Player Matchup

Camazotz
Camazotz
 
Camazotz
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
BirdPenetrator
Rama
Level 129
God Stats
12W - 10L
1,642 SR
Queue Stats
180W - 141L
1,585 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
KNIGHTWOLFS14
Morgan Le Fay
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 22L
1,475 Elo+
Solo
Yemoja
Yemoja
fudged_onttv
Yemoja
Level 127
God Stats
2W - 0L
1,423 SR
Queue Stats
62W - 56L
1,541 Elo+
Solo
Sobek
Sobek
t33Zeta
Sobek
Level 172
God Stats
4W - 1L
1,732 SR
Queue Stats
149W - 83L
1,612 Elo+
Solo
Team Averages
Level 158
1,559 SR
1,543 Elo+

VS

Team Averages
Level 123
1,468 SR
1,584 Elo+
Janus
Janus
AstroViperZ2
Janus
Level 145
God Stats
0W - 3L
1,194 SR
Queue Stats
30W - 35L
1,589 Elo+
Solo
Jing Wei
Jing Wei
Fulumbo
Jing Wei
Level 158
God Stats
3W - 2L
1,644 SR
Queue Stats
159W - 141L
1,594 Elo+
Solo
Hun Batz
Hun Batz
GoldenSoldier21
Hun Batz
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
Hel
Hel
Will73178
Hel
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,782 Elo+
Solo
Tiamat
Tiamat
apethetical
Tiamat
Level 164
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
14
3 / 1 / 9
8,274
827
7,305
11,551
7,535
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+75
Health

17
12 / 0 / 6
10,494
1,049
10,792
10,454
5,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Morgan Le Fay
KNIGHTWOLFS14
Morgan Le Fay
13
2 / 4 / 8
8,320
832
8,587
10,346
5,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Yemoja
15
1 / 0 / 10
8,960
896
5,512
6,150
5,769
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sobek
t33Zeta
Sobek
13
2 / 3 / 9
8,756
876
5,161
16,928
19,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 4
7,152
715
7,155
7,990
3,675
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jing Wei
Fulumbo
Jing Wei
14
1 / 3 / 6
7,220
722
6,874
7,283
3,515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
14
5 / 3 / 2
7,531
753
11,058
10,141
10,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 5 / 5
6,103
610
754
6,173
2,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Tiamat
13
1 / 3 / 2
7,102
710
6,639
7,379
4,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
27
20
Kills
8
8
Deaths
20
42
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Camazotz
 
Camazotz
3
1
9
7.5
L
1
6
4
0.5
W
12
0
6
15
L
Jing Wei
Fulumbo
Jing Wei
1
3
6
1.33
L
Hun Batz
5
3
2
2
W
Morgan Le Fay
KNIGHTWOLFS14
Morgan Le Fay
2
4
8
1.5
L
0
5
5
0.5
L
Tiamat
1
3
2
0.67
W
Yemoja
1
0
10
6
W
Sobek
t33Zeta
Sobek
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,357
Damage
32,480
55,429
Taken
38,966
43,179
Mitigated
25,697
33,935
Healing
6,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
 
Camazotz
7,305
630
871
4,554
11,551
7,535
84
2,241
9,310
0
12,366
L
7,155
284
0
168
7,990
3,675
0
4,102
3,888
21,847
0
W
10,792
7,047
1,351
2,691
10,454
5,465
3,602
2,725
7,729
0
27,944
L
Jing Wei
Fulumbo
Jing Wei
6,874
3,664
103
1,359
7,283
3,515
0
4,429
2,854
0
14,265
L
Hun Batz
11,058
1,061
152
1,166
10,141
10,959
0
3,757
6,384
0
17,086
W
Morgan Le Fay
KNIGHTWOLFS14
Morgan Le Fay
8,587
1,154
855
1,928
10,346
5,112
511
2,616
7,730
19,833
282
L
754
272
1,429
462
6,173
2,996
0
2,991
3,182
1,116
0
L
Tiamat
6,639
108
358
1,278
7,379
4,552
0
3,851
3,528
18,189
0
W
Yemoja
5,512
261
8,226
2,469
6,150
5,769
117
2,320
3,830
13,734
0
W
Sobek
t33Zeta
Sobek
5,161
27
4,026
6,964
16,928
19,298
0
4,646
12,282
13,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,804
Gold Earned
35,108
121
Minions Killed
92
0
Camps Cleared
0
956,003
Distance Traveled
795,958
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
8,274
827
11
1
0
228,307
0
L
Janus
7,152
715
27
3
0
165,922
0
W
Rama
10,494
1,049
57
6
0
177,162
0
L
Jing Wei
7,220
722
21
2
0
174,542
0
L
Hun Batz
7,531
753
18
2
0
170,521
0
W
Morgan Le Fay
8,320
832
21
2
0
176,188
0
L
Hel
6,103
610
2
0
0
104,067
0
L
Tiamat
7,102
710
24
2
0
180,906
0
W
Yemoja
8,960
896
16
2
0
165,826
0
W
Sobek
8,756
876
16
2
0
208,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role