Player Matchup

Danzaburou
Danzaburou
Napunjee
Danzaburou
Level 120
God Stats
6W - 3L
1,554 SR
Queue Stats
25W - 20L
1,535 Elo+
Solo
Ymir
Ymir
Prof-KingArthur
Ymir
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,815 Elo+
Party 3
Cerberus
Cerberus
SaddyDaddio1315
Cerberus
Level 99
God Stats
10W - 6L
1,649 SR
Queue Stats
262W - 236L
1,593 Elo+
Party 1
Ne Zha
Ne Zha
Thaill01
Ne Zha
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,815 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
WitcherFromRivia
Morgan Le Fay
Level 157
God Stats
11W - 11L
1,363 SR
Queue Stats
174W - 151L
1,572 Elo+
Party 1
Team Averages
Level 134
1,513 SR
1,666 Elo+

VS

Team Averages
Level 146
1,441 SR
1,528 Elo+
Ymir
Ymir
AL3X4ND3R 32
Ymir
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 36L
1,496 Elo+
Party 2
Bellona
Bellona
E Arsen
Bellona
Level 155
God Stats
5W - 9L
1,529 SR
Queue Stats
19W - 23L
1,472 Elo+
Party 2
Janus
Janus
Inting4TheGram
Janus
Level 122
God Stats
1W - 4L
1,344 SR
Queue Stats
71W - 60L
1,608 Elo+
Solo
Fenrir
Fenrir
SHOKOLATITO
Fenrir
Level 187
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 34L
1,473 Elo+
Party 2
Artemis
Artemis
Skaterkid307
Artemis
Level 123
God Stats
2W - 6L
1,332 SR
Queue Stats
263W - 240L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Napunjee
Danzaburou
12
0 / 1 / 1
7,091
645
4,675
5,913
2,452
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
3 / 0 / 4
6,742
613
3,317
9,412
6,266
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+20
Magical Protection
+150
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Breastplate

Breastplate

+20
Physical Protection

Cerberus
13
2 / 2 / 3
7,391
672
8,862
11,816
12,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ne Zha
Thaill01
Ne Zha
12
1 / 0 / 5
6,483
589
3,556
7,309
3,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
WitcherFromRivia
Morgan Le Fay
14
6 / 0 / 2
8,008
728
7,938
4,185
1,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
5,481
498
1,762
8,011
4,595
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
E Arsen
Bellona
12
1 / 2 / 1
6,761
615
6,691
12,793
9,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

10
0 / 4 / 0
5,557
505
2,112
6,869
2,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
12
2 / 3 / 0
6,060
551
5,342
12,082
5,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
Skaterkid307
Artemis
10
0 / 2 / 1
5,917
538
2,961
5,963
2,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
12
Kills
3
3
Deaths
12
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Bellona
E Arsen
Bellona
1
2
1
0.75
L
0
4
0
0
W
Danzaburou
Napunjee
Danzaburou
0
1
1
0.5
W
3
0
4
5
L
Fenrir
2
3
0
0.67
W
Cerberus
2
2
3
1.75
L
Artemis
Skaterkid307
Artemis
0
2
1
0.25
W
Ne Zha
Thaill01
Ne Zha
1
0
5
3.5
W
Morgan Le Fay
WitcherFromRivia
Morgan Le Fay
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,348
Damage
18,868
38,635
Taken
45,718
25,889
Mitigated
24,507
12,805
Healing
11,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,762
338
1,021
2,115
8,011
4,595
0
2,460
5,430
15,637
1,201
L
Bellona
E Arsen
Bellona
6,691
3,902
0
4,098
12,793
9,533
0
6,683
5,128
0
53,767
L
2,112
0
0
750
6,869
2,631
0
5,192
1,124
35,405
637
W
Danzaburou
Napunjee
Danzaburou
4,675
2,443
0
2,579
5,913
2,452
0
514
5,399
0
50,549
W
3,317
909
0
1,850
9,412
6,266
0
1,726
7,646
18,136
0
L
Fenrir
5,342
1,858
0
2,133
12,082
5,584
0
2,710
9,196
0
51,702
W
Cerberus
8,862
1,286
0
5,662
11,816
12,264
0
0
11,816
54,955
0
L
Artemis
Skaterkid307
Artemis
2,961
1,380
0
1,833
5,963
2,164
0
1,240
4,723
0
37,100
W
Ne Zha
Thaill01
Ne Zha
3,556
814
0
1,094
7,309
3,190
0
665
6,604
0
52,310
W
Morgan Le Fay
WitcherFromRivia
Morgan Le Fay
7,938
265
0
1,620
4,185
1,717
486
1,655
2,416
60,674
346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,715
Gold Earned
29,776
431
Minions Killed
369
0
Camps Cleared
0
1,159,509
Distance Traveled
1,160,998
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,481
498
21
2
0
213,459
4
L
Bellona
6,761
615
98
9
0
240,891
4
L
Janus
5,557
505
85
8
0
241,919
0
W
Danzaburou
7,091
645
86
8
0
226,656
0
W
Ymir
6,742
613
19
2
0
225,263
4
L
Fenrir
6,060
551
91
8
0
264,521
2
W
Cerberus
7,391
672
132
12
0
195,178
0
L
Artemis
5,917
538
74
7
0
200,208
0
W
Ne Zha
6,483
589
71
6
0
262,761
5
W
Morgan Le Fay
8,008
728
123
11
0
249,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role