Player Matchup

Achilles
Achilles
 
Achilles
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
ArsenicKazume
Fafnir
Level 125
God Stats
4W - 4L
1,289 SR
Queue Stats
27W - 18L
1,526 Elo+
Solo
Pele
Pele
Bendutch17
Pele
Level 76
God Stats
125W - 106L
1,555 SR
Queue Stats
144W - 133L
1,459 Elo+
Solo
Eset
Eset
Kemp2000
Eset
Level 88
God Stats
6W - 5L
1,626 SR
Queue Stats
58W - 44L
1,454 Elo+
Solo
Zeus
Zeus
KingSora-_-
Zeus
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 40L
1,509 Elo+
Solo
Team Averages
Level 113
1,494 SR
1,490 Elo+

VS

Team Averages
Level 92
1,521 SR
1,385 Elo+
Surtr
Surtr
 
Surtr
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
AdrianSalinas11
Hachiman
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,334 Elo+
Solo
Bacchus
Bacchus
Erikson0913
Bacchus
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 168L
1,316 Elo+
Party 1
Vulcan
Vulcan
gabriel_Lopzzz
Vulcan
Level 82
God Stats
9W - 8L
1,465 SR
Queue Stats
145W - 206L
1,340 Elo+
Party 1
Cthulhu
Cthulhu
xXGuga19Xx
Cthulhu
Level 119
God Stats
7W - 4L
1,641 SR
Queue Stats
196W - 193L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
0 / 1 / 0
6,799
567
5,168
10,347
6,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

9
0 / 1 / 1
6,515
543
3,266
9,348
10,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
0 / 0 / 1
5,373
448
1,089
5,672
2,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Eset
13
3 / 1 / 0
7,517
626
4,905
7,026
2,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 3 / 0
6,125
510
9,407
5,277
1,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
2 / 1 / 2
6,345
529
4,297
8,919
5,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hachiman
11
3 / 0 / 1
6,561
547
7,147
7,109
2,435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
Erikson0913
Bacchus
11
0 / 1 / 4
5,542
462
3,134
10,069
6,155
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
0 / 2 / 0
6,827
569
4,069
5,792
1,860
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
xXGuga19Xx
Cthulhu
13
1 / 0 / 1
7,208
601
4,934
9,155
8,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
14
4
Kills
6
6
Deaths
4
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
1
0
0
W
Surtr
 
Surtr
2
1
2
3
W
Hachiman
3
0
1
3.5
L
0
1
1
0.5
L
0
0
1
0.5
W
Bacchus
Erikson0913
Bacchus
0
1
4
2
L
Eset
3
1
0
3
L
1
3
0
0.33
W
0
2
0
0
W
Cthulhu
xXGuga19Xx
Cthulhu
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,835
Damage
23,581
37,670
Taken
41,044
23,562
Mitigated
24,421
10,537
Healing
13,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
5,168
389
0
4,560
10,347
6,872
0
3,880
5,780
0
57,765
W
Surtr
 
Surtr
4,297
1,674
0
2,038
8,919
5,232
18
1,604
7,093
905
47,793
W
Hachiman
7,147
4,053
0
3,963
7,109
2,435
882
3,952
2,619
0
52,647
L
3,266
955
282
3,168
9,348
10,140
78
1,976
7,372
12,886
0
L
1,089
221
0
288
5,672
2,179
0
988
4,638
0
34,661
W
Bacchus
Erikson0913
Bacchus
3,134
514
0
3,803
10,069
6,155
301
6,468
3,087
19,421
0
L
Eset
4,905
596
0
1,379
7,026
2,511
0
3,574
3,452
53,792
820
L
9,407
1,433
0
860
5,277
1,860
315
1,097
4,180
47,412
2,760
W
4,069
0
0
1,000
5,792
1,860
413
3,514
1,974
54,860
1,354
W
Cthulhu
xXGuga19Xx
Cthulhu
4,934
202
0
3,000
9,155
8,739
0
0
8,297
48,196
1,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,329
Gold Earned
32,483
367
Minions Killed
404
0
Camps Cleared
0
1,091,419
Distance Traveled
1,213,416
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,799
567
94
8
0
244,408
0
W
Surtr
6,345
529
73
6
0
225,884
1
W
Hachiman
6,561
547
87
7
0
223,408
4
L
Fafnir
6,515
543
13
1
0
244,387
2
L
Pele
5,373
448
56
5
0
157,774
0
W
Bacchus
5,542
462
34
3
0
267,909
0
L
Eset
7,517
626
110
9
0
224,879
2
L
Zeus
6,125
510
94
8
0
219,971
0
W
Vulcan
6,827
569
98
8
0
242,477
2
W
Cthulhu
7,208
601
112
9
0
253,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role