Player Matchup

Artio
Artio
 
Artio
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
ColdBagelz
Hercules
Level 29
God Stats
0W - 1L
1,558 SR
Queue Stats
2W - 7L
1,344 Elo+
Party 2
Baba Yaga
Baba Yaga
ElPulg4
Baba Yaga
Level 89
God Stats
2W - 3L
1,468 SR
Queue Stats
167W - 167L
1,460 Elo+
Solo
Maui
Maui
Elze00
Maui
Level 119
God Stats
13W - 12L
1,492 SR
Queue Stats
454W - 460L
1,456 Elo+
Solo
He Bo
He Bo
SoiledVirgin
He Bo
Level 144
God Stats
0W - 2L
1,354 SR
Queue Stats
13W - 14L
1,579 Elo+
Party 2
Team Averages
Level 104
1,474 SR
1,468 Elo+

VS

Team Averages
Level 132
1,512 SR
1,481 Elo+
Cthulhu
Cthulhu
Beannessa
Cthulhu
Level 129
God Stats
4W - 1L
1,570 SR
Queue Stats
80W - 68L
1,508 Elo+
Party 1
Baron Samedi
Baron Samedi
Cloudy Set 4
Baron Samedi
Level 144
God Stats
2W - 1L
1,215 SR
Queue Stats
44W - 32L
1,547 Elo+
Party 1
Ares
Ares
Dan The Menace1
Ares
Level 156
God Stats
3W - 1L
1,664 SR
Queue Stats
203W - 222L
1,511 Elo+
Party 1
Hera
Hera
Ev3rUchiha
Hera
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 33L
1,410 Elo+
Party 1
Shiva
Shiva
YaBoiJT24
Shiva
Level 88
God Stats
9W - 6L
1,609 SR
Queue Stats
297W - 311L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
0 / 6 / 3
7,179
718
5,938
18,654
22,010
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Hercules
ColdBagelz
Hercules
12
1 / 6 / 2
7,224
722
6,370
11,888
7,927
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Baba Yaga
ElPulg4
Baba Yaga
11
0 / 5 / 1
6,508
651
8,583
10,294
4,632
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Maui
Elze00
Maui
14
2 / 2 / 5
7,644
764
4,987
9,200
9,559
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

16
4 / 7 / 2
8,747
875
9,168
11,141
5,991
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Beannessa
Cthulhu
15
2 / 2 / 15
9,586
959
8,934
12,362
13,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
Cloudy Set 4
Baron Samedi
17
9 / 1 / 13
10,138
1,014
13,478
9,061
6,816
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

15
6 / 3 / 12
9,820
982
9,875
14,341
16,499
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
8 / 1 / 13
10,052
1,005
14,252
6,743
4,222
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shiva
YaBoiJT24
Shiva
15
1 / 3 / 17
8,805
881
7,537
15,077
16,161
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
96
7
Kills
26
26
Deaths
10
13
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
6
3
0.25
W
Cthulhu
Beannessa
Cthulhu
2
2
15
4.75
W
Baron Samedi
Cloudy Set 4
Baron Samedi
9
1
13
15.5
L
Hercules
ColdBagelz
Hercules
1
6
2
0.33
W
6
3
12
4
L
Baba Yaga
ElPulg4
Baba Yaga
0
5
1
0.1
L
Maui
Elze00
Maui
2
2
5
2.25
W
8
1
13
14.5
L
4
7
2
0.71
W
Shiva
YaBoiJT24
Shiva
1
3
17
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,046
Damage
54,076
61,177
Taken
57,584
50,119
Mitigated
56,755
12,740
Healing
24,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
5,938
365
1,578
2,756
18,654
22,010
0
11,300
6,310
13,808
0
W
Cthulhu
Beannessa
Cthulhu
8,934
214
2,469
2,909
12,362
13,057
1,292
4,232
8,002
22,001
1,730
W
Baron Samedi
Cloudy Set 4
Baron Samedi
13,478
1,499
5,116
3,229
9,061
6,816
1,405
6,643
2,294
23,234
1,035
L
Hercules
ColdBagelz
Hercules
6,370
1,036
436
1,947
11,888
7,927
0
7,574
3,877
0
10,516
W
9,875
927
470
3,832
14,341
16,499
282
4,797
9,459
12,580
0
L
Baba Yaga
ElPulg4
Baba Yaga
8,583
754
489
2,696
10,294
4,632
0
8,341
1,586
17,479
611
L
Maui
Elze00
Maui
4,987
428
196
1,963
9,200
9,559
0
6,628
2,252
10,791
258
W
14,252
4,045
1,730
1,133
6,743
4,222
1,954
4,443
2,182
23,101
294
L
9,168
418
469
210
11,141
5,991
0
8,752
2,010
21,849
0
W
Shiva
YaBoiJT24
Shiva
7,537
844
1,576
2,225
15,077
16,161
1,348
7,348
7,588
0
16,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,302
Gold Earned
48,401
78
Minions Killed
110
0
Camps Cleared
0
925,299
Distance Traveled
1,024,699
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,179
718
15
2
0
198,992
0
W
Cthulhu
9,586
959
40
4
0
210,442
0
W
Baron Samedi
10,138
1,014
25
3
0
194,901
0
L
Hercules
7,224
722
10
1
0
180,056
0
W
Ares
9,820
982
2
0
0
209,278
0
L
Baba Yaga
6,508
651
9
1
0
166,407
0
L
Maui
7,644
764
14
1
0
206,863
0
W
Hera
10,052
1,005
29
3
0
199,576
0
L
He Bo
8,747
875
30
3
0
172,981
0
W
Shiva
8,805
881
14
1
0
210,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role