Player Matchup

Izanami
Izanami
DiegoKushington
Izanami
Level 149
God Stats
1W - 1L
1,268 SR
Queue Stats
147W - 162L
1,447 Elo+
Solo
Arachne
Arachne
JointedPigeon13
Arachne
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
95W - 90L
1,451 Elo+
Solo
Agni
Agni
OutlawsBabygirl
Agni
Level 69
God Stats
2W - 2L
1,402 SR
Queue Stats
59W - 84L
1,327 Elo+
Solo
Vulcan
Vulcan
bwulf
Vulcan
Level 78
God Stats
1W - 2L
1,153 SR
Queue Stats
207W - 205L
1,497 Elo+
Solo
Yemoja
Yemoja
bxmaze
Yemoja
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 44L
1,472 Elo+
Solo
Team Averages
Level 89
1,365 SR
1,439 Elo+

VS

Team Averages
Level 119
1,540 SR
1,462 Elo+
Izanami
Izanami
Boppity Num Num
Izanami
Level 122
God Stats
5W - 3L
1,733 SR
Queue Stats
148W - 138L
1,523 Elo+
Solo
Bacchus
Bacchus
DarklordofShehol
Bacchus
Level 68
God Stats
1W - 2L
1,284 SR
Queue Stats
222W - 276L
1,380 Elo+
Solo
Aphrodite
Aphrodite
IKatalystx
Aphrodite
Level 105
God Stats
0W - 2L
1,681 SR
Queue Stats
82W - 99L
1,427 Elo+
Solo
Kali
Kali
Jraciel
Kali
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 61L
1,486 Elo+
Solo
Nemesis
Nemesis
jasperfetch
Nemesis
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 9
9,269
927
11,864
11,375
5,970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

14
6 / 3 / 6
9,049
905
8,295
12,171
13,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
1 / 3 / 10
8,048
805
7,358
8,058
3,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Vulcan
bwulf
Vulcan
14
1 / 1 / 13
8,640
864
11,767
7,928
4,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Yemoja
bxmaze
Yemoja
16
3 / 2 / 9
9,687
969
9,978
12,335
12,084
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 6
7,875
788
13,181
13,945
6,418
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

10
1 / 0 / 4
7,068
707
4,315
4,965
6,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Aphrodite
IKatalystx
Aphrodite
15
2 / 2 / 6
7,976
798
6,380
10,018
5,912
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Kali
Jraciel
Kali
13
3 / 6 / 3
7,600
760
7,689
13,755
6,548
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
jasperfetch
Nemesis
14
1 / 2 / 7
7,761
776
10,823
11,088
8,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
36
15
Kills
10
11
Deaths
15
47
Assists
26
Player
Kills
Deaths
Assists
KDA
L
3
5
6
1.2
L
1
0
4
3
W
4
2
9
4.25
L
Aphrodite
IKatalystx
Aphrodite
2
2
6
2.5
W
6
3
6
3
L
Kali
Jraciel
Kali
3
6
3
0.75
W
1
3
10
2
W
Vulcan
bwulf
Vulcan
1
1
13
7.5
W
Yemoja
bxmaze
Yemoja
3
2
9
3.75
L
Nemesis
jasperfetch
Nemesis
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,262
Damage
42,388
51,867
Taken
53,771
40,406
Mitigated
33,210
20,607
Healing
21,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,181
6,636
484
2,033
13,945
6,418
0
5,414
8,340
0
33,177
L
4,315
102
928
1,822
4,965
6,033
0
3,260
1,632
7,227
0
W
11,864
6,370
2,769
2,320
11,375
5,970
2,294
1,999
9,196
0
32,431
L
Aphrodite
IKatalystx
Aphrodite
6,380
481
5,555
4,623
10,018
5,912
0
4,762
5,256
19,792
0
W
8,295
4,320
635
2,478
12,171
13,995
470
2,118
9,744
0
9,071
L
Kali
Jraciel
Kali
7,689
2,919
535
2,870
13,755
6,548
0
7,889
5,764
0
18,670
W
7,358
545
1,859
1,704
8,058
3,803
637
2,483
5,487
16,168
528
W
Vulcan
bwulf
Vulcan
11,767
1,451
980
1,037
7,928
4,554
834
1,821
6,021
21,268
0
W
Yemoja
bxmaze
Yemoja
9,978
2,431
4,809
2,016
12,335
12,084
461
2,274
9,617
18,129
639
L
Nemesis
jasperfetch
Nemesis
10,823
2,011
424
2,612
11,088
8,299
0
7,323
3,677
0
20,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,693
Gold Earned
38,280
118
Minions Killed
148
0
Camps Cleared
0
950,105
Distance Traveled
879,025
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,875
788
45
5
0
155,121
0
L
Bacchus
7,068
707
11
1
0
127,454
0
W
Izanami
9,269
927
45
5
0
191,628
2
L
Aphrodite
7,976
798
35
4
0
190,228
0
W
Arachne
9,049
905
8
1
0
192,852
0
L
Kali
7,600
760
25
3
0
195,105
0
W
Agni
8,048
805
21
2
0
196,481
0
W
Vulcan
8,640
864
30
3
0
195,133
0
W
Yemoja
9,687
969
14
1
0
174,011
0
L
Nemesis
7,761
776
32
3
0
211,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role