Player Matchup

Bacchus
Bacchus
Diamond V
 
Bacchus
Diamond V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zeus
Zeus
Diamond IV
AríinZ
Zeus
Diamond IV
Level 124
God Stats
0W - 2L
1,301 SR
Queue Stats
249W - 234L
2,029 MMR
Solo
Mulan
Mulan
Diamond IV
WatchinPaintDry
Mulan
Diamond IV
Level 149
God Stats
3W - 6L
1,425 SR
Queue Stats
267W - 256L
1,935 MMR
Solo
Achilles
Achilles
Diamond IV
galwallabadalla
Achilles
Diamond IV
Level 129
God Stats
2W - 1L
1,932 SR
Queue Stats
124W - 113L
1,930 MMR
Solo
Heimdallr
Heimdallr
Diamond IV
АrhiKоt
Heimdallr
Diamond IV
Level 156
God Stats
0W - 2L
1,266 SR
Queue Stats
79W - 61L
2,040 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 137
1,485 SR
1,887 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 149
1,542 SR
2,015 MMR
Anhur
Anhur
Diamond III
Completed485
Anhur
Diamond III
Level 118
God Stats
57W - 79L
1,591 SR
Queue Stats
443W - 439L
2,073 MMR
Solo
Kuzenbo
Kuzenbo
Platinum V
FLGT
Kuzenbo
Platinum V
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 57L
1,866 MMR
Solo
Surtr
Surtr
Diamond III
JugadorTaktiko
Surtr
Diamond III
Level 173
God Stats
23W - 18L
1,606 SR
Queue Stats
316W - 284L
2,084 MMR
Solo
Janus
Janus
Diamond IV
Møody
Janus
Diamond IV
Level 159
God Stats
22W - 23L
1,623 SR
Queue Stats
224W - 207L
1,914 MMR
Solo
Serqet
Serqet
Diamond V
windfighter15
Serqet
Diamond V
Level 172
God Stats
2W - 3L
1,392 SR
Queue Stats
97W - 91L
2,139 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
5
0 / 1 / 0
3,255
651
950
4,147
2,548
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zeus
AríinZ
Zeus
7
0 / 2 / 0
3,492
698
999
2,172
563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

4
0 / 1 / 0
2,702
540
426
1,748
571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Achilles
5
0 / 1 / 0
3,000
600
1,797
4,534
1,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
АrhiKоt
Heimdallr
6
0 / 1 / 0
3,048
610
2,384
3,111
952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bans
AthenaSobekThorKali

VS

Bans
ThothAresNeithBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 1
3,425
685
2,262
1,811
474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kuzenbo
FLGT
Kuzenbo
6
1 / 0 / 1
3,713
743
1,708
3,571
2,483
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
1 / 0 / 0
4,166
833
1,741
2,203
1,196
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Janus
Møody
Janus
7
0 / 0 / 3
3,769
754
1,338
1,788
544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
3 / 0 / 1
3,674
735
2,211
4,479
1,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
12
0
Kills
6
6
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
1
0
0
L
Zeus
AríinZ
Zeus
0
2
0
0
W
1
0
1
1.5
W
Kuzenbo
FLGT
Kuzenbo
1
0
1
1.5
W
1
0
0
1
W
Janus
Møody
Janus
0
0
3
1.5
L
0
1
0
0
L
Achilles
0
1
0
0
W
3
0
1
3.5
L
Heimdallr
АrhiKоt
Heimdallr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,556
Damage
9,260
15,712
Taken
13,852
6,224
Mitigated
6,165
4,756
Healing
7,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
950
271
0
1,482
4,147
2,548
0
684
3,289
7,225
0
L
Zeus
AríinZ
Zeus
999
368
0
304
2,172
563
0
673
1,417
18,536
30
W
2,262
1,658
0
1,317
1,811
474
0
83
1,728
0
21,135
W
Kuzenbo
FLGT
Kuzenbo
1,708
749
0
1,559
3,571
2,483
0
832
2,739
6,997
2,177
W
1,741
974
0
1,198
2,203
1,196
0
0
2,203
599
21,695
W
Janus
Møody
Janus
1,338
118
0
750
1,788
544
0
817
971
22,259
0
L
426
101
0
150
1,748
571
0
54
1,694
0
5,194
L
Achilles
1,797
844
0
1,511
4,534
1,590
0
389
4,071
0
12,101
W
2,211
851
0
2,248
4,479
1,468
0
187
4,292
0
15,028
L
Heimdallr
АrhiKоt
Heimdallr
2,384
1,210
0
1,309
3,111
952
0
991
2,120
0
23,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,497
Gold Earned
18,747
138
Minions Killed
179
0
Camps Cleared
0
427,046
Distance Traveled
534,712
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
3,255
651
12
2
0
97,804
0
L
Zeus
3,492
698
44
9
0
91,071
0
W
Anhur
3,425
685
38
8
0
88,748
0
W
Kuzenbo
3,713
743
17
3
0
102,151
1
W
Surtr
4,166
833
46
9
0
87,717
0
W
Janus
3,769
754
49
10
0
117,376
0
L
Mulan
2,702
540
14
3
0
27,640
0
L
Achilles
3,000
600
24
5
0
113,860
0
W
Serqet
3,674
735
29
6
0
138,720
2
L
Heimdallr
3,048
610
44
9
0
96,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role