Player Matchup

Janus
Janus
Gold I
NezyrKato
Janus
Gold I
Level 197
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 6L
1,885 MMR
Solo
Ne Zha
Ne Zha
Diamond I
Regivo
Ne Zha
Diamond I
Level 188
God Stats
3W - 1L
2,046 SR
Queue Stats
162W - 141L
2,141 MMR
Solo
Osiris
Osiris
Platinum I
martingrub
Osiris
Platinum I
Level 184
God Stats
9W - 9L
1,603 SR
Queue Stats
128W - 120L
1,930 MMR
Solo
Kuzenbo
Kuzenbo
Platinum III
álliasK
Kuzenbo
Platinum III
Level 241
God Stats
113W - 92L
1,619 SR
Queue Stats
197W - 188L
1,770 MMR
Solo
Freya
Freya
Platinum V
íntérfácé
Freya
Platinum V
Level 153
God Stats
2W - 2L
1,294 SR
Queue Stats
104W - 95L
1,701 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 193
1,612 SR
1,885 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 170
1,544 SR
1,671 MMR
Hachiman
Hachiman
Diamond V
 
Hachiman
Diamond V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold II
 
Hercules
Gold II
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Platinum I
 
Lancelot
Platinum I
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Platinum I
Yc-ToXyKoZ-Yc
Chaac
Platinum I
Level 147
God Stats
53W - 44L
1,670 SR
Queue Stats
299W - 302L
1,889 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum III
iSniffWhite
Ah Muzen Cab
Platinum III
Level 149
God Stats
3W - 4L
1,551 SR
Queue Stats
118W - 110L
1,968 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
NezyrKato
Janus
7
1 / 1 / 2
3,688
738
1,753
3,007
903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Ne Zha
Regivo
Ne Zha
8
2 / 0 / 3
4,219
844
3,238
4,032
1,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Osiris
martingrub
Osiris
8
1 / 0 / 2
4,288
858
3,405
5,128
2,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Kuzenbo
álliasK
Kuzenbo
7
1 / 0 / 0
4,009
802
1,181
2,663
2,291
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

7
0 / 1 / 1
3,495
699
1,219
1,532
440
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
JormungandrSusanoAthena

VS

Bans
BellonaThorLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
7
1 / 1 / 0
4,075
815
3,526
4,232
1,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hercules
 
Hercules
6
0 / 0 / 0
3,632
726
397
2,868
1,546
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lancelot
 
Lancelot
6
0 / 3 / 0
3,307
661
1,339
5,314
1,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 1 / 0
3,583
717
2,733
5,101
2,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Ah Muzen Cab
iSniffWhite
Ah Muzen Cab
1
0 / 0 / 0
1,064
213
0
0
0

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
1
5
Kills
1
2
Deaths
5
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
1
0
1
L
Hercules
 
Hercules
0
0
0
0
L
Lancelot
 
Lancelot
0
3
0
0
W
Janus
NezyrKato
Janus
1
1
2
2
W
Ne Zha
Regivo
Ne Zha
2
0
3
3.5
L
0
1
0
0
L
Ah Muzen Cab
iSniffWhite
Ah Muzen Cab
0
0
0
0
W
Osiris
martingrub
Osiris
1
0
2
2
W
Kuzenbo
álliasK
Kuzenbo
1
0
0
1
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,796
Damage
7,995
16,362
Taken
17,515
8,126
Mitigated
6,962
6,985
Healing
6,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
3,526
1,920
0
1,579
4,232
1,219
0
1,612
2,540
0
22,108
L
Hercules
 
Hercules
397
185
0
1,354
2,868
1,546
0
1,634
1,234
0
14,127
L
Lancelot
 
Lancelot
1,339
500
0
1,701
5,314
1,612
0
700
4,494
0
17,360
W
Janus
NezyrKato
Janus
1,753
114
0
643
3,007
903
0
0
3,007
17,034
0
W
Ne Zha
Regivo
Ne Zha
3,238
1,585
0
1,301
4,032
1,696
0
0
4,032
0
26,622
L
2,733
309
0
2,196
5,101
2,585
0
0
5,101
0
21,281
L
Ah Muzen Cab
iSniffWhite
Ah Muzen Cab
0
0
0
0
0
0
0
0
0
0
0
W
Osiris
martingrub
Osiris
3,405
1,264
0
3,382
5,128
2,796
0
0
5,128
0
23,965
W
Kuzenbo
álliasK
Kuzenbo
1,181
748
0
1,016
2,663
2,291
0
0
2,663
11,476
1,711
W
1,219
638
0
643
1,532
440
0
0
1,532
17,890
1,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,699
Gold Earned
15,661
181
Minions Killed
131
0
Camps Cleared
0
600,664
Distance Traveled
448,017
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
4,075
815
40
8
0
108,582
0
L
Hercules
3,632
726
21
4
0
105,564
2
L
Lancelot
3,307
661
37
7
0
119,995
0
W
Janus
3,688
738
36
7
0
121,787
0
W
Ne Zha
4,219
844
49
10
0
130,224
0
L
Chaac
3,583
717
33
7
0
113,876
0
L
Ah Muzen Cab
1,064
213
0
0
0
0
0
W
Osiris
4,288
858
45
9
0
110,566
0
W
Kuzenbo
4,009
802
19
4
0
125,948
0
W
Freya
3,495
699
32
6
0
112,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role