Player Matchup

Bacchus
Bacchus
Diamond V
 
Bacchus
Diamond V
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Platinum I
LaraCröft
Pele
Platinum I
Level 68
God Stats
3W - 1L
1,500 SR
Queue Stats
44W - 20L
2,120 MMR
Party 2
Cthulhu
Cthulhu
Masters
RyüjinRod
Cthulhu
Masters
Level 190
God Stats
7W - 2L
1,862 SR
Queue Stats
304W - 268L
2,446 MMR
Solo
Anhur
Anhur
Diamond III
SrArias
Anhur
Diamond III
Level 238
God Stats
67W - 67L
1,731 SR
Queue Stats
448W - 423L
2,207 MMR
Solo
Raijin
Raijin
Platinum I
raul73
Raijin
Platinum I
Level 38
God Stats
8W - 5L
1,683 SR
Queue Stats
51W - 36L
2,133 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 140
1,655 SR
2,081 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 170
1,635 SR
2,082 MMR
Thanatos
Thanatos
Diamond II
 
Thanatos
Diamond II
Level 230
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Maui
Maui
Diamond II
BlueXCV
Maui
Diamond II
Level 157
God Stats
6W - 1L
1,941 SR
Queue Stats
139W - 127L
2,204 MMR
Solo
Heimdallr
Heimdallr
Diamond IV
ClickerRO
Heimdallr
Diamond IV
Level 125
God Stats
0W - 5L
1,419 SR
Queue Stats
195W - 169L
2,119 MMR
Solo
Agni
Agni
Diamond II
Eriсk
Agni
Diamond II
Level 180
God Stats
12W - 8L
1,696 SR
Queue Stats
107W - 88L
2,318 MMR
Party 1
Shiva
Shiva
Diamond II
Ifufffy
Shiva
Diamond II
Level 158
God Stats
5W - 6L
1,620 SR
Queue Stats
106W - 85L
2,268 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
0 / 1 / 3
5,593
559
3,965
7,877
5,844
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
5 / 1 / 4
6,798
680
3,785
6,397
2,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cthulhu
RyüjinRod
Cthulhu
12
3 / 0 / 1
6,744
674
5,865
8,888
9,378
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
SrArias
Anhur
11
1 / 1 / 0
5,851
585
3,837
6,147
1,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Raijin
raul73
Raijin
12
6 / 0 / 3
7,232
723
9,690
7,070
2,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AwilixAresFafnirNeith

VS

Bans
AchillesAthenaLokiLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
2 / 3 / 1
5,434
543
3,626
8,888
2,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Maui
BlueXCV
Maui
7
1 / 2 / 1
4,894
489
3,411
8,479
4,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
ClickerRO
Heimdallr
10
0 / 2 / 2
5,477
548
3,600
5,911
1,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Agni
Eriсk
Agni
11
0 / 5 / 1
5,954
595
3,430
8,093
2,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
Ifufffy
Shiva
11
0 / 3 / 0
6,418
642
4,817
10,653
6,140
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
15
Kills
3
3
Deaths
15
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
1
3
1.5
L
Thanatos
 
Thanatos
2
3
1
0.83
L
Maui
BlueXCV
Maui
1
2
1
0.75
L
Heimdallr
ClickerRO
Heimdallr
0
2
2
0.5
L
Agni
Eriсk
Agni
0
5
1
0.1
L
Shiva
Ifufffy
Shiva
0
3
0
0
W
5
1
4
7
W
Cthulhu
RyüjinRod
Cthulhu
3
0
1
3.5
W
Anhur
SrArias
Anhur
1
1
0
1
W
Raijin
raul73
Raijin
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,142
Damage
18,884
36,379
Taken
42,024
22,567
Mitigated
17,558
13,055
Healing
17,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,965
866
0
2,954
7,877
5,844
0
2,920
4,957
17,586
0
L
Thanatos
 
Thanatos
3,626
894
0
7,950
8,888
2,961
0
3,452
5,178
0
36,416
L
Maui
BlueXCV
Maui
3,411
1,363
0
2,023
8,479
4,206
0
3,606
4,677
12,324
0
L
Heimdallr
ClickerRO
Heimdallr
3,600
2,151
0
2,790
5,911
1,879
0
1,985
3,884
0
42,748
L
Agni
Eriсk
Agni
3,430
540
0
1,754
8,093
2,372
0
4,110
3,736
43,350
520
L
Shiva
Ifufffy
Shiva
4,817
1,003
0
3,337
10,653
6,140
0
5,444
5,209
0
53,797
W
3,785
1,428
0
1,746
6,397
2,727
0
1,062
5,335
0
54,468
W
Cthulhu
RyüjinRod
Cthulhu
5,865
798
0
3,724
8,888
9,378
0
0
8,888
49,192
1,543
W
Anhur
SrArias
Anhur
3,837
2,443
0
3,473
6,147
1,997
0
881
5,266
0
59,414
W
Raijin
raul73
Raijin
9,690
1,173
0
1,158
7,070
2,621
0
1,951
5,119
56,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,218
Gold Earned
28,177
399
Minions Killed
350
0
Camps Cleared
0
1,087,141
Distance Traveled
1,015,474
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,593
559
25
3
0
213,657
6
L
Thanatos
5,434
543
57
6
0
239,575
0
L
Maui
4,894
489
9
1
0
193,630
2
L
Heimdallr
5,477
548
84
8
0
183,470
0
L
Agni
5,954
595
102
10
0
202,590
1
L
Shiva
6,418
642
98
10
0
196,209
0
W
Pele
6,798
680
86
9
0
269,122
0
W
Cthulhu
6,744
674
94
9
0
227,326
1
W
Anhur
5,851
585
87
9
0
176,810
0
W
Raijin
7,232
723
107
11
0
200,226
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role