Player Matchup

Neith
Neith
Hestias love
Neith
Level 120
God Stats
12W - 7L
1,954 SR
Queue Stats
127W - 128L
1,531 Elo+
Party 1
Yu Huang
Yu Huang
The Big KG8016
Yu Huang
Level 16
God Stats
20W - 11L
1,498 SR
Queue Stats
78W - 71L
1,600 Elo+
Party 1
Sylvanus
Sylvanus
YER GAMERTAGsUX
Sylvanus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 103L
1,556 Elo+
Party 1
Team Averages
Level 51
1,651 SR
1,562 Elo+

VS

Team Averages
Level 118
1,658 SR
1,582 Elo+
Ravana
Ravana
DayDreamer1063
Ravana
Level 111
God Stats
4W - 0L
1,552 SR
Queue Stats
163W - 106L
1,639 Elo+
Solo
Cerberus
Cerberus
Zulkhundae
Cerberus
Level 107
God Stats
74W - 94L
1,463 SR
Queue Stats
107W - 135L
1,390 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
mkwolf69
Morgan Le Fay
Level 136
God Stats
9W - 1L
1,959 SR
Queue Stats
67W - 18L
1,717 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 2
8,319
640
7,016
10,944
4,393
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
13
4 / 2 / 0
9,120
702
10,633
10,162
4,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
13
0 / 8 / 4
8,066
620
3,332
18,740
16,940
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 9
10,592
815
9,971
12,378
5,182
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Zulkhundae
Cerberus
15
3 / 1 / 9
9,447
727
7,176
12,324
9,239
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Morgan Le Fay
mkwolf69
Morgan Le Fay
16
6 / 1 / 6
10,512
809
18,845
6,124
2,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
4
Kills
13
13
Deaths
4
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
4
2
9
4.25
L
0
3
2
0.33
L
Yu Huang
4
2
0
2
L
Sylvanus
0
8
4
0.25
W
Cerberus
Zulkhundae
Cerberus
3
1
9
7.5
W
Morgan Le Fay
mkwolf69
Morgan Le Fay
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,981
Damage
35,992
39,846
Taken
30,826
25,846
Mitigated
16,979
4,150
Healing
4,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,971
3,177
0
2,646
12,378
5,182
1,668
4,141
7,729
0
55,478
L
7,016
2,378
0
1,816
10,944
4,393
0
7,778
2,826
0
38,329
L
Yu Huang
10,633
804
0
611
10,162
4,513
0
5,979
4,082
32,195
662
L
Sylvanus
3,332
845
481
1,242
18,740
16,940
0
10,989
7,508
10,933
0
W
Cerberus
Zulkhundae
Cerberus
7,176
0
0
1,331
12,324
9,239
195
5,628
6,205
20,035
605
W
Morgan Le Fay
mkwolf69
Morgan Le Fay
18,845
1,382
0
922
6,124
2,558
1,228
2,671
3,213
55,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,505
Gold Earned
30,551
147
Minions Killed
219
0
Camps Cleared
0
649,297
Distance Traveled
757,051
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
10,592
815
90
7
0
249,538
2
L
Neith
8,319
640
70
5
0
240,475
0
L
Yu Huang
9,120
702
55
4
0
229,310
0
L
Sylvanus
8,066
620
22
2
0
179,512
0
W
Cerberus
9,447
727
37
3
0
264,172
0
W
Morgan Le Fay
10,512
809
92
7
0
243,341
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role