Player Matchup

Agni
Agni
BensterMR
Agni
Level 13
God Stats
4W - 1L
1,838 SR
Queue Stats
23W - 28L
1,376 Elo+
Party 1
Cthulhu
Cthulhu
carzyposeidon
Cthulhu
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,500 Elo+
Party 1
Chernobog
Chernobog
suphero
Chernobog
Level 105
God Stats
14W - 13L
1,644 SR
Queue Stats
85W - 84L
1,537 Elo+
Solo
Team Averages
Level 74
1,661 SR
1,471 Elo+

VS

Team Averages
Level 71
1,523 SR
1,448 Elo+
Discordia
Discordia
InfoBeat231
Discordia
Level 58
God Stats
3W - 1L
1,656 SR
Queue Stats
79W - 85L
1,448 Elo+
Solo
Xbalanque
Xbalanque
LordGalactus
Xbalanque
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 34L
1,528 Elo+
Solo
Bacchus
Bacchus
QasQyr
Bacchus
Level 92
God Stats
16W - 23L
1,414 SR
Queue Stats
33W - 74L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
11
0 / 4 / 1
6,956
632
3,504
7,576
2,732
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
11
0 / 1 / 1
6,738
613
4,776
9,729
7,487
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Chernobog
suphero
Chernobog
13
2 / 3 / 0
7,728
703
7,365
11,498
4,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
InfoBeat231
Discordia
14
4 / 1 / 4
8,830
803
12,425
5,050
2,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Xbalanque
LordGalactus
Xbalanque
13
2 / 1 / 5
8,435
767
6,959
7,969
3,632
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
QasQyr
Bacchus
13
2 / 0 / 4
7,854
714
5,895
11,800
13,159
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
2
Kills
8
8
Deaths
2
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Agni
0
4
1
0.13
W
Discordia
InfoBeat231
Discordia
4
1
4
6
W
Xbalanque
LordGalactus
Xbalanque
2
1
5
4.5
W
Bacchus
QasQyr
Bacchus
2
0
4
4
L
Cthulhu
0
1
1
0.5
L
Chernobog
suphero
Chernobog
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,645
Damage
25,279
28,803
Taken
24,819
15,003
Mitigated
18,864
2,692
Healing
5,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
3,504
281
0
250
7,576
2,732
0
4,458
2,596
17,915
0
W
Discordia
InfoBeat231
Discordia
12,425
787
0
1,460
5,050
2,073
512
1,257
3,785
34,477
1,726
W
Xbalanque
LordGalactus
Xbalanque
6,959
3,281
0
3,584
7,969
3,632
1,244
3,193
4,701
0
28,399
W
Bacchus
QasQyr
Bacchus
5,895
529
0
498
11,800
13,159
15
3,795
7,975
19,536
1,362
L
Cthulhu
4,776
532
31
644
9,729
7,487
0
5,444
3,765
21,124
0
L
Chernobog
suphero
Chernobog
7,365
3,558
0
1,767
11,498
4,784
0
6,431
4,626
0
35,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,422
Gold Earned
25,119
125
Minions Killed
144
0
Camps Cleared
0
589,767
Distance Traveled
613,678
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,956
632
38
3
0
200,261
0
W
Discordia
8,830
803
61
6
0
200,198
0
W
Xbalanque
8,435
767
59
5
0
195,685
0
W
Bacchus
7,854
714
24
2
0
217,795
0
L
Cthulhu
6,738
613
23
2
0
184,515
0
L
Chernobog
7,728
703
64
6
0
204,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role