Player Matchup

Cthulhu
Cthulhu
MythicalSkill
Cthulhu
Level 148
God Stats
3W - 2L
1,340 SR
Queue Stats
58W - 49L
1,527 Elo+
Solo
Anhur
Anhur
NascentFlash
Anhur
Level 147
God Stats
5W - 2L
1,554 SR
Queue Stats
52W - 29L
1,598 Elo+
Party 1
Scylla
Scylla
Necronics
Scylla
Level 159
God Stats
26W - 11L
1,680 SR
Queue Stats
55W - 29L
1,620 Elo+
Party 1
Sun Wukong
Sun Wukong
TdzM-Waffles
Sun Wukong
Level 124
God Stats
12W - 9L
1,655 SR
Queue Stats
147W - 142L
1,463 Elo+
Solo
Da Ji
Da Ji
Xenoglossy
Da Ji
Level 130
God Stats
1W - 1L
1,583 SR
Queue Stats
32W - 19L
1,649 Elo+
Party 1
Team Averages
Level 142
1,562 SR
1,571 Elo+

VS

Team Averages
Level 125
1,420 SR
1,505 Elo+
Sol
Sol
BruhLord69
Sol
Level 128
God Stats
3W - 8L
1,214 SR
Queue Stats
162W - 168L
1,522 Elo+
Solo
Chaac
Chaac
DarklordIra
Chaac
Level 89
God Stats
2W - 2L
1,574 SR
Queue Stats
41W - 36L
1,444 Elo+
Party 2
Hel
Hel
Highh_Tides
Hel
Level 163
God Stats
0W - 2L
1,320 SR
Queue Stats
46W - 42L
1,581 Elo+
Solo
Hachiman
Hachiman
Kxneke solos
Hachiman
Level 126
God Stats
15W - 13L
1,571 SR
Queue Stats
236W - 226L
1,564 Elo+
Solo
Thanatos
Thanatos
PeprmintBtlr
Thanatos
Level 118
God Stats
5W - 10L
1,422 SR
Queue Stats
180W - 169L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
10
0 / 1 / 1
5,338
485
9,413
7,280
5,085
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 2 / 2
5,497
500
4,718
7,650
2,604
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Necronics
Scylla
13
3 / 0 / 4
6,919
629
5,214
5,873
1,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
TdzM-Waffles
Sun Wukong
13
3 / 0 / 2
7,465
679
6,294
6,970
5,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Da Ji
10
6 / 1 / 0
6,013
547
5,633
7,622
3,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
6,459
587
4,583
8,517
2,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
0 / 3 / 0
5,216
474
2,501
8,643
6,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

9
0 / 2 / 1
5,146
468
1,953
9,735
3,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
Kxneke solos
Hachiman
11
3 / 1 / 0
5,984
544
7,483
9,751
3,245
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
PeprmintBtlr
Thanatos
9
1 / 5 / 0
5,080
462
3,308
10,349
3,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
13
Kills
4
4
Deaths
13
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
0
3
0
0
L
0
2
1
0.25
L
Hachiman
Kxneke solos
Hachiman
3
1
0
3
W
Cthulhu
0
1
1
0.5
W
1
2
2
1
W
Scylla
Necronics
Scylla
3
0
4
5
L
Thanatos
PeprmintBtlr
Thanatos
1
5
0
0.2
W
Sun Wukong
TdzM-Waffles
Sun Wukong
3
0
2
4
W
Da Ji
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,272
Damage
19,828
35,395
Taken
46,995
18,669
Mitigated
20,243
11,399
Healing
22,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,583
1,589
0
3,169
8,517
2,675
1,059
3,442
5,075
48,465
11,812
L
2,501
809
0
1,548
8,643
6,922
0
0
8,034
0
28,642
L
1,953
18
3,396
5,338
9,735
3,910
0
3,801
5,934
15,866
0
L
Hachiman
Kxneke solos
Hachiman
7,483
4,327
0
3,200
9,751
3,245
0
4,790
4,961
0
46,874
W
Cthulhu
9,413
680
118
2,837
7,280
5,085
192
1,275
6,005
36,406
1,930
W
4,718
2,465
0
2,958
7,650
2,604
120
888
6,762
0
37,169
W
Scylla
Necronics
Scylla
5,214
791
0
2,690
5,873
1,943
25
2,336
3,537
51,175
0
L
Thanatos
PeprmintBtlr
Thanatos
3,308
853
0
6,314
10,349
3,491
0
2,060
8,241
0
24,775
W
Sun Wukong
TdzM-Waffles
Sun Wukong
6,294
1,905
0
2,318
6,970
5,639
0
0
6,970
0
55,774
W
Da Ji
5,633
1,174
0
478
7,622
3,398
0
1,585
6,037
0
33,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,232
Gold Earned
27,885
337
Minions Killed
292
0
Camps Cleared
0
1,125,809
Distance Traveled
1,032,014
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,459
587
92
8
0
215,580
0
L
Chaac
5,216
474
51
5
0
185,304
1
L
Hel
5,146
468
28
3
0
216,393
0
L
Hachiman
5,984
544
76
7
0
199,669
2
W
Cthulhu
5,338
485
54
5
0
219,313
2
W
Anhur
5,497
500
56
5
0
205,865
1
W
Scylla
6,919
629
85
8
0
236,673
0
L
Thanatos
5,080
462
45
4
0
215,068
0
W
Sun Wukong
7,465
679
98
9
0
193,991
0
W
Da Ji
6,013
547
44
4
0
269,967
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role