Player Matchup

Nut
Nut
 
Nut
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
B Geldart6113
Janus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 1
Cerberus
Cerberus
Joelタ
Cerberus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,654 Elo+
Party 1
Achilles
Achilles
PriceyyEU
Achilles
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 21L
1,586 Elo+
Party 1
Anhur
Anhur
zTInsane
Anhur
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 17L
1,525 Elo+
Party 1
Team Averages
Level 112
1,500 SR
1,553 Elo+

VS

Team Averages
Level 122
1,591 SR
1,543 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
GlenKartrai
Tiamat
Level 68
God Stats
7W - 7L
1,666 SR
Queue Stats
58W - 47L
1,591 Elo+
Party 2
King Arthur
King Arthur
HuZzArUs
King Arthur
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 98L
1,589 Elo+
Party 2
Amaterasu
Amaterasu
Kerosene44
Amaterasu
Level 82
God Stats
1W - 3L
1,312 SR
Queue Stats
101W - 103L
1,504 Elo+
Solo
Freya
Freya
hbglk
Freya
Level 153
God Stats
7W - 0L
1,976 SR
Queue Stats
84W - 82L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
15
2 / 5 / 3
9,072
534
7,636
14,799
6,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 5 / 1
8,563
504
5,383
10,809
3,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Joelタ
Cerberus
12
0 / 4 / 6
7,703
453
6,642
15,509
11,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Achilles
PriceyyEU
Achilles
15
1 / 1 / 0
9,255
544
10,005
17,781
15,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
zTInsane
Anhur
16
5 / 3 / 1
9,503
559
7,303
12,237
4,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
1 / 3 / 7
7,923
466
7,489
10,097
4,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
17
4 / 0 / 4
10,167
598
10,858
8,986
4,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

King Arthur
HuZzArUs
King Arthur
15
5 / 1 / 3
8,918
525
7,901
11,724
5,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
Kerosene44
Amaterasu
15
1 / 1 / 2
8,383
493
7,598
15,187
16,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Freya
hbglk
Freya
16
6 / 4 / 3
9,689
570
12,502
12,671
4,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
36
9
Kills
17
18
Deaths
9
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
2
5
3
0.7
W
Sylvanus
 
Sylvanus
1
3
7
1.5
L
1
5
1
0.3
W
Tiamat
4
0
4
6
W
King Arthur
HuZzArUs
King Arthur
5
1
3
6.5
L
Cerberus
Joelタ
Cerberus
0
4
6
0.75
W
Amaterasu
Kerosene44
Amaterasu
1
1
2
2
L
Achilles
PriceyyEU
Achilles
1
1
0
1
W
Freya
hbglk
Freya
6
4
3
1.88
L
Anhur
zTInsane
Anhur
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,969
Damage
46,348
71,135
Taken
58,665
41,829
Mitigated
36,638
23,125
Healing
19,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
7,636
5,415
0
4,826
14,799
6,066
715
8,949
5,300
0
66,129
W
Sylvanus
 
Sylvanus
7,489
2,178
824
3,175
10,097
4,611
0
4,275
5,718
39,112
17,748
L
5,383
541
0
2,248
10,809
3,514
355
5,162
4,985
70,936
470
W
Tiamat
10,858
879
0
3,609
8,986
4,449
474
3,325
5,190
76,461
3,181
W
King Arthur
HuZzArUs
King Arthur
7,901
1,170
0
877
11,724
5,709
0
1,653
9,919
0
69,389
L
Cerberus
Joelタ
Cerberus
6,642
528
0
4,610
15,509
11,495
0
7,349
7,639
30,641
0
W
Amaterasu
Kerosene44
Amaterasu
7,598
1,959
0
6,958
15,187
16,973
259
534
13,704
0
51,982
L
Achilles
PriceyyEU
Achilles
10,005
3,375
0
5,019
17,781
15,941
0
3,002
13,793
0
76,385
W
Freya
hbglk
Freya
12,502
3,616
0
4,281
12,671
4,896
53
1,677
10,994
62,729
1,944
L
Anhur
zTInsane
Anhur
7,303
3,286
0
6,422
12,237
4,813
0
3,346
8,623
0
74,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,096
Gold Earned
45,080
534
Minions Killed
484
0
Camps Cleared
0
1,578,813
Distance Traveled
1,764,331
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
9,072
534
116
7
0
292,649
0
W
Sylvanus
7,923
466
75
4
0
313,242
2
L
Janus
8,563
504
117
7
0
321,690
2
W
Tiamat
10,167
598
144
8
0
355,351
0
W
King Arthur
8,918
525
91
5
0
398,924
0
L
Cerberus
7,703
453
52
3
0
325,591
2
W
Amaterasu
8,383
493
79
5
0
376,048
3
L
Achilles
9,255
544
121
7
0
307,074
0
W
Freya
9,689
570
95
6
0
320,766
0
L
Anhur
9,503
559
128
8
0
331,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role