Player Matchup

Bellona
Bellona
Gold V
 
Bellona
Gold V
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold II
MVProuds
Rama
Gold II
Level 82
God Stats
3W - 4L
1,449 SR
Queue Stats
79W - 84L
1,563 MMR
Solo
Ares
Ares
Platinum II
SquatlyAlbor
Ares
Platinum II
Level 80
God Stats
8W - 9L
1,566 SR
Queue Stats
104W - 101L
1,565 MMR
Solo
Pele
Pele
Gold III
bóxy
Pele
Gold III
Level 123
God Stats
3W - 2L
1,720 SR
Queue Stats
20W - 20L
1,610 MMR
Solo
Ra
Ra
Gold I
暴菊专业户
Ra
Gold I
Level 102
God Stats
2W - 4L
1,556 SR
Queue Stats
204W - 197L
1,587 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 96
1,558 SR
1,565 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 141
1,586 SR
1,575 MMR
Sobek
Sobek
Silver I
Elmelot
Sobek
Silver I
Level 140
God Stats
2W - 4L
1,740 SR
Queue Stats
17W - 14L
1,546 MMR
Solo
Baron Samedi
Baron Samedi
Platinum IV
ICommandUDie
Baron Samedi
Platinum IV
Level 166
God Stats
21W - 10L
1,741 SR
Queue Stats
122W - 114L
1,606 MMR
Party 1
Hachiman
Hachiman
Gold II
KingZroniXx
Hachiman
Gold II
Level 128
God Stats
7W - 7L
1,493 SR
Queue Stats
177W - 175L
1,560 MMR
Solo
Jormungandr
Jormungandr
Platinum V
Pfcrio
Jormungandr
Platinum V
Level 103
God Stats
11W - 7L
1,684 SR
Queue Stats
183W - 178L
1,544 MMR
Solo
Ne Zha
Ne Zha
Platinum V
Philomeowth
Ne Zha
Platinum V
Level 170
God Stats
1W - 4L
1,272 SR
Queue Stats
122W - 114L
1,617 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
4
0 / 1 / 0
3,019
604
1,847
3,428
1,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Rama
6
0 / 0 / 0
3,192
638
2,674
2,848
852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

6
0 / 1 / 0
3,471
694
2,648
4,513
2,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Pele
bóxy
Pele
6
0 / 2 / 0
3,400
680
1,561
5,016
1,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 1 / 0
3,676
735
148
3,149
1,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
Cu ChulainnThanatosOsirisAnhur

VS

Bans
KuzenboThorAgniAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Elmelot
Sobek
6
0 / 0 / 1
3,615
723
1,973
5,012
3,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baron Samedi
ICommandUDie
Baron Samedi
7
1 / 0 / 1
3,911
782
2,149
2,066
852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
KingZroniXx
Hachiman
6
1 / 0 / 0
3,471
694
2,280
2,232
671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Jormungandr
Pfcrio
Jormungandr
7
2 / 0 / 0
4,095
819
3,242
3,897
2,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ne Zha
5
1 / 0 / 1
3,646
729
683
4,303
1,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
8
0
Kills
5
5
Deaths
0
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
1
0
0
W
Sobek
Elmelot
Sobek
0
0
1
0.5
W
Baron Samedi
ICommandUDie
Baron Samedi
1
0
1
1.5
W
Hachiman
KingZroniXx
Hachiman
1
0
0
1
L
Rama
0
0
0
0
W
Jormungandr
Pfcrio
Jormungandr
2
0
0
2
W
Ne Zha
1
0
1
1.5
L
0
1
0
0
L
Pele
bóxy
Pele
0
2
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,878
Damage
10,327
18,954
Taken
17,510
7,780
Mitigated
8,703
6,392
Healing
9,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
1,847
889
0
1,282
3,428
1,794
0
2,030
1,243
0
10,693
W
Sobek
Elmelot
Sobek
1,973
378
0
3,066
5,012
3,835
0
1,195
3,817
10,164
0
W
Baron Samedi
ICommandUDie
Baron Samedi
2,149
114
0
978
2,066
852
0
98
1,918
18,164
0
W
Hachiman
KingZroniXx
Hachiman
2,280
1,053
0
962
2,232
671
0
739
1,493
0
19,846
L
Rama
2,674
2,363
0
1,402
2,848
852
0
913
1,935
0
17,860
W
Jormungandr
Pfcrio
Jormungandr
3,242
1,432
0
2,042
3,897
2,041
0
0
3,897
21,191
348
W
Ne Zha
683
251
0
2,474
4,303
1,304
0
361
3,942
0
12,919
L
2,648
388
0
1,589
4,513
2,309
0
1,060
3,453
8,819
2,207
L
Pele
bóxy
Pele
1,561
426
0
829
5,016
1,796
0
1,698
3,092
0
19,088
L
148
0
96
1,194
3,149
1,029
0
1,144
1,883
23,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,758
Gold Earned
18,738
154
Minions Killed
159
0
Camps Cleared
0
517,432
Distance Traveled
513,476
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
3,019
604
22
4
0
83,051
0
W
Sobek
3,615
723
6
1
0
110,582
0
W
Baron Samedi
3,911
782
46
9
0
90,926
0
W
Hachiman
3,471
694
39
8
0
95,118
0
L
Rama
3,192
638
33
7
0
93,355
0
W
Jormungandr
4,095
819
41
8
0
95,086
0
W
Ne Zha
3,646
729
27
5
0
121,764
0
L
Ares
3,471
694
12
2
0
104,934
0
L
Pele
3,400
680
38
8
0
117,986
0
L
Ra
3,676
735
49
10
0
118,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role