Player Matchup

Thanatos
Thanatos
Raehnpage
Thanatos
Level 43
God Stats
2W - 4L
1,482 SR
Queue Stats
32W - 53L
1,314 Elo+
Party 1
Ymir
Ymir
cranewalker
Ymir
Level 43
God Stats
4W - 6L
1,536 SR
Queue Stats
39W - 58L
1,342 Elo+
Party 1
Neith
Neith
epidemic94
Neith
Level 58
God Stats
7W - 6L
1,594 SR
Queue Stats
95W - 95L
1,460 Elo+
Solo
Anubis
Anubis
heebrewMAGIC
Anubis
Level 45
God Stats
2W - 4L
1,094 SR
Queue Stats
32W - 57L
1,285 Elo+
Party 1
Surtr
Surtr
sloppers212
Surtr
Level 44
God Stats
3W - 4L
1,234 SR
Queue Stats
31W - 58L
1,276 Elo+
Party 1
Team Averages
Level 47
1,388 SR
1,335 Elo+

VS

Team Averages
Level 68
1,478 SR
1,462 Elo+
Nut
Nut
 
Nut
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Lucer0_725
Xing Tian
Level 67
God Stats
2W - 2L
1,558 SR
Queue Stats
37W - 33L
1,464 Elo+
Solo
He Bo
He Bo
felipemoreno00
He Bo
Level 100
God Stats
6W - 3L
1,540 SR
Queue Stats
276W - 250L
1,466 Elo+
Solo
Sylvanus
Sylvanus
wildraptor97
Sylvanus
Level 48
God Stats
2W - 2L
1,293 SR
Queue Stats
69W - 60L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Raehnpage
Thanatos
12
1 / 5 / 2
6,589
471
4,487
13,888
5,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
0 / 3 / 0
5,755
411
3,935
15,224
13,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Neith
10
0 / 4 / 0
5,614
401
7,187
9,144
3,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
12
1 / 5 / 2
6,808
486
5,908
9,071
4,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 4 / 0
7,855
561
4,552
10,509
5,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
14
8 / 0 / 2
8,171
584
12,458
7,180
3,039
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arachne
 
Arachne
13
4 / 1 / 8
7,962
569
6,492
11,509
4,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
Lucer0_725
Xing Tian
13
1 / 0 / 9
7,981
570
6,262
12,272
10,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

13
3 / 2 / 2
8,104
579
7,546
8,679
1,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sylvanus
wildraptor97
Sylvanus
14
5 / 2 / 2
9,129
652
6,800
11,191
8,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
44
5
Kills
21
21
Deaths
5
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
8
0
2
9
W
Arachne
 
Arachne
4
1
8
8
W
Xing Tian
Lucer0_725
Xing Tian
1
0
9
5.5
L
Thanatos
Raehnpage
Thanatos
1
5
2
0.4
L
0
3
0
0
L
Neith
0
4
0
0
W
3
2
2
2
L
Anubis
1
5
2
0.4
L
3
4
0
0.75
W
Sylvanus
wildraptor97
Sylvanus
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,069
Damage
39,558
57,836
Taken
50,831
32,290
Mitigated
28,353
18,623
Healing
18,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
12,458
8,399
0
3,952
7,180
3,039
2,089
1,351
5,829
0
64,989
W
Arachne
 
Arachne
6,492
4,907
0
3,297
11,509
4,444
21
2,131
9,329
0
44,940
W
Xing Tian
Lucer0_725
Xing Tian
6,262
553
0
3,285
12,272
10,386
347
1,877
10,395
28,891
2,224
L
Thanatos
Raehnpage
Thanatos
4,487
900
0
10,420
13,888
5,435
0
3,970
9,918
0
39,446
L
3,935
1,024
0
1,865
15,224
13,077
0
3,604
11,620
19,900
0
L
Neith
7,187
3,542
0
1,626
9,144
3,261
156
2,134
7,010
0
40,072
W
7,546
194
0
2,080
8,679
1,974
123
4,191
4,488
50,246
2,423
L
Anubis
5,908
208
0
1,230
9,071
4,798
0
5,259
3,812
43,282
0
L
4,552
1,423
0
3,482
10,509
5,719
550
4,569
5,940
383
46,564
W
Sylvanus
wildraptor97
Sylvanus
6,800
2,542
312
5,293
11,191
8,510
82
430
10,295
48,035
15,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,621
Gold Earned
41,347
296
Minions Killed
396
0
Camps Cleared
0
1,293,826
Distance Traveled
1,322,633
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
8,171
584
95
7
0
245,532
0
W
Arachne
7,962
569
67
5
0
309,581
0
W
Xing Tian
7,981
570
38
3
0
283,298
0
L
Thanatos
6,589
471
75
5
0
303,584
0
L
Ymir
5,755
411
21
2
0
255,137
5
L
Neith
5,614
401
58
4
0
233,658
0
W
He Bo
8,104
579
95
7
0
276,441
0
L
Anubis
6,808
486
61
4
0
240,337
0
L
Surtr
7,855
561
81
6
0
261,110
0
W
Sylvanus
9,129
652
101
7
0
207,781
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role