Player Matchup

Anhur
Anhur
CadetCaligula
Anhur
Level 129
God Stats
1W - 1L
1,813 SR
Queue Stats
45W - 49L
1,485 Elo+
Party 1
Erlang Shen
Erlang Shen
InfestissumamV
Erlang Shen
Level 69
God Stats
9W - 7L
1,543 SR
Queue Stats
127W - 111L
1,532 Elo+
Solo
Odin
Odin
KingGoombatXII
Odin
Level 105
God Stats
2W - 2L
1,668 SR
Queue Stats
14W - 11L
1,555 Elo+
Party 1
Fafnir
Fafnir
SloppyMoney
Fafnir
Level 127
God Stats
1W - 4L
1,301 SR
Queue Stats
177W - 148L
1,502 Elo+
Solo
Sol
Sol
mrruiz8
Sol
Level 63
God Stats
6W - 2L
1,587 SR
Queue Stats
146W - 150L
1,488 Elo+
Solo
Team Averages
Level 99
1,582 SR
1,512 Elo+

VS

Team Averages
Level 104
1,541 SR
1,450 Elo+
Cerberus
Cerberus
Bettiux
Cerberus
Level 65
God Stats
21W - 13L
1,698 SR
Queue Stats
142W - 132L
1,535 Elo+
Solo
Loki
Loki
DonnyDaKing
Loki
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,381 Elo+
Party 3
Raijin
Raijin
IcyStorm15
Raijin
Level 146
God Stats
33W - 16L
1,704 SR
Queue Stats
263W - 235L
1,556 Elo+
Party 2
Olorun
Olorun
JimLahey37
Olorun
Level 150
God Stats
2W - 3L
1,600 SR
Queue Stats
151W - 128L
1,529 Elo+
Party 2
Odin
Odin
RaZe_DrAg03
Odin
Level 68
God Stats
0W - 3L
1,204 SR
Queue Stats
9W - 10L
1,247 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 2
5,789
579
6,165
7,768
3,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
InfestissumamV
Erlang Shen
12
3 / 1 / 2
6,160
616
4,857
8,999
4,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
3 / 0 / 2
6,172
617
3,092
6,592
4,134
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fafnir
11
1 / 2 / 1
6,704
670
4,794
6,618
5,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sol
11
1 / 0 / 1
6,013
601
7,413
8,467
2,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bettiux
Cerberus
8
0 / 1 / 1
4,621
462
3,646
9,287
5,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 2 / 1
4,930
493
3,034
7,271
1,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Raijin
IcyStorm15
Raijin
10
1 / 3 / 0
5,302
530
6,319
5,547
2,112
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
JimLahey37
Olorun
10
0 / 2 / 0
5,387
539
4,473
7,536
2,096
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
1 / 2 / 0
5,001
500
2,677
8,589
5,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
10
Kills
3
3
Deaths
10
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Bettiux
Cerberus
0
1
1
0.5
W
2
0
2
3
L
1
2
1
0.75
L
Raijin
IcyStorm15
Raijin
1
3
0
0.33
W
Erlang Shen
InfestissumamV
Erlang Shen
3
1
2
4
L
Olorun
JimLahey37
Olorun
0
2
0
0
W
3
0
2
4
L
1
2
0
0.5
W
Fafnir
1
2
1
0.75
W
Sol
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,321
Damage
20,149
38,444
Taken
38,230
19,166
Mitigated
17,829
17,383
Healing
13,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Bettiux
Cerberus
3,646
21
44
4,523
9,287
5,767
0
3,574
5,713
10,994
0
W
6,165
3,240
0
3,684
7,768
3,037
0
4,425
3,343
0
38,979
L
3,034
547
0
2,586
7,271
1,987
0
791
6,480
0
27,100
L
Raijin
IcyStorm15
Raijin
6,319
266
0
1,344
5,547
2,112
0
2,745
2,802
45,282
156
W
Erlang Shen
InfestissumamV
Erlang Shen
4,857
2,931
0
3,923
8,999
4,063
0
1,037
7,926
0
46,782
L
Olorun
JimLahey37
Olorun
4,473
1,610
0
3,659
7,536
2,096
0
0
7,536
35,969
5,659
W
3,092
438
0
1,660
6,592
4,134
0
2,790
3,802
0
24,592
L
2,677
1,286
0
1,271
8,589
5,867
0
4,330
3,942
0
24,377
W
Fafnir
4,794
1,476
0
2,900
6,618
5,210
0
0
6,090
40,031
2,447
W
Sol
7,413
3,246
0
5,216
8,467
2,722
647
5,898
2,569
43,976
2,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,838
Gold Earned
25,241
315
Minions Killed
263
0
Camps Cleared
0
993,974
Distance Traveled
990,198
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,621
462
19
2
0
213,641
0
W
Anhur
5,789
579
67
7
0
196,818
2
L
Loki
4,930
493
49
5
0
230,940
0
L
Raijin
5,302
530
72
7
0
182,660
2
W
Erlang Shen
6,160
616
72
7
0
235,992
0
L
Olorun
5,387
539
73
7
0
188,933
2
W
Odin
6,172
617
31
3
0
224,798
3
L
Odin
5,001
500
50
5
0
174,024
0
W
Fafnir
6,704
670
65
7
0
144,344
0
W
Sol
6,013
601
80
8
0
192,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role