Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Grenadinho
Serqet
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
132W - 73L
1,649 Elo+
Solo
Horus
Horus
ZPiuhSenSei
Horus
Level 204
God Stats
2W - 1L
1,475 SR
Queue Stats
109W - 80L
1,622 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
lizzzior
Morgan Le Fay
Level 159
God Stats
1W - 5L
1,220 SR
Queue Stats
432W - 398L
1,538 Elo+
Solo
Team Averages
Level 164
1,439 SR
1,562 Elo+

VS

Team Averages
Level 172
1,434 SR
1,519 Elo+
Ra
Ra
 
Ra
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
BulS__PredaTeur
Tiamat
Level 158
God Stats
1W - 3L
1,229 SR
Queue Stats
169W - 183L
1,542 Elo+
Solo
Ishtar
Ishtar
Creatlach
Ishtar
Level 125
God Stats
1W - 2L
1,297 SR
Queue Stats
138W - 120L
1,578 Elo+
Solo
Raijin
Raijin
FailedMyNick
Raijin
Level 239
God Stats
1W - 5L
1,357 SR
Queue Stats
432W - 438L
1,491 Elo+
Solo
Janus
Janus
deinos
Janus
Level 159
God Stats
1W - 1L
1,787 SR
Queue Stats
96W - 107L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
16
8 / 1 / 6
9,795
890
19,416
14,410
7,988
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Kuzenbo
 
Kuzenbo
14
0 / 1 / 12
8,946
813
3,666
11,348
12,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Serqet
Grenadinho
Serqet
15
5 / 1 / 8
9,247
841
8,888
7,105
6,322
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

15
1 / 1 / 13
9,404
855
4,365
13,998
11,879
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Morgan Le Fay
lizzzior
Morgan Le Fay
15
1 / 2 / 13
8,756
796
10,308
10,397
7,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
0 / 4 / 2
7,058
642
5,281
10,962
4,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
2 / 1 / 4
8,480
771
5,531
8,899
9,287
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Ishtar
Creatlach
Ishtar
13
1 / 3 / 2
7,161
651
7,799
10,192
5,247
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Raijin
14
1 / 2 / 2
7,575
689
9,561
7,544
3,715
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Janus
deinos
Janus
14
1 / 5 / 1
7,853
714
7,016
10,446
4,613
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
16
15
Kills
5
6
Deaths
15
52
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
8
1
6
11
W
Kuzenbo
 
Kuzenbo
0
1
12
6
L
Ra
 
Ra
0
4
2
0.25
L
2
1
4
4
L
Ishtar
Creatlach
Ishtar
1
3
2
0.67
L
Raijin
1
2
2
1
W
Serqet
Grenadinho
Serqet
5
1
8
9
W
1
1
13
7.5
L
Janus
deinos
Janus
1
5
1
0.3
W
Morgan Le Fay
lizzzior
Morgan Le Fay
1
2
13
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,643
Damage
35,188
57,258
Taken
48,043
46,227
Mitigated
27,768
35,324
Healing
19,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
19,416
9,451
1,800
3,484
14,410
7,988
2,606
8,254
5,702
0
46,184
W
Kuzenbo
 
Kuzenbo
3,666
1,427
994
2,948
11,348
12,978
463
5,613
5,450
13,602
226
L
Ra
 
Ra
5,281
361
8,347
4,025
10,962
4,906
0
3,042
7,920
17,834
0
L
5,531
45
631
2,999
8,899
9,287
0
2,554
6,345
10,097
0
L
Ishtar
Creatlach
Ishtar
7,799
3,914
729
952
10,192
5,247
0
3,726
6,427
0
17,685
L
Raijin
9,561
759
0
723
7,544
3,715
0
1,874
5,208
19,086
765
W
Serqet
Grenadinho
Serqet
8,888
1,046
1,297
2,157
7,105
6,322
264
3,460
3,506
0
10,489
W
4,365
1,216
13,282
8,804
13,998
11,879
195
5,258
8,492
0
7,993
L
Janus
deinos
Janus
7,016
176
885
536
10,446
4,613
0
2,155
7,844
18,604
566
W
Morgan Le Fay
lizzzior
Morgan Le Fay
10,308
377
0
558
10,397
7,060
414
2,653
7,519
23,382
794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,148
Gold Earned
38,127
142
Minions Killed
128
0
Camps Cleared
0
1,065,479
Distance Traveled
883,868
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
9,795
890
78
7
0
229,570
0
W
Kuzenbo
8,946
813
19
2
0
159,113
0
L
Ra
7,058
642
37
3
0
183,026
0
L
Tiamat
8,480
771
5
0
0
207,618
0
L
Ishtar
7,161
651
14
1
0
168,987
0
L
Raijin
7,575
689
30
3
0
158,239
0
W
Serqet
9,247
841
12
1
0
204,538
0
W
Horus
9,404
855
8
1
0
254,669
0
L
Janus
7,853
714
42
4
0
165,998
0
W
Morgan Le Fay
8,756
796
25
2
0
217,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role