Player Matchup

Zhong Kui
Zhong Kui
Bronze III
 
Zhong Kui
Bronze III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Gold V
 
Chiron
Gold V
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nemesis
Nemesis
Gold I
FLEXWHIP
Nemesis
Gold I
Level 100
God Stats
43W - 31L
1,606 SR
Queue Stats
89W - 91L
1,464 MMR
Party 1
Cerberus
Cerberus
Gold IV
lszanyi
Cerberus
Gold IV
Level 80
God Stats
8W - 7L
1,475 SR
Queue Stats
70W - 79L
1,489 MMR
Solo
Janus
Janus
Gold II
ohwhen5
Janus
Gold II
Level 103
God Stats
9W - 11L
1,555 SR
Queue Stats
56W - 57L
1,525 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 112
1,527 SR
1,496 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 142
1,588 SR
1,510 MMR
Sun Wukong
Sun Wukong
Gold II
 
Sun Wukong
Gold II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Bronze III
Inndescente
Agni
Bronze III
Level 129
God Stats
1W - 1L
1,723 SR
Queue Stats
3W - 2L
1,546 MMR
Solo
Charybdis
Charybdis
Bronze III
JordanOwans
Charybdis
Bronze III
Level 147
God Stats
4W - 3L
1,612 SR
Queue Stats
5W - 3L
1,546 MMR
Solo
Arachne
Arachne
Gold IV
cwright9978
Arachne
Gold IV
Level 147
God Stats
4W - 3L
1,604 SR
Queue Stats
65W - 64L
1,458 MMR
Solo
Geb
Geb
Bronze III
vT31f3r
Geb
Bronze III
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 34L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
0 / 5 / 0
7,260
519
6,652
11,029
7,704
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
 
Chiron
12
0 / 1 / 4
7,209
515
5,372
8,891
3,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Nemesis
FLEXWHIP
Nemesis
15
3 / 2 / 1
8,269
591
7,089
10,969
4,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
lszanyi
Cerberus
12
4 / 2 / 0
6,857
490
5,988
11,055
8,695
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
ohwhen5
Janus
15
1 / 2 / 3
8,658
618
6,166
8,925
3,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Bans
OlorunAthenaMedusaGilgamesh

VS

Bans
NoxThanatosBellonaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
5 / 2 / 4
8,682
620
11,605
18,462
20,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 2 / 1
8,305
593
9,678
11,169
4,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Charybdis
JordanOwans
Charybdis
11
0 / 1 / 1
6,638
474
7,010
9,809
2,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Arachne
cwright9978
Arachne
14
3 / 2 / 3
7,711
551
3,197
13,309
5,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Geb
4
0 / 1 / 0
4,883
349
173
2,168
1,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
20
8
Kills
11
12
Deaths
8
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
0
5
0
0
W
Chiron
 
Chiron
0
1
4
2
L
Sun Wukong
 
Sun Wukong
5
2
4
3.5
W
Nemesis
FLEXWHIP
Nemesis
3
2
1
1.75
L
3
2
1
1.75
L
Charybdis
JordanOwans
Charybdis
0
1
1
0.5
L
Arachne
cwright9978
Arachne
3
2
3
2.25
W
Cerberus
lszanyi
Cerberus
4
2
0
2
W
Janus
ohwhen5
Janus
1
2
3
1.25
L
Geb
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,267
Damage
31,663
50,869
Taken
54,917
28,024
Mitigated
34,163
15,847
Healing
18,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
6,652
1,477
0
3,789
11,029
7,704
0
0
10,172
50,825
1,228
W
Chiron
 
Chiron
5,372
2,423
269
2,173
8,891
3,613
730
832
7,942
0
60,067
L
Sun Wukong
 
Sun Wukong
11,605
3,013
0
5,727
18,462
20,474
0
6,959
11,487
0
53,446
W
Nemesis
FLEXWHIP
Nemesis
7,089
3,257
0
5,534
10,969
4,689
310
400
10,413
0
77,244
L
9,678
1,042
0
2,716
11,169
4,031
213
5,801
4,854
63,152
1,943
L
Charybdis
JordanOwans
Charybdis
7,010
2,864
0
4,469
9,809
2,830
757
2,915
6,894
0
50,185
L
Arachne
cwright9978
Arachne
3,197
1,911
0
4,566
13,309
5,775
0
2,876
10,393
0
67,535
W
Cerberus
lszanyi
Cerberus
5,988
534
0
2,565
11,055
8,695
82
2,730
8,325
27,642
0
W
Janus
ohwhen5
Janus
6,166
470
0
1,517
8,925
3,323
184
5,726
3,158
73,814
0
L
Geb
173
0
0
1,048
2,168
1,053
0
214
1,954
1,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,253
Gold Earned
36,219
499
Minions Killed
349
0
Camps Cleared
0
1,419,416
Distance Traveled
1,185,164
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,260
519
88
6
0
246,968
0
W
Chiron
7,209
515
86
6
0
269,777
0
L
Sun Wukong
8,682
620
83
6
0
284,042
0
W
Nemesis
8,269
591
132
9
0
349,707
1
L
Agni
8,305
593
110
8
0
287,646
4
L
Charybdis
6,638
474
67
5
0
239,750
0
L
Arachne
7,711
551
84
6
0
327,851
1
W
Cerberus
6,857
490
54
4
0
278,516
0
W
Janus
8,658
618
139
10
0
274,448
1
L
Geb
4,883
349
5
0
0
45,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role