Player Matchup

Cu Chulainn
Cu Chulainn
Mythicalnoose178
Cu Chulainn
Level 127
God Stats
2W - 3L
1,450 SR
Queue Stats
108W - 82L
1,545 Elo+
Party 2
Khepri
Khepri
TrumannWildcat1
Khepri
Level 108
God Stats
11W - 1L
1,966 SR
Queue Stats
206W - 198L
1,514 Elo+
Party 2
Vulcan
Vulcan
big_dog570
Vulcan
Level 119
God Stats
6W - 2L
1,702 SR
Queue Stats
205W - 201L
1,549 Elo+
Party 2
Jing Wei
Jing Wei
dino546213
Jing Wei
Level 134
God Stats
3W - 1L
1,608 SR
Queue Stats
258W - 240L
1,541 Elo+
Party 2
Ix Chel
Ix Chel
the_king_5000
Ix Chel
Level 117
God Stats
1W - 2L
1,185 SR
Queue Stats
157W - 149L
1,567 Elo+
Party 2
Team Averages
Level 121
1,582 SR
1,543 Elo+

VS

Team Averages
Level 120
1,602 SR
1,567 Elo+
Xing Tian
Xing Tian
CompositePHIL
Xing Tian
Level 73
God Stats
1W - 2L
1,533 SR
Queue Stats
9W - 8L
1,588 Elo+
Party 1
Chiron
Chiron
DrPsych72
Chiron
Level 144
God Stats
2W - 1L
1,739 SR
Queue Stats
100W - 84L
1,531 Elo+
Solo
Horus
Horus
ElBuhoGP
Horus
Level 142
God Stats
1W - 1L
1,737 SR
Queue Stats
210W - 202L
1,561 Elo+
Solo
Vulcan
Vulcan
FatherMitch
Vulcan
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,577 Elo+
Party 1
Nut
Nut
Spaceysoup59463
Nut
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Mythicalnoose178
Cu Chulainn
20
6 / 1 / 15
13,405
745
22,427
31,719
34,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
4 / 3 / 12
12,564
698
5,089
22,626
31,197
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vulcan
big_dog570
Vulcan
19
8 / 2 / 6
12,783
710
24,961
10,870
5,537
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jing Wei
dino546213
Jing Wei
20
3 / 1 / 12
12,856
714
14,629
13,501
6,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
18
2 / 2 / 11
11,450
636
6,494
16,900
10,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CompositePHIL
Xing Tian
12
1 / 6 / 1
9,178
510
2,599
16,432
16,251
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chiron
DrPsych72
Chiron
20
2 / 3 / 0
10,851
603
13,288
14,852
8,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
ElBuhoGP
Horus
15
0 / 1 / 2
9,277
515
2,391
13,295
13,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vulcan
19
2 / 8 / 5
11,085
616
28,345
17,180
8,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
4 / 5 / 2
10,418
579
16,464
16,855
8,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
19
23
Kills
9
9
Deaths
23
56
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
CompositePHIL
Xing Tian
1
6
1
0.25
L
Chiron
DrPsych72
Chiron
2
3
0
0.67
L
Horus
ElBuhoGP
Horus
0
1
2
1
L
Vulcan
2
8
5
0.56
W
Cu Chulainn
Mythicalnoose178
Cu Chulainn
6
1
15
13.5
L
4
5
2
1
W
4
3
12
3.33
W
Vulcan
big_dog570
Vulcan
8
2
6
5.5
W
Jing Wei
dino546213
Jing Wei
3
1
12
9
W
Ix Chel
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,600
Damage
63,087
95,616
Taken
78,614
88,238
Mitigated
55,303
53,776
Healing
22,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
CompositePHIL
Xing Tian
2,599
340
298
830
16,432
16,251
0
8,879
7,320
9,599
0
L
Chiron
DrPsych72
Chiron
13,288
1,208
2,312
2,772
14,852
8,291
0
6,087
8,241
0
48,502
L
Horus
ElBuhoGP
Horus
2,391
1,113
6,217
6,803
13,295
13,402
0
6,163
6,669
0
6,021
L
Vulcan
28,345
341
139
172
17,180
8,997
0
8,316
8,100
57,725
0
W
Cu Chulainn
Mythicalnoose178
Cu Chulainn
22,427
1,715
532
10,323
31,719
34,711
908
8,692
23,027
5,554
41,094
L
16,464
7,347
749
1,905
16,855
8,362
0
10,020
6,276
0
29,973
W
5,089
0
4,870
2,033
22,626
31,197
401
3,542
19,084
13,630
0
W
Vulcan
big_dog570
Vulcan
24,961
0
851
497
10,870
5,537
1,081
4,436
6,434
54,384
1,180
W
Jing Wei
dino546213
Jing Wei
14,629
10,019
2,339
3,167
13,501
6,165
4,518
5,851
7,650
0
49,067
W
Ix Chel
6,494
611
21,055
8,109
16,900
10,628
1,410
8,423
8,477
28,820
346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,058
Gold Earned
50,809
252
Minions Killed
149
0
Camps Cleared
0
1,652,925
Distance Traveled
1,384,837
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
9,178
510
4
0
0
185,514
0
L
Chiron
10,851
603
58
3
0
316,090
0
L
Horus
9,277
515
12
1
0
324,408
0
L
Vulcan
11,085
616
56
3
0
300,421
0
W
Cu Chulainn
13,405
745
51
3
0
359,550
0
L
Nut
10,418
579
19
1
0
258,404
0
W
Khepri
12,564
698
13
1
0
301,961
0
W
Vulcan
12,783
710
63
4
0
318,384
0
W
Jing Wei
12,856
714
89
5
0
359,160
0
W
Ix Chel
11,450
636
36
2
0
313,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role