Player Matchup

Awilix
Awilix
Gold IV
Kuboha
Awilix
Gold IV
Level 83
God Stats
3W - 0L
1,752 SR
Queue Stats
25W - 25L
1,507 MMR
Solo
Medusa
Medusa
Gold IV
LuxViking
Medusa
Gold IV
Level 128
God Stats
11W - 14L
1,424 SR
Queue Stats
38W - 38L
1,511 MMR
Solo
Cthulhu
Cthulhu
Platinum V
Migaso
Cthulhu
Platinum V
Level 140
God Stats
7W - 0L
2,029 SR
Queue Stats
97W - 92L
1,594 MMR
Party 1
Ymir
Ymir
Gold IV
Moika
Ymir
Gold IV
Level 156
God Stats
13W - 12L
1,580 SR
Queue Stats
389W - 394L
1,386 MMR
Party 1
Zeus
Zeus
Gold I
Nemesis518
Zeus
Gold I
Level 185
God Stats
17W - 12L
1,640 SR
Queue Stats
236W - 234L
1,507 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 138
1,685 SR
1,501 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,646 SR
1,498 MMR
Sun Wukong
Sun Wukong
Gold IV
Clappo
Sun Wukong
Gold IV
Level 118
God Stats
6W - 7L
1,547 SR
Queue Stats
216W - 229L
1,492 MMR
Solo
Sylvanus
Sylvanus
Silver I
JettBlac
Sylvanus
Silver I
Level 123
God Stats
1W - 3L
1,551 SR
Queue Stats
22W - 33L
1,471 MMR
Solo
Discordia
Discordia
Gold IV
SheNeverLeft
Discordia
Gold IV
Level 149
God Stats
0W - 2L
1,625 SR
Queue Stats
60W - 43L
1,551 MMR
Party 2
Shiva
Shiva
Gold III
SheWantWho
Shiva
Gold III
Level 144
God Stats
8W - 3L
1,896 SR
Queue Stats
120W - 125L
1,475 MMR
Party 2
Neith
Neith
Gold II
Ventrëss
Neith
Gold II
Level 178
God Stats
50W - 48L
1,612 SR
Queue Stats
235W - 247L
1,503 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Kuboha
Awilix
16
6 / 1 / 3
8,751
625
8,946
12,408
5,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Medusa
LuxViking
Medusa
14
1 / 3 / 3
7,742
553
8,249
9,280
3,905
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Migaso
Cthulhu
13
2 / 1 / 4
7,923
566
9,511
10,924
7,723
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
Moika
Ymir
14
0 / 2 / 4
8,078
577
8,116
10,211
10,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
5 / 4 / 0
8,386
599
9,218
8,820
3,014
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Ah Muzen CabThanatosBellonaAnhur

VS

Bans
AthenaBacchusOsirisAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Clappo
Sun Wukong
13
1 / 4 / 2
7,778
556
7,870
15,473
8,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sylvanus
JettBlac
Sylvanus
8
1 / 4 / 2
6,120
437
3,669
13,002
9,294
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
SheNeverLeft
Discordia
14
2 / 2 / 2
7,709
551
6,541
7,768
2,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shiva
16
6 / 1 / 2
8,242
589
5,864
14,573
6,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Neith
Ventrëss
Neith
13
1 / 3 / 5
7,619
544
8,744
12,588
5,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
24
14
Kills
11
11
Deaths
14
14
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Clappo
Sun Wukong
1
4
2
0.5
L
Sylvanus
JettBlac
Sylvanus
1
4
2
0.5
W
Awilix
Kuboha
Awilix
6
1
3
7.5
W
Medusa
LuxViking
Medusa
1
3
3
0.83
W
Cthulhu
Migaso
Cthulhu
2
1
4
4
W
Ymir
Moika
Ymir
0
2
4
1
W
5
4
0
1.25
L
Discordia
SheNeverLeft
Discordia
2
2
2
1.5
L
Shiva
6
1
2
7
L
Neith
Ventrëss
Neith
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,040
Damage
32,688
51,643
Taken
63,404
30,046
Mitigated
32,646
19,292
Healing
16,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Clappo
Sun Wukong
7,870
1,952
0
4,084
15,473
8,630
0
7,126
7,501
0
61,784
L
Sylvanus
JettBlac
Sylvanus
3,669
793
2,051
3,855
13,002
9,294
0
4,137
8,865
15,386
0
W
Awilix
Kuboha
Awilix
8,946
4,170
0
7,226
12,408
5,218
0
2,225
10,183
0
76,592
W
Medusa
LuxViking
Medusa
8,249
3,475
0
2,815
9,280
3,905
737
1,173
8,107
0
58,928
W
Cthulhu
Migaso
Cthulhu
9,511
1,426
168
3,350
10,924
7,723
0
3,299
7,625
50,806
0
W
Ymir
Moika
Ymir
8,116
1,966
0
3,160
10,211
10,186
0
0
10,211
57,830
811
W
9,218
820
0
2,573
8,820
3,014
0
3,332
5,488
65,020
0
L
Discordia
SheNeverLeft
Discordia
6,541
37
0
500
7,768
2,723
0
4,932
2,836
57,356
1,133
L
Shiva
5,864
1,394
85
3,476
14,573
6,775
0
5,864
8,709
0
75,424
L
Neith
Ventrëss
Neith
8,744
2,825
0
2,212
12,588
5,224
0
3,492
9,096
0
66,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,880
Gold Earned
37,468
520
Minions Killed
455
0
Camps Cleared
0
1,471,548
Distance Traveled
1,339,784
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,778
556
114
8
0
256,586
2
L
Sylvanus
6,120
437
20
1
0
192,040
0
W
Awilix
8,751
625
107
8
0
345,529
1
W
Medusa
7,742
553
107
8
0
273,774
0
W
Cthulhu
7,923
566
66
5
0
323,033
2
W
Ymir
8,078
577
111
8
0
266,303
5
W
Zeus
8,386
599
129
9
0
262,909
4
L
Discordia
7,709
551
116
8
0
296,863
6
L
Shiva
8,242
589
101
7
0
343,895
1
L
Neith
7,619
544
104
7
0
250,400
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role