Player Matchup

Cthulhu
Cthulhu
Awakenangel
Cthulhu
Level 153
God Stats
6W - 1L
1,813 SR
Queue Stats
248W - 257L
1,438 Elo+
Party 2
Geb
Geb
BigFloppyMeat
Geb
Level 140
God Stats
8W - 6L
1,639 SR
Queue Stats
163W - 150L
1,496 Elo+
Party 2
Erlang Shen
Erlang Shen
ImTryingHere84
Erlang Shen
Level 126
God Stats
2W - 1L
1,460 SR
Queue Stats
103W - 106L
1,445 Elo+
Solo
Merlin
Merlin
KingKennard
Merlin
Level 157
God Stats
2W - 1L
1,690 SR
Queue Stats
55W - 49L
1,542 Elo+
Party 1
Odin
Odin
TheStealth17
Odin
Level 147
God Stats
1W - 2L
1,637 SR
Queue Stats
15W - 14L
1,509 Elo+
Party 1
Team Averages
Level 145
1,648 SR
1,486 Elo+

VS

Team Averages
Level 135
1,668 SR
1,496 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
HammerHOYT
Bacchus
Level 60
God Stats
9W - 4L
1,764 SR
Queue Stats
169W - 162L
1,427 Elo+
Party 3
Freya
Freya
Hoyt2
Freya
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 132L
1,522 Elo+
Party 3
Hera
Hera
Lip Splitter
Hera
Level 191
God Stats
10W - 4L
1,903 SR
Queue Stats
441W - 453L
1,537 Elo+
Solo
Nike
Nike
scrwghost
Nike
Level 148
God Stats
4W - 3L
1,675 SR
Queue Stats
376W - 388L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Awakenangel
Cthulhu
16
1 / 2 / 11
9,736
749
11,406
16,190
12,802
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
0 / 1 / 11
9,561
735
8,451
19,917
11,914
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Erlang Shen
ImTryingHere84
Erlang Shen
16
5 / 2 / 9
10,263
789
11,265
15,680
14,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
16
7 / 2 / 5
10,332
795
19,502
11,443
5,378
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
3 / 1 / 8
9,941
765
10,106
12,636
10,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
18
2 / 2 / 3
8,969
690
13,417
29,245
34,479
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bacchus
HammerHOYT
Bacchus
5
0 / 3 / 0
6,294
484
0
2,717
543
Freya
Hoyt2
Freya
15
1 / 3 / 3
8,395
646
9,343
10,910
5,126
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

17
3 / 5 / 1
9,090
699
8,905
11,046
5,281
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Nike
13
0 / 3 / 4
8,079
621
9,834
10,394
6,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 10s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
17
16
Kills
6
8
Deaths
16
44
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
2
2
3
1.75
W
Cthulhu
Awakenangel
Cthulhu
1
2
11
3.25
W
0
1
11
5.5
L
Bacchus
HammerHOYT
Bacchus
0
3
0
0
L
Freya
Hoyt2
Freya
1
3
3
0.83
W
Erlang Shen
ImTryingHere84
Erlang Shen
5
2
9
4.75
W
Merlin
7
2
5
4.75
L
3
5
1
0.7
W
3
1
8
7
L
Nike
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,730
Damage
41,499
75,866
Taken
64,312
54,843
Mitigated
51,804
35,277
Healing
25,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
13,417
4,060
928
15,900
29,245
34,479
0
17,965
9,727
25,045
1,486
W
Cthulhu
Awakenangel
Cthulhu
11,406
225
3,873
6,035
16,190
12,802
1,434
4,559
11,631
38,137
0
W
8,451
427
246
7,852
19,917
11,914
922
7,497
12,420
19,309
0
L
Bacchus
HammerHOYT
Bacchus
0
0
0
0
2,717
543
0
2,282
435
0
0
L
Freya
Hoyt2
Freya
9,343
2,489
0
3,204
10,910
5,126
0
6,960
3,495
19,800
0
W
Erlang Shen
ImTryingHere84
Erlang Shen
11,265
5,643
1,332
7,167
15,680
14,261
1,599
5,306
9,849
0
21,777
W
Merlin
19,502
1,518
4,596
1,649
11,443
5,378
2,098
7,018
4,425
43,574
0
L
8,905
1,894
276
1,214
11,046
5,281
0
5,278
5,041
28,863
0
W
10,106
1,703
370
2,157
12,636
10,488
454
6,383
6,253
0
17,736
L
Nike
9,834
480
1,293
2,256
10,394
6,375
0
5,782
3,934
0
15,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,833
Gold Earned
40,827
167
Minions Killed
110
0
Camps Cleared
0
1,270,648
Distance Traveled
862,779
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,969
690
23
2
0
236,320
0
W
Cthulhu
9,736
749
59
5
0
263,837
0
W
Geb
9,561
735
30
2
0
253,514
0
L
Bacchus
6,294
484
0
0
0
1,554
0
L
Freya
8,395
646
22
2
0
203,796
0
W
Erlang Shen
10,263
789
15
1
0
268,694
0
W
Merlin
10,332
795
43
3
0
240,177
0
L
Hera
9,090
699
38
3
0
190,337
0
W
Odin
9,941
765
20
2
0
244,426
0
L
Nike
8,079
621
27
2
0
230,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role