Player Matchup

Achilles
Achilles
Gold IV
Berndth
Achilles
Gold IV
Level 95
God Stats
7W - 6L
1,500 SR
Queue Stats
57W - 64L
1,370 MMR
Solo
Raijin
Raijin
Platinum V
DragonDariys
Raijin
Platinum V
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 65L
1,435 MMR
Solo
Nike
Nike
Gold IV
Tyrannt
Nike
Gold IV
Level 235
God Stats
2W - 4L
1,475 SR
Queue Stats
186W - 194L
1,414 MMR
Solo
Skadi
Skadi
Gold V
ЏghtÐårknєsš
Skadi
Gold V
Level 154
God Stats
2W - 4L
1,783 SR
Queue Stats
73W - 74L
1,385 MMR
Solo
Bacchus
Bacchus
Silver I
大屎天尊
Bacchus
Silver I
Level 70
God Stats
11W - 15L
1,782 SR
Queue Stats
92W - 90L
1,339 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,608 SR
1,389 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 96
1,481 SR
1,394 MMR
Thoth
Thoth
Gold II
Charlesr9
Thoth
Gold II
Level 124
God Stats
6W - 5L
1,455 SR
Queue Stats
126W - 129L
1,437 MMR
Solo
Geb
Geb
Gold V
GewoonGrosso
Geb
Gold V
Level 47
God Stats
5W - 8L
1,344 SR
Queue Stats
138W - 133L
1,331 MMR
Party 1
Hades
Hades
Gold IV
Houbertt
Hades
Gold IV
Level 80
God Stats
5W - 4L
1,638 SR
Queue Stats
153W - 160L
1,413 MMR
Party 1
Lancelot
Lancelot
Gold V
JeVeux1
Lancelot
Gold V
Level 107
God Stats
3W - 1L
1,500 SR
Queue Stats
96W - 107L
1,376 MMR
Solo
Anhur
Anhur
Gold III
Warush
Anhur
Gold III
Level 123
God Stats
13W - 20L
1,467 SR
Queue Stats
138W - 140L
1,415 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Berndth
Achilles
14
2 / 2 / 0
7,711
482
7,858
17,414
15,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Raijin
11
0 / 3 / 2
7,139
446
6,792
9,021
2,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nike
Tyrannt
Nike
15
2 / 1 / 3
8,237
515
3,343
13,755
7,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
0 / 3 / 3
7,031
439
6,256
8,886
2,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bacchus
大屎天尊
Bacchus
13
2 / 2 / 3
7,815
488
4,926
13,066
13,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
KuzenboOsirisThorVamana

VS

Bans
ThanatosNeithAwilixAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Charlesr9
Thoth
14
2 / 1 / 2
8,562
535
5,786
7,799
3,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 2 / 4
7,570
473
6,303
10,843
8,334
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hades
Houbertt
Hades
16
0 / 1 / 2
9,962
623
9,470
13,681
8,195
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
JeVeux1
Lancelot
16
8 / 1 / 2
8,845
553
10,515
8,544
4,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Anhur
Warush
Anhur
15
1 / 1 / 3
8,910
557
5,952
10,628
4,277
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
24
6
Kills
11
11
Deaths
6
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Achilles
Berndth
Achilles
2
2
0
1
W
Thoth
Charlesr9
Thoth
2
1
2
3
L
Raijin
0
3
2
0.33
W
0
2
4
1
W
Hades
Houbertt
Hades
0
1
2
1
W
Lancelot
JeVeux1
Lancelot
8
1
2
9
L
Nike
Tyrannt
Nike
2
1
3
3.5
W
Anhur
Warush
Anhur
1
1
3
2.5
L
0
3
3
0.5
L
Bacchus
大屎天尊
Bacchus
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,175
Damage
38,026
62,142
Taken
51,495
41,866
Mitigated
28,230
14,721
Healing
19,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Berndth
Achilles
7,858
1,076
0
6,253
17,414
15,436
0
7,827
9,587
0
60,929
W
Thoth
Charlesr9
Thoth
5,786
187
0
1,440
7,799
3,034
1,678
4,314
3,485
52,444
714
L
Raijin
6,792
1,024
0
1,670
9,021
2,825
39
4,238
4,211
50,124
1,739
W
6,303
446
0
2,832
10,843
8,334
210
3,402
7,441
17,739
3,586
W
Hades
Houbertt
Hades
9,470
2,045
0
9,547
13,681
8,195
0
326
12,461
82,314
2,992
W
Lancelot
JeVeux1
Lancelot
10,515
1,654
0
279
8,544
4,390
0
2,144
6,400
0
73,830
L
Nike
Tyrannt
Nike
3,343
530
0
3,037
13,755
7,538
0
2,386
11,203
0
76,585
W
Anhur
Warush
Anhur
5,952
2,836
0
4,967
10,628
4,277
0
1,527
9,101
0
73,412
L
6,256
2,391
0
710
8,886
2,572
336
1,097
7,789
0
66,863
L
Bacchus
大屎天尊
Bacchus
4,926
698
0
3,051
13,066
13,495
0
3,291
9,660
25,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,933
Gold Earned
43,849
406
Minions Killed
530
0
Camps Cleared
0
1,466,838
Distance Traveled
1,664,643
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,711
482
88
6
0
280,832
3
W
Thoth
8,562
535
117
7
0
321,667
0
L
Raijin
7,139
446
81
5
0
258,391
0
W
Geb
7,570
473
24
2
0
347,218
3
W
Hades
9,962
623
156
10
0
269,330
2
W
Lancelot
8,845
553
93
6
0
435,455
0
L
Nike
8,237
515
110
7
0
326,365
2
W
Anhur
8,910
557
140
9
0
290,973
6
L
Skadi
7,031
439
91
6
0
285,940
5
L
Bacchus
7,815
488
36
2
0
315,310
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role