Player Matchup

Kuzenbo
Kuzenbo
HeadHuncho Hmud
Kuzenbo
Level 88
God Stats
3W - 3L
1,560 SR
Queue Stats
18W - 22L
1,457 Elo+
Party 2
Cupid
Cupid
NinjaxSuperior
Cupid
Level 159
God Stats
2W - 1L
1,856 SR
Queue Stats
36W - 41L
1,530 Elo+
Party 2
King Arthur
King Arthur
Take_Money_Milla
King Arthur
Level 159
God Stats
25W - 19L
1,574 SR
Queue Stats
182W - 170L
1,565 Elo+
Solo
Fenrir
Fenrir
mnGBPfan
Fenrir
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 16L
1,440 Elo+
Party 2
Baron Samedi
Baron Samedi
xMasterNoobx
Baron Samedi
Level 100
God Stats
3W - 0L
1,692 SR
Queue Stats
27W - 17L
1,489 Elo+
Party 2
Team Averages
Level 122
1,636 SR
1,496 Elo+

VS

Team Averages
Level 136
1,555 SR
1,513 Elo+
Sol
Sol
 
Sol
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Mylantson
Hun Batz
Level 145
God Stats
3W - 4L
1,832 SR
Queue Stats
220W - 205L
1,573 Elo+
Solo
Neith
Neith
VÏRGÖ
Neith
Level 156
God Stats
2W - 4L
1,696 SR
Queue Stats
41W - 46L
1,477 Elo+
Party 1
Chang'e
Chang'e
Xocolatli
Chang'e
Level 136
God Stats
19W - 12L
1,659 SR
Queue Stats
166W - 154L
1,528 Elo+
Party 1
Set
Set
shaiiac
Set
Level 68
God Stats
11W - 9L
1,087 SR
Queue Stats
237W - 209L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 2
6,319
574
3,426
8,976
9,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

10
2 / 2 / 2
5,909
537
6,064
5,519
2,061
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
Take_Money_Milla
King Arthur
14
3 / 1 / 0
8,094
736
5,558
8,586
5,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
mnGBPfan
Fenrir
11
1 / 3 / 1
5,755
523
3,516
11,598
4,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Baron Samedi
xMasterNoobx
Baron Samedi
12
1 / 1 / 1
6,606
601
4,291
6,400
2,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
0 / 3 / 0
5,060
460
3,877
6,728
1,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
Mylantson
Hun Batz
13
5 / 1 / 3
6,766
615
6,894
8,665
3,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
VÏRGÖ
Neith
10
0 / 1 / 3
5,450
495
5,148
7,096
2,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chang'e
Xocolatli
Chang'e
11
3 / 1 / 1
6,477
589
5,952
5,541
1,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Set
9
0 / 3 / 3
5,490
499
2,354
7,930
5,830
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
18
9
Kills
8
8
Deaths
9
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
3
0
0
W
2
1
2
3
L
Hun Batz
Mylantson
Hun Batz
5
1
3
6.5
W
2
2
2
1.5
W
King Arthur
Take_Money_Milla
King Arthur
3
1
0
3
L
Neith
VÏRGÖ
Neith
0
1
3
1.5
L
Chang'e
Xocolatli
Chang'e
3
1
1
3.5
W
Fenrir
mnGBPfan
Fenrir
1
3
1
0.5
L
Set
0
3
3
0.5
W
Baron Samedi
xMasterNoobx
Baron Samedi
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,855
Damage
24,225
41,079
Taken
35,960
24,007
Mitigated
14,887
12,612
Healing
14,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,877
1,281
0
2,008
6,728
1,868
0
0
6,728
28,167
5,421
W
3,426
1,541
0
2,620
8,976
9,605
0
289
8,643
18,408
0
L
Hun Batz
Mylantson
Hun Batz
6,894
2,416
0
3,216
8,665
3,236
0
1,564
6,939
0
42,749
W
6,064
3,317
340
1,930
5,519
2,061
0
318
5,181
0
54,055
W
King Arthur
Take_Money_Milla
King Arthur
5,558
881
0
875
8,586
5,083
0
3,590
4,996
0
71,527
L
Neith
VÏRGÖ
Neith
5,148
1,734
0
3,161
7,096
2,423
0
1,271
5,825
0
50,995
L
Chang'e
Xocolatli
Chang'e
5,952
200
400
2,378
5,541
1,530
0
2,298
2,819
44,499
0
W
Fenrir
mnGBPfan
Fenrir
3,516
813
0
5,100
11,598
4,378
0
2,198
9,182
0
42,444
L
Set
2,354
681
0
2,903
7,930
5,830
0
1,696
6,234
0
15,933
W
Baron Samedi
xMasterNoobx
Baron Samedi
4,291
174
260
1,487
6,400
2,880
0
2,519
3,535
44,983
1,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,683
Gold Earned
29,243
409
Minions Killed
335
0
Camps Cleared
0
1,106,059
Distance Traveled
1,108,505
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,060
460
59
5
0
173,583
0
W
Kuzenbo
6,319
574
22
2
0
213,356
1
L
Hun Batz
6,766
615
77
7
0
256,952
0
W
Cupid
5,909
537
98
9
0
201,655
0
W
King Arthur
8,094
736
121
11
0
219,809
3
L
Neith
5,450
495
88
8
0
206,713
6
L
Chang'e
6,477
589
86
8
0
237,405
3
W
Fenrir
5,755
523
62
6
0
249,837
0
L
Set
5,490
499
25
2
0
233,852
0
W
Baron Samedi
6,606
601
106
10
0
221,402
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role