Player Matchup

Cthulhu
Cthulhu
Silver II
B Tizzle03
Cthulhu
Silver II
Level 157
God Stats
38W - 35L
1,487 SR
Queue Stats
303W - 325L
1,168 MMR
Party 1
Gilgamesh
Gilgamesh
Gold IV
Joshsgambit963
Gilgamesh
Gold IV
Level 148
God Stats
9W - 4L
1,613 SR
Queue Stats
23W - 22L
1,538 MMR
Party 1
Vulcan
Vulcan
Gold I
Rydawg89
Vulcan
Gold I
Level 176
God Stats
11W - 9L
1,652 SR
Queue Stats
256W - 281L
1,628 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 160
1,584 SR
1,444 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 113
1,490 SR
1,350 MMR
Discordia
Discordia
Bronze III
HolyPSYCHOFAT
Discordia
Bronze III
Level 97
God Stats
5W - 8L
1,421 SR
Queue Stats
16W - 22L
1,414 MMR
Solo
Danzaburou
Danzaburou
Gold III
SuperSniperProx
Danzaburou
Gold III
Level 159
God Stats
42W - 52L
1,551 SR
Queue Stats
234W - 250L
1,434 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze IV
flyinrubber
Kumbhakarna
Bronze IV
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,201 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
B Tizzle03
Cthulhu
19
1 / 3 / 5
13,478
674
13,924
22,107
29,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Gilgamesh
Joshsgambit963
Gilgamesh
18
3 / 2 / 3
13,886
694
14,972
25,660
22,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vulcan
Rydawg89
Vulcan
20
3 / 0 / 2
14,016
701
32,573
11,007
5,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AchillesAh Muzen CabMulanThoth

VS

Bans
BacchusNe ZhaHorusKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
HolyPSYCHOFAT
Discordia
20
4 / 2 / 1
13,772
689
17,372
16,599
7,510
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
SuperSniperProx
Danzaburou
18
1 / 3 / 4
12,374
619
21,668
24,710
22,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Duality

Duality

+40
Physical Power
+15%
Attack Speed

PASSIVE - Once every 5s, your next Basic Attack has half of its damage converted to Physical ability damage. This damage can trigger ability item effects.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Kumbhakarna
flyinrubber
Kumbhakarna
16
0 / 2 / 3
10,931
547
6,183
28,780
32,956
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s. This can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
13
7
Kills
5
5
Deaths
7
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
B Tizzle03
Cthulhu
1
3
5
1.17
L
Discordia
HolyPSYCHOFAT
Discordia
4
2
1
2.25
W
Gilgamesh
Joshsgambit963
Gilgamesh
3
2
3
2.25
W
Vulcan
Rydawg89
Vulcan
3
0
2
4
L
Danzaburou
SuperSniperProx
Danzaburou
1
3
4
1
L
Kumbhakarna
flyinrubber
Kumbhakarna
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,469
Damage
45,223
58,774
Taken
70,089
57,300
Mitigated
63,030
10,202
Healing
12,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
B Tizzle03
Cthulhu
13,924
361
426
1,338
22,107
29,419
0
7,954
13,213
54,502
1,412
L
Discordia
HolyPSYCHOFAT
Discordia
17,372
1,044
555
2,323
16,599
7,510
72
11,142
4,942
100,392
1,043
W
Gilgamesh
Joshsgambit963
Gilgamesh
14,972
4,197
0
5,063
25,660
22,236
1,213
9,342
15,331
0
49,494
W
Vulcan
Rydawg89
Vulcan
32,573
1,369
0
3,375
11,007
5,645
1,312
5,947
4,722
101,063
336
L
Danzaburou
SuperSniperProx
Danzaburou
21,668
9,324
469
7,625
24,710
22,564
0
15,141
8,304
0
70,376
L
Kumbhakarna
flyinrubber
Kumbhakarna
6,183
583
514
1,014
28,780
32,956
0
17,287
9,819
17,436
189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,380
Gold Earned
37,077
286
Minions Killed
254
0
Camps Cleared
0
1,143,890
Distance Traveled
1,105,208
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,478
674
90
5
0
357,779
3
L
Discordia
13,772
689
155
8
0
366,041
2
W
Gilgamesh
13,886
694
64
3
0
374,187
4
W
Vulcan
14,016
701
132
7
0
411,924
0
L
Danzaburou
12,374
619
84
4
0
345,513
1
L
Kumbhakarna
10,931
547
15
1
0
393,654
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role