Player Matchup

Raijin
Raijin
Gregblastx
Raijin
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,618 Elo+
Party 1
Sobek
Sobek
Leonardo1223345
Sobek
Level 49
God Stats
0W - 2L
1,293 SR
Queue Stats
98W - 97L
1,561 Elo+
Solo
Odin
Odin
R4geOrTroll
Odin
Level 81
God Stats
0W - 1L
1,645 SR
Queue Stats
38W - 42L
1,529 Elo+
Party 1
Jing Wei
Jing Wei
SergiXD75
Jing Wei
Level 67
God Stats
0W - 1L
1,740 SR
Queue Stats
8W - 8L
1,597 Elo+
Party 1
Fenrir
Fenrir
ShadowSidd
Fenrir
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 121L
1,498 Elo+
Solo
Team Averages
Level 84
1,536 SR
1,561 Elo+

VS

Team Averages
Level 147
1,482 SR
1,555 Elo+
Charon
Charon
 
Charon
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Elhad69
Mulan
Level 106
God Stats
60W - 47L
1,506 SR
Queue Stats
82W - 71L
1,527 Elo+
Solo
Heimdallr
Heimdallr
LIPRIKOL
Heimdallr
Level 147
God Stats
2W - 1L
1,468 SR
Queue Stats
208W - 182L
1,554 Elo+
Solo
Janus
Janus
Reykander
Janus
Level 156
God Stats
2W - 2L
1,639 SR
Queue Stats
71W - 47L
1,624 Elo+
Solo
Kali
Kali
Youlose8797
Kali
Level 148
God Stats
2W - 2L
1,299 SR
Queue Stats
70W - 64L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Gregblastx
Raijin
12
1 / 3 / 0
6,864
490
3,830
8,154
2,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 1 / 1
6,663
476
6,320
11,246
9,731
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 1 / 0
7,657
547
8,272
14,866
17,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
SergiXD75
Jing Wei
12
0 / 2 / 0
6,905
493
3,436
11,008
4,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
ShadowSidd
Fenrir
11
0 / 4 / 1
6,302
450
4,812
13,211
6,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
12
1 / 0 / 6
7,470
534
5,076
7,326
6,345
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Mulan
Elhad69
Mulan
13
0 / 0 / 1
7,328
523
10,141
12,130
10,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Heimdallr
LIPRIKOL
Heimdallr
16
2 / 0 / 2
8,976
641
8,104
7,299
3,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
Reykander
Janus
14
6 / 1 / 0
8,065
576
9,843
6,232
2,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 0 / 2
7,777
556
6,663
18,204
8,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
1
Kills
11
11
Deaths
1
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
1
0
6
4
W
Mulan
Elhad69
Mulan
0
0
1
0.5
L
Raijin
Gregblastx
Raijin
1
3
0
0.33
W
Heimdallr
LIPRIKOL
Heimdallr
2
0
2
3
L
0
1
1
0.5
L
0
1
0
0
W
Janus
Reykander
Janus
6
1
0
6
L
Jing Wei
SergiXD75
Jing Wei
0
2
0
0
L
Fenrir
ShadowSidd
Fenrir
0
4
1
0.13
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,670
Damage
39,827
58,485
Taken
51,191
40,377
Mitigated
31,482
18,216
Healing
23,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
5,076
876
0
2,290
7,326
6,345
0
2,949
4,377
19,202
0
W
Mulan
Elhad69
Mulan
10,141
1,753
0
4,498
12,130
10,116
0
267
11,863
0
55,976
L
Raijin
Gregblastx
Raijin
3,830
327
0
486
8,154
2,896
0
5,178
2,563
46,216
0
W
Heimdallr
LIPRIKOL
Heimdallr
8,104
4,846
0
4,676
7,299
3,510
2,472
321
6,978
0
87,547
L
6,320
185
0
5,367
11,246
9,731
0
3,746
7,286
27,987
3,411
L
8,272
1,878
0
4,610
14,866
17,464
0
0
14,866
0
59,895
W
Janus
Reykander
Janus
9,843
311
0
1,176
6,232
2,689
0
3,141
3,091
67,501
1,106
L
Jing Wei
SergiXD75
Jing Wei
3,436
2,776
0
2,448
11,008
4,243
0
1,193
9,771
0
50,156
L
Fenrir
ShadowSidd
Fenrir
4,812
236
0
5,305
13,211
6,043
0
3,529
9,466
0
45,542
W
6,663
3,310
0
10,845
18,204
8,822
0
2,849
15,355
0
77,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,391
Gold Earned
39,616
385
Minions Killed
469
0
Camps Cleared
0
1,419,489
Distance Traveled
1,487,776
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
7,470
534
23
2
0
285,271
6
W
Mulan
7,328
523
78
6
0
278,004
3
L
Raijin
6,864
490
94
7
0
290,451
0
W
Heimdallr
8,976
641
143
10
0
265,151
0
L
Sobek
6,663
476
31
2
0
286,816
2
L
Odin
7,657
547
98
7
0
261,188
4
W
Janus
8,065
576
122
9
0
299,534
4
L
Jing Wei
6,905
493
85
6
0
271,581
0
L
Fenrir
6,302
450
77
6
0
309,453
0
W
Kali
7,777
556
103
7
0
359,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role