Player Matchup

Neith
Neith
 
Neith
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
AbyssEmperor V
Loki
Level 203
God Stats
3W - 3L
1,567 SR
Queue Stats
173W - 165L
1,495 Elo+
Party 1
Jormungandr
Jormungandr
AhnvI
Jormungandr
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,492 Elo+
Party 1
Cthulhu
Cthulhu
ArchAethon
Cthulhu
Level 182
God Stats
13W - 15L
1,561 SR
Queue Stats
90W - 95L
1,524 Elo+
Party 1
Merlin
Merlin
Eduardo790
Merlin
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 57L
1,554 Elo+
Solo
Team Averages
Level 163
1,526 SR
1,513 Elo+

VS

Team Averages
Level 150
1,575 SR
1,542 Elo+
Cu Chulainn
Cu Chulainn
MammothMatt
Cu Chulainn
Level 171
God Stats
3W - 0L
1,500 SR
Queue Stats
211W - 156L
1,626 Elo+
Solo
Skadi
Skadi
Sepulvedarks
Skadi
Level 176
God Stats
12W - 5L
1,550 SR
Queue Stats
197W - 200L
1,549 Elo+
Solo
Erlang Shen
Erlang Shen
alejandrex123031
Erlang Shen
Level 171
God Stats
1W - 1L
1,669 SR
Queue Stats
37W - 26L
1,565 Elo+
Party 2
Maui
Maui
alexolivar80kh
Maui
Level 80
God Stats
4W - 1L
1,491 SR
Queue Stats
16W - 14L
1,401 Elo+
Party 2
Sol
Sol
c018yj4ck
Sol
Level 154
God Stats
5W - 4L
1,665 SR
Queue Stats
181W - 174L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
2 / 4 / 1
8,263
459
9,465
14,011
6,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 2 / 1
7,063
392
3,869
14,710
5,731
Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jormungandr
AhnvI
Jormungandr
17
2 / 3 / 1
9,815
545
13,010
18,960
13,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
ArchAethon
Cthulhu
11
1 / 5 / 0
7,194
400
11,172
18,428
15,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
Eduardo790
Merlin
15
1 / 3 / 0
9,082
505
8,636
9,567
3,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
MammothMatt
Cu Chulainn
17
3 / 2 / 1
10,713
595
12,147
18,720
16,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
3 / 2 / 1
10,266
570
10,768
13,043
5,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
alejandrex123031
Erlang Shen
16
5 / 0 / 1
9,338
519
12,149
21,399
13,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 1 / 7
9,061
503
5,295
13,491
15,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

17
4 / 1 / 2
10,166
565
17,847
12,360
5,723
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
6
Kills
17
17
Deaths
6
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
4
1
0.63
L
0
2
1
0.25
L
Jormungandr
AhnvI
Jormungandr
2
3
1
0.83
L
Cthulhu
ArchAethon
Cthulhu
1
5
0
0.2
L
Merlin
Eduardo790
Merlin
1
3
0
0.33
W
Cu Chulainn
MammothMatt
Cu Chulainn
3
2
1
1.75
W
3
2
1
1.75
W
Erlang Shen
alejandrex123031
Erlang Shen
5
0
1
5.5
W
2
1
7
5.5
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,152
Damage
58,206
75,676
Taken
79,013
44,595
Mitigated
55,979
14,743
Healing
25,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
9,465
3,411
0
3,017
14,011
6,165
0
8,807
5,204
0
58,628
L
3,869
813
0
4,369
14,710
5,731
0
3,653
11,057
0
53,707
L
Jormungandr
AhnvI
Jormungandr
13,010
4,735
0
3,826
18,960
13,351
0
1,680
17,280
88,008
2,134
L
Cthulhu
ArchAethon
Cthulhu
11,172
1,415
23
2,258
18,428
15,422
0
8,918
9,510
38,645
0
L
Merlin
Eduardo790
Merlin
8,636
260
0
1,250
9,567
3,926
0
0
9,567
73,655
0
W
Cu Chulainn
MammothMatt
Cu Chulainn
12,147
2,212
0
4,632
18,720
16,171
0
10,755
7,965
3,607
87,914
W
10,768
2,816
0
2,614
13,043
5,581
872
7,064
5,979
0
92,945
W
Erlang Shen
alejandrex123031
Erlang Shen
12,149
7,394
0
8,925
21,399
13,353
0
7,123
14,276
0
99,283
W
5,295
1,294
0
2,206
13,491
15,151
0
4,470
9,021
26,200
0
W
17,847
9,003
0
7,547
12,360
5,723
552
3,253
9,107
98,791
6,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,417
Gold Earned
49,544
546
Minions Killed
632
0
Camps Cleared
0
1,668,227
Distance Traveled
1,842,595
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,263
459
108
6
0
309,184
3
L
Loki
7,063
392
81
5
0
363,740
0
L
Jormungandr
9,815
545
153
9
0
301,571
2
L
Cthulhu
7,194
400
50
3
0
373,689
5
L
Merlin
9,082
505
154
9
0
320,043
0
W
Cu Chulainn
10,713
595
146
8
0
356,612
0
W
Skadi
10,266
570
149
8
0
344,737
6
W
Erlang Shen
9,338
519
137
8
0
435,621
2
W
Maui
9,061
503
32
2
0
371,987
0
W
Sol
10,166
565
168
9
0
333,638
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role