Player Matchup

Sol
Sol
Abxndxn
Sol
Level 77
God Stats
5W - 4L
1,500 SR
Queue Stats
111W - 116L
1,411 Elo+
Party 2
Apollo
Apollo
FruitBread--
Apollo
Level 27
God Stats
2W - 2L
1,662 SR
Queue Stats
86W - 96L
1,410 Elo+
Party 2
Cthulhu
Cthulhu
RoundLoaf
Cthulhu
Level 26
God Stats
15W - 14L
1,533 SR
Queue Stats
28W - 45L
1,297 Elo+
Party 2
Nemesis
Nemesis
dr1pdry
Nemesis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,401 Elo+
Party 2
Surtr
Surtr
willygallrdo
Surtr
Level 135
God Stats
0W - 1L
1,536 SR
Queue Stats
73W - 84L
1,425 Elo+
Solo
Team Averages
Level 59
1,546 SR
1,389 Elo+

VS

Team Averages
Level 73
1,484 SR
1,521 Elo+
Sol
Sol
Andrionii
Sol
Level 101
God Stats
9W - 14L
1,425 SR
Queue Stats
70W - 65L
1,427 Elo+
Party 1
Cabrakan
Cabrakan
I_amGROOT-_-009
Cabrakan
Level 66
God Stats
5W - 1L
1,482 SR
Queue Stats
31W - 15L
1,730 Elo+
Solo
Erlang Shen
Erlang Shen
JAKALEdoMangue
Erlang Shen
Level 69
God Stats
3W - 2L
1,500 SR
Queue Stats
78W - 79L
1,448 Elo+
Party 1
Artemis
Artemis
Master_Wize
Artemis
Level 66
God Stats
3W - 2L
1,316 SR
Queue Stats
164W - 144L
1,507 Elo+
Solo
Nox
Nox
Rafa maximof
Nox
Level 65
God Stats
4W - 3L
1,695 SR
Queue Stats
107W - 97L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
10
0 / 1 / 0
5,189
432
4,145
6,891
2,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Apollo
11
1 / 0 / 0
6,225
519
3,458
5,637
1,922
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
RoundLoaf
Cthulhu
8
0 / 2 / 0
5,591
466
4,245
10,105
7,141
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
dr1pdry
Nemesis
8
0 / 4 / 0
4,925
410
2,267
9,828
3,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
0 / 6 / 0
4,694
391
2,837
8,541
5,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 4
6,754
563
9,681
8,488
2,937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cabrakan
8
0 / 1 / 1
5,422
452
891
4,580
3,009
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Erlang Shen
JAKALEdoMangue
Erlang Shen
11
6 / 0 / 2
7,033
586
6,650
7,431
3,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
Master_Wize
Artemis
11
1 / 0 / 0
6,313
526
5,545
5,192
2,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
4 / 0 / 1
6,172
514
3,164
7,420
3,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
21
1
Kills
13
13
Deaths
1
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sol
0
1
0
0
W
2
0
4
4
L
Apollo
1
0
0
1
W
Cabrakan
0
1
1
0.5
W
Erlang Shen
JAKALEdoMangue
Erlang Shen
6
0
2
7
W
Artemis
Master_Wize
Artemis
1
0
0
1
W
4
0
1
4.5
L
Cthulhu
RoundLoaf
Cthulhu
0
2
0
0
L
Nemesis
dr1pdry
Nemesis
0
4
0
0
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,952
Damage
25,931
41,002
Taken
33,111
20,470
Mitigated
15,171
11,428
Healing
11,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
4,145
1,400
0
2,288
6,891
2,302
0
3,590
3,301
30,416
4,795
W
9,681
3,997
135
5,146
8,488
2,937
1,134
3,583
4,866
53,648
1,493
L
Apollo
3,458
2,403
0
2,836
5,637
1,922
711
190
5,447
0
48,666
W
Cabrakan
891
174
0
1,222
4,580
3,009
0
535
4,045
8,994
0
W
Erlang Shen
JAKALEdoMangue
Erlang Shen
6,650
3,298
0
4,238
7,431
3,921
731
1,588
5,602
0
37,167
W
Artemis
Master_Wize
Artemis
5,545
2,210
0
750
5,192
2,013
0
583
4,609
0
50,198
W
3,164
336
0
0
7,420
3,291
0
1,753
5,667
28,848
0
L
Cthulhu
RoundLoaf
Cthulhu
4,245
367
60
2,832
10,105
7,141
300
3,384
6,721
24,238
1,836
L
Nemesis
dr1pdry
Nemesis
2,267
343
0
2,868
9,828
3,247
0
5,578
4,250
0
21,338
L
2,837
1,756
0
544
8,541
5,858
0
924
7,617
454
17,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,624
Gold Earned
31,694
262
Minions Killed
279
0
Camps Cleared
0
1,077,229
Distance Traveled
1,023,547
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,189
432
68
6
0
195,575
0
W
Sol
6,754
563
72
6
0
219,093
1
L
Apollo
6,225
519
90
8
0
198,222
0
W
Cabrakan
5,422
452
12
1
0
117,966
0
W
Erlang Shen
7,033
586
69
6
0
232,648
0
W
Artemis
6,313
526
84
7
0
199,295
0
W
Nox
6,172
514
42
4
0
254,545
1
L
Cthulhu
5,591
466
33
3
0
248,255
4
L
Nemesis
4,925
410
46
4
0
253,211
0
L
Surtr
4,694
391
25
2
0
181,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role