 2 / 0
5,252
525
2,620
10,278
7,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
ThorSkadiJanusAwilix

VS

Bans
JormungandrAthenaAnhurOlorun
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
2 / 0 / 0
6,988
699
4,327
9,849
5,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Lancelot
11
4 / 0 / 2
6,358
636
4,056
7,808
3,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rama
12
0 / 1 / 4
6,046
605
6,453
7,302
3,067
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 0 / 5
6,417
642
2,656
4,641
3,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Eset
12
2 / 0 / 0
6,405
641
5,008
4,836
2,005
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
1
Kills
9
9
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
1
3
0
0.33
W
Bellona
 
Bellona
2
0
0
2
W
Lancelot
4
0
2
5
L
Cthulhu
0
2
0
0
L
Tiamat
0
2
0
0
L
Bastet
0
0
1
0.5
W
Rama
0
1
4
2
W
1
0
5
3.5
L
Cerberus
niroza
Cerberus
0
2
0
0
W
Eset
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,098
Damage
22,500
38,822
Taken
34,436
23,303
Mitigated
17,766
13,622
Healing
19,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
4,746
2,877
0
3,128
8,513
3,191
1
946
7,567
0
42,350
W
Bellona
 
Bellona
4,327
1,208
0
6,647
9,849
5,703
0
5,008
4,059
0
51,494
W
Lancelot
4,056
772
0
4,188
7,808
3,937
0
663
7,100
0
42,141
L
Cthulhu
5,897
681
0
1,141
7,373
6,621
0
0
7,373
36,853
0
L
Tiamat
2,249
121
0
1,522
5,737
3,514
0
2,701
3,036
34,765
1,126
L
Bastet
3,586
377
0
4,214
6,921
2,307
0
819
6,102
0
42,474
W
Rama
6,453
5,386
0
3,441
7,302
3,067
611
1,097
6,205
0
54,968
W
2,656
71
0
1,647
4,641
3,054
0
1,086
3,552
22,002
2,740
L
Cerberus
niroza
Cerberus
2,620
38
0
3,617
10,278
7,670
0
2,986
7,292
24,119
0
W
Eset
5,008
312
0
3,309
4,836
2,005
0
2,054
2,763
58,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,269
Gold Earned
32,214
359
Minions Killed
400
0
Camps Cleared
0
1,091,524
Distance Traveled
1,096,744
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
5,470
547
72
7
0
196,423
3
W
Bellona
6,988
699
89
9
0
207,940
1
W
Lancelot
6,358
636
68
7
0
271,782
3
L
Cthulhu
5,721
572
81
8
0
212,371
2
L
Tiamat
5,613
561
87
9
0
215,498
0
L
Bastet
5,213
521
68
7
0
276,675
0
W
Rama
6,046
605
91
9
0
190,570
1
W
Khepri
6,417
642
42
4
0
221,650
1
L
Cerberus
5,252
525
51
5
0
190,557
0
W
Eset
6,405
641
110
11
0
204,802
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role