Player Matchup

Arachne
Arachne
Gold III
 
Arachne
Gold III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold III
 
Charybdis
Gold III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver III
SLIMEY_223_LNF
Cthulhu
Silver III
Level 68
God Stats
2W - 3L
1,458 SR
Queue Stats
5W - 12L
1,325 MMR
Solo
Cerberus
Cerberus
Gold V
alexgerami95
Cerberus
Gold V
Level 107
God Stats
51W - 55L
1,460 SR
Queue Stats
218W - 228L
1,318 MMR
Solo
Ra
Ra
Gold I
truhan08
Ra
Gold I
Level 129
God Stats
52W - 39L
1,628 SR
Queue Stats
302W - 280L
1,347 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,509 SR
1,398 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 106
1,628 SR
1,371 MMR
Kukulkan
Kukulkan
Silver I
 
Kukulkan
Silver I
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ishtar
Ishtar
Gold V
Alterfaker
Ishtar
Gold V
Level 117
God Stats
3W - 1L
1,902 SR
Queue Stats
35W - 45L
1,319 MMR
Solo
Sobek
Sobek
Silver III
Kreizy9026
Sobek
Silver III
Level 46
God Stats
0W - 1L
1,611 SR
Queue Stats
30W - 32L
1,265 MMR
Party 1
Awilix
Awilix
Gold V
Liquid_V1_
Awilix
Gold V
Level 158
God Stats
18W - 9L
1,622 SR
Queue Stats
29W - 28L
1,412 MMR
Party 1
Mulan
Mulan
Bronze III
MrWXS
Mulan
Bronze III
Level 85
God Stats
1W - 3L
1,507 SR
Queue Stats
1W - 6L
1,358 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
3 / 1 / 4
5,975
598
4,611
7,393
2,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Charybdis
 
Charybdis
11
2 / 1 / 1
5,647
565
6,422
8,044
2,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

9
1 / 2 / 2
5,493
549
2,482
8,437
5,585
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Cerberus
alexgerami95
Cerberus
10
1 / 2 / 3
5,512
551
5,754
9,610
9,360
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
2 / 0 / 2
7,438
744
3,021
3,953
1,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
ThanatosJanusThothCernunnos

VS

Bans
AthenaOsirisCu ChulainnAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
6
0 / 0 / 0
4,224
422
474
457
119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ishtar
Alterfaker
Ishtar
9
0 / 1 / 1
4,904
490
4,582
6,384
2,545
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
8
1 / 2 / 1
5,514
551
3,806
9,270
7,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Awilix
Liquid_V1_
Awilix
11
4 / 2 / 0
6,127
613
6,327
8,240
2,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mulan
MrWXS
Mulan
10
1 / 4 / 0
5,906
591
5,724
11,436
4,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
9
Kills
6
6
Deaths
9
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
1
4
5
W
Charybdis
 
Charybdis
2
1
1
2.5
L
Kukulkan
 
Kukulkan
0
0
0
0
L
Ishtar
Alterfaker
Ishtar
0
1
1
0.5
L
Sobek
1
2
1
0.75
L
Awilix
Liquid_V1_
Awilix
4
2
0
2
L
Mulan
MrWXS
Mulan
1
4
0
0.25
W
1
2
2
1
W
Cerberus
alexgerami95
Cerberus
1
2
3
1.25
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,290
Damage
20,913
37,437
Taken
35,787
22,215
Mitigated
17,245
15,532
Healing
11,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,611
3,381
0
3,294
7,393
2,640
0
224
7,169
0
41,284
W
Charybdis
 
Charybdis
6,422
2,941
0
2,374
8,044
2,882
0
2,166
5,878
0
44,836
L
Kukulkan
 
Kukulkan
474
0
0
238
457
119
0
64
393
14,093
0
L
Ishtar
Alterfaker
Ishtar
4,582
2,314
0
1,987
6,384
2,545
0
1,490
4,894
0
35,995
L
Sobek
3,806
572
0
4,305
9,270
7,465
0
2,397
6,795
18,179
0
L
Awilix
Liquid_V1_
Awilix
6,327
2,985
0
3,150
8,240
2,832
442
1,277
6,963
0
44,583
L
Mulan
MrWXS
Mulan
5,724
1,115
0
2,176
11,436
4,284
0
5,802
5,634
137
44,142
W
2,482
297
1,039
1,738
8,437
5,585
189
1,474
6,963
20,886
0
W
Cerberus
alexgerami95
Cerberus
5,754
872
0
3,674
9,610
9,360
0
137
9,473
28,426
3,280
W
3,021
369
703
2,710
3,953
1,748
0
529
3,424
74,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,065
Gold Earned
26,675
338
Minions Killed
277
0
Camps Cleared
0
981,692
Distance Traveled
812,761
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,975
598
60
6
0
225,138
0
W
Charybdis
5,647
565
75
8
0
186,706
0
L
Kukulkan
4,224
422
26
3
0
66,257
0
L
Ishtar
4,904
490
68
7
0
184,273
0
L
Sobek
5,514
551
24
2
0
157,417
0
L
Awilix
6,127
613
84
8
0
231,888
0
L
Mulan
5,906
591
75
8
0
172,926
0
W
Cthulhu
5,493
549
37
4
0
175,107
6
W
Cerberus
5,512
551
39
4
0
177,026
0
W
Ra
7,438
744
127
13
0
217,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role