Player Matchup

Arachne
Arachne
Gold IV
 
Arachne
Gold IV
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Bronze III
AKA_DCreech
Charybdis
Bronze III
Level 153
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 13L
1,500 MMR
Party 2
Ymir
Ymir
Bronze III
AsgardSavior
Ymir
Bronze III
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 15L
1,500 MMR
Party 2
Raijin
Raijin
Gold I
LeivaOG
Raijin
Gold I
Level 159
God Stats
1W - 2L
1,774 SR
Queue Stats
137W - 138L
1,494 MMR
Solo
Bellona
Bellona
Gold III
W0R1DST4R
Bellona
Gold III
Level 106
God Stats
4W - 6L
1,472 SR
Queue Stats
51W - 55L
1,493 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 131
1,549 SR
1,498 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 108
1,513 SR
1,497 MMR
Odin
Odin
Gold III
 
Odin
Gold III
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Gold III
Ananimity_
Sun Wukong
Gold III
Level 156
God Stats
6W - 8L
1,188 SR
Queue Stats
207W - 200L
1,495 MMR
Solo
Thoth
Thoth
Gold IV
BrawnDon
Thoth
Gold IV
Level 126
God Stats
3W - 1L
1,675 SR
Queue Stats
26W - 28L
1,491 MMR
Solo
Skadi
Skadi
Gold II
Yeezeus
Skadi
Gold II
Level 155
God Stats
58W - 32L
1,703 SR
Queue Stats
81W - 74L
1,502 MMR
Party 1
Serqet
Serqet
Bronze III
Yuyurest
Serqet
Bronze III
Level 42
God Stats
2W - 3L
1,500 SR
Queue Stats
16W - 7L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
0 / 2 / 0
5,610
432
2,857
10,349
3,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
AKA_DCreech
Charybdis
9
0 / 4 / 0
5,554
427
5,624
10,193
3,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 3 / 0
5,621
432
2,554
10,882
7,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Raijin
LeivaOG
Raijin
10
0 / 3 / 0
5,781
445
3,773
8,511
1,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bellona
W0R1DST4R
Bellona
11
1 / 5 / 0
6,493
499
4,233
12,143
7,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
VulcanAgniSobekAthena

VS

Bans
KaliCthulhuBakasuraThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
2 / 0 / 4
7,028
541
3,366
8,061
5,763
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sun Wukong
Ananimity_
Sun Wukong
13
5 / 1 / 2
8,366
644
8,408
10,495
7,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
BrawnDon
Thoth
15
2 / 0 / 1
8,380
645
6,646
5,225
2,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
Yeezeus
Skadi
12
2 / 0 / 4
6,954
535
8,829
5,289
1,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Serqet
Yuyurest
Serqet
14
6 / 0 / 4
8,158
628
9,458
10,996
4,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
32
1
Kills
17
17
Deaths
1
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
2
0
0
W
Odin
 
Odin
2
0
4
4
L
Charybdis
AKA_DCreech
Charybdis
0
4
0
0
W
Sun Wukong
Ananimity_
Sun Wukong
5
1
2
6
L
0
3
0
0
W
Thoth
BrawnDon
Thoth
2
0
1
2.5
L
Raijin
LeivaOG
Raijin
0
3
0
0
L
Bellona
W0R1DST4R
Bellona
1
5
0
0.2
W
Skadi
Yeezeus
Skadi
2
0
4
4
W
Serqet
Yuyurest
Serqet
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,041
Damage
36,707
52,078
Taken
40,066
22,802
Mitigated
21,953
13,437
Healing
13,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,857
2,234
0
3,475
10,349
3,468
0
555
9,750
0
39,374
W
Odin
 
Odin
3,366
671
0
2,768
8,061
5,763
69
2,031
6,030
25
23,779
L
Charybdis
AKA_DCreech
Charybdis
5,624
2,350
0
3,848
10,193
3,151
0
0
9,947
0
40,801
W
Sun Wukong
Ananimity_
Sun Wukong
8,408
2,507
0
3,615
10,495
7,488
174
338
10,157
0
56,284
L
2,554
391
0
1,717
10,882
7,007
0
150
10,207
15,456
0
W
Thoth
BrawnDon
Thoth
6,646
0
0
535
5,225
2,171
0
2,975
2,250
64,687
0
L
Raijin
LeivaOG
Raijin
3,773
321
0
1,109
8,511
1,572
0
5,414
2,629
35,641
831
L
Bellona
W0R1DST4R
Bellona
4,233
1,868
0
3,288
12,143
7,604
0
0
11,933
0
41,427
W
Skadi
Yeezeus
Skadi
8,829
3,633
0
1,500
5,289
1,741
177
406
4,883
0
56,273
W
Serqet
Yuyurest
Serqet
9,458
3,165
0
4,971
10,996
4,790
0
882
10,114
0
64,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,059
Gold Earned
38,886
300
Minions Killed
447
0
Camps Cleared
0
1,159,422
Distance Traveled
1,385,497
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,610
432
83
6
0
283,630
3
W
Odin
7,028
541
46
4
0
294,749
0
L
Charybdis
5,554
427
57
4
0
218,071
0
W
Sun Wukong
8,366
644
80
6
0
244,115
1
L
Ymir
5,621
432
20
2
0
234,711
5
W
Thoth
8,380
645
126
10
0
250,977
4
L
Raijin
5,781
445
69
5
0
193,882
3
L
Bellona
6,493
499
71
5
0
229,128
0
W
Skadi
6,954
535
86
7
0
266,131
0
W
Serqet
8,158
628
109
8
0
329,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role