Player Matchup

Mercury
Mercury
 
Mercury
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Ggraff4706
Mulan
Level 143
God Stats
2W - 4L
1,405 SR
Queue Stats
102W - 116L
1,445 Elo+
Solo
Ra
Ra
funkilla213
Ra
Level 157
God Stats
230W - 245L
1,513 SR
Queue Stats
289W - 314L
1,439 Elo+
Solo
Team Averages
Level 149
1,473 SR
1,461 Elo+

VS

Team Averages
Level 145
1,668 SR
1,615 Elo+
Anubis
Anubis
CheetoeDust
Anubis
Level 124
God Stats
16W - 8L
1,573 SR
Queue Stats
158W - 167L
1,364 Elo+
Solo
Fafnir
Fafnir
FattyCanTruffle
Fafnir
Level 156
God Stats
3W - 1L
1,717 SR
Queue Stats
90W - 23L
1,748 Elo+
Party 1
Charybdis
Charybdis
ThunderZebra
Charybdis
Level 155
God Stats
11W - 4L
1,715 SR
Queue Stats
86W - 33L
1,734 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
0 / 5 / 0
5,551
617
1,118
7,843
2,104
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
9
0 / 5 / 0
5,490
610
1,904
8,750
5,655
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

10
0 / 1 / 0
5,645
627
2,431
4,310
1,391
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
0 / 0 / 10
7,063
785
3,663
4,108
2,064
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 0 / 7
7,587
843
3,646
3,597
4,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
ThunderZebra
Charybdis
13
9 / 0 / 1
8,454
939
9,367
5,982
2,307
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
29
0
Kills
11
11
Deaths
0
0
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
5
0
0
W
Anubis
0
0
10
5
W
2
0
7
5.5
L
Mulan
0
5
0
0
W
Charybdis
ThunderZebra
Charybdis
9
0
1
9.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,453
Damage
16,676
20,903
Taken
13,687
9,150
Mitigated
8,523
1,605
Healing
3,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,118
110
0
140
7,843
2,104
0
2,865
4,756
0
11,063
W
Anubis
3,663
186
0
1,309
4,108
2,064
316
1,396
2,591
21,941
381
W
3,646
680
0
1,288
3,597
4,152
660
439
3,158
15,258
1,487
L
Mulan
1,904
92
17
314
8,750
5,655
0
2,497
6,047
0
11,205
W
Charybdis
ThunderZebra
Charybdis
9,367
4,032
0
862
5,982
2,307
1,560
421
5,561
0
39,570
L
2,431
147
132
1,002
4,310
1,391
0
1,239
2,950
15,301
283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,686
Gold Earned
23,104
63
Minions Killed
127
0
Camps Cleared
0
400,136
Distance Traveled
503,064
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,551
617
15
2
0
132,310
0
W
Anubis
7,063
785
46
5
0
164,209
4
W
Fafnir
7,587
843
19
2
0
194,648
0
L
Mulan
5,490
610
18
2
0
135,287
1
W
Charybdis
8,454
939
62
7
0
144,207
0
L
Ra
5,645
627
30
3
0
132,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role