Player Matchup

Cthulhu
Cthulhu
Platinum V
 
Cthulhu
Platinum V
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Gold III
ByOcTaufik
Cupid
Gold III
Level 166
God Stats
12W - 7L
1,703 SR
Queue Stats
231W - 249L
1,595 MMR
Party 1
Hera
Hera
Gold V
Rynramo
Hera
Gold V
Level 147
God Stats
1W - 1L
1,748 SR
Queue Stats
126W - 135L
1,346 MMR
Party 2
Ne Zha
Ne Zha
Gold IV
belatorluci
Ne Zha
Gold IV
Level 89
God Stats
3W - 3L
1,278 SR
Queue Stats
37W - 38L
1,564 MMR
Party 2
Thor
Thor
Gold V
ßËlµ
Thor
Gold V
Level 222
God Stats
0W - 1L
1,325 SR
Queue Stats
236W - 237L
1,218 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 149
1,511 SR
1,445 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 151
1,523 SR
1,483 MMR
Ra
Ra
Silver I
 
Ra
Silver I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold III
 
Geb
Gold III
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver I
 
Fenrir
Silver I
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Gold IV
tobicfc
Jing Wei
Gold IV
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
250W - 257L
1,406 MMR
Solo
Bellona
Bellona
Silver II
yTunicxxzk
Bellona
Silver II
Level 129
God Stats
1W - 0L
1,615 SR
Queue Stats
2W - 3L
1,509 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
7
0 / 0 / 0
4,263
609
2,787
4,013
2,201
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cupid
6
0 / 1 / 0
3,676
525
1,606
4,169
1,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hera
Rynramo
Hera
7
0 / 2 / 0
3,902
557
1,286
4,886
1,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
9
0 / 1 / 0
4,263
609
1,797
5,124
3,906
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thor
ßËlµ
Thor
7
0 / 0 / 0
3,802
543
1,412
4,876
1,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
OlorunHachimanChang'eThanatos

VS

Bans
SerqetAresOsirisAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
1 / 0 / 1
5,199
743
2,993
2,766
909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Geb
 
Geb
7
1 / 0 / 0
4,740
677
2,780
6,236
3,651
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
 
Fenrir
8
1 / 0 / 0
4,296
614
2,299
7,373
2,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
tobicfc
Jing Wei
9
0 / 0 / 1
5,020
717
1,970
3,899
1,200
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bellona
yTunicxxzk
Bellona
10
1 / 0 / 0
5,698
814
1,848
3,851
2,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
6
0
Kills
4
4
Deaths
0
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
0
0
0
W
Ra
 
Ra
1
0
1
1.5
W
Geb
 
Geb
1
0
0
1
W
Fenrir
 
Fenrir
1
0
0
1
L
Cupid
0
1
0
0
L
Hera
Rynramo
Hera
0
2
0
0
L
Ne Zha
0
1
0
0
W
Jing Wei
tobicfc
Jing Wei
0
0
1
0.5
W
Bellona
yTunicxxzk
Bellona
1
0
0
1
L
Thor
ßËlµ
Thor
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,888
Damage
11,890
23,068
Taken
24,125
10,494
Mitigated
10,921
9,923
Healing
9,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
2,787
655
766
1,909
4,013
2,201
0
1,170
2,843
17,384
0
W
Ra
 
Ra
2,993
271
288
823
2,766
909
0
948
1,705
29,726
970
W
Geb
 
Geb
2,780
280
844
1,035
6,236
3,651
0
550
5,646
9,941
1,841
W
Fenrir
 
Fenrir
2,299
1,026
0
1,996
7,373
2,993
0
993
6,380
0
28,300
L
Cupid
1,606
930
0
1,369
4,169
1,229
0
771
3,398
0
17,744
L
Hera
Rynramo
Hera
1,286
311
0
1,116
4,886
1,663
0
2,355
2,490
21,171
460
L
Ne Zha
1,797
136
0
2,194
5,124
3,906
0
697
4,427
0
28,069
W
Jing Wei
tobicfc
Jing Wei
1,970
1,563
0
1,697
3,899
1,200
0
1,347
2,552
0
32,621
W
Bellona
yTunicxxzk
Bellona
1,848
410
0
2,801
3,851
2,168
0
35
3,816
0
40,668
L
Thor
ßËlµ
Thor
1,412
502
0
2,569
4,876
1,495
0
448
4,428
0
17,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,906
Gold Earned
24,953
186
Minions Killed
263
0
Camps Cleared
0
772,966
Distance Traveled
821,928
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,263
609
28
4
0
165,637
3
W
Ra
5,199
743
59
8
0
182,003
0
W
Geb
4,740
677
18
3
0
170,586
1
W
Fenrir
4,296
614
40
6
0
178,777
0
L
Cupid
3,676
525
37
5
0
115,422
0
L
Hera
3,902
557
35
5
0
144,789
0
L
Ne Zha
4,263
609
49
7
0
157,668
1
W
Jing Wei
5,020
717
65
9
0
142,103
2
W
Bellona
5,698
814
81
12
0
148,459
2
L
Thor
3,802
543
37
5
0
189,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role