Player Matchup

Achilles
Achilles
Gold I
BadAtPC
Achilles
Gold I
Level 108
God Stats
73W - 72L
1,575 SR
Queue Stats
132W - 125L
1,679 MMR
Party 1
Danzaburou
Danzaburou
Platinum II
Gibblers
Danzaburou
Platinum II
Level 155
God Stats
7W - 3L
1,817 SR
Queue Stats
52W - 50L
1,758 MMR
Party 2
Charon
Charon
Gold I
THE_4GottenSweat
Charon
Gold I
Level 142
God Stats
3W - 7L
1,302 SR
Queue Stats
189W - 190L
1,632 MMR
Solo
Ra
Ra
Gold II
hxmble
Ra
Gold II
Level 126
God Stats
8W - 6L
1,644 SR
Queue Stats
247W - 240L
1,644 MMR
Party 1
Kali
Kali
Gold I
itzdaviddd
Kali
Gold I
Level 120
God Stats
3W - 2L
1,501 SR
Queue Stats
66W - 69L
1,571 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 130
1,568 SR
1,657 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 159
1,466 SR
1,473 MMR
Ymir
Ymir
Diamond IV
 
Ymir
Diamond IV
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold IV
 
Anhur
Gold IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver I
Adrian2102753
Sobek
Silver I
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 127L
1,287 MMR
Solo
Kukulkan
Kukulkan
Platinum III
MightyDastro
Kukulkan
Platinum III
Level 275
God Stats
33W - 35L
1,603 SR
Queue Stats
149W - 158L
1,761 MMR
Solo
Thor
Thor
Silver II
xIR0N_BurteXx
Thor
Silver II
Level 111
God Stats
3W - 13L
1,225 SR
Queue Stats
77W - 99L
1,319 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BadAtPC
Achilles
10
0 / 1 / 1
5,492
610
4,135
7,031
2,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
Gibblers
Danzaburou
9
2 / 0 / 3
5,632
626
5,220
4,872
1,576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

9
0 / 0 / 4
5,418
602
3,326
3,910
2,290
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ra
11
0 / 0 / 0
5,810
646
781
2,088
791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

10
5 / 0 / 1
5,904
656
4,326
7,572
2,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Bans
AwilixAresLokiBastet

VS

Bans
AgniGebThanatosLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
1 / 2 / 0
4,883
543
3,457
9,202
6,618
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
 
Anhur
7
0 / 4 / 0
4,183
465
2,552
7,514
2,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 1 / 0
4,592
510
1,215
7,446
4,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
MightyDastro
Kukulkan
10
0 / 0 / 0
5,285
587
965
2,892
992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 0 / 0
4,710
523
1,384
5,856
1,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
1
7
Kills
1
1
Deaths
7
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
2
0
0.5
L
Anhur
 
Anhur
0
4
0
0
L
0
1
0
0
W
Achilles
BadAtPC
Achilles
0
1
1
0.5
W
Danzaburou
Gibblers
Danzaburou
2
0
3
3.5
L
Kukulkan
MightyDastro
Kukulkan
0
0
0
0
W
0
0
4
2
W
Ra
0
0
0
0
W
5
0
1
5.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,788
Damage
9,573
25,473
Taken
32,910
10,543
Mitigated
16,796
10,388
Healing
12,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,457
1,178
0
2,939
9,202
6,618
0
205
8,997
28,644
0
L
Anhur
 
Anhur
2,552
1,066
0
1,814
7,514
2,531
0
1,419
6,095
0
26,681
L
1,215
90
0
3,609
7,446
4,670
0
1,144
6,302
12,897
584
W
Achilles
BadAtPC
Achilles
4,135
1,568
0
2,785
7,031
2,956
0
3,085
3,946
0
38,159
W
Danzaburou
Gibblers
Danzaburou
5,220
2,749
0
1,835
4,872
1,576
473
682
4,190
0
38,726
L
Kukulkan
MightyDastro
Kukulkan
965
184
0
757
2,892
992
0
882
1,886
40,790
1,323
W
3,326
1,280
0
1,432
3,910
2,290
0
345
3,565
15,886
0
W
Ra
781
86
202
1,007
2,088
791
0
441
1,647
43,915
0
W
4,326
2,021
0
3,127
7,572
2,930
0
1,221
6,351
0
37,812
L
1,384
210
0
3,522
5,856
1,985
0
333
5,523
0
32,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,256
Gold Earned
23,653
314
Minions Killed
277
0
Camps Cleared
0
917,112
Distance Traveled
858,359
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,883
543
53
6
0
155,578
0
L
Anhur
4,183
465
43
5
0
168,319
4
L
Sobek
4,592
510
24
3
0
181,796
0
W
Achilles
5,492
610
66
7
0
173,095
1
W
Danzaburou
5,632
626
69
8
0
156,447
0
L
Kukulkan
5,285
587
94
10
0
166,424
3
W
Charon
5,418
602
18
2
0
177,306
2
W
Ra
5,810
646
95
11
0
194,421
2
W
Kali
5,904
656
66
7
0
215,843
0
L
Thor
4,710
523
63
7
0
186,242
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role