Player Matchup

Danzaburou
Danzaburou
Apsat89
Danzaburou
Level 21
God Stats
7W - 0L
2,035 SR
Queue Stats
33W - 18L
1,677 Elo+
Party 2
Odin
Odin
BobAtTarget
Odin
Level 106
God Stats
1W - 0L
1,296 SR
Queue Stats
45W - 68L
1,474 Elo+
Party 2
Persephone
Persephone
Luxx_ays
Persephone
Level 144
God Stats
4W - 10L
1,537 SR
Queue Stats
39W - 78L
1,452 Elo+
Party 2
Cerberus
Cerberus
MoonEsmeray
Cerberus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 42L
1,497 Elo+
Party 2
Da Ji
Da Ji
buwan151
Da Ji
Level 48
God Stats
9W - 12L
1,420 SR
Queue Stats
81W - 121L
1,402 Elo+
Party 2
Team Averages
Level 70
1,558 SR
1,501 Elo+

VS

Team Averages
Level 122
1,596 SR
1,559 Elo+
Sol
Sol
Eevee Ishii
Sol
Level 105
God Stats
0W - 1L
1,707 SR
Queue Stats
28W - 24L
1,530 Elo+
Solo
Geb
Geb
MoreMero
Geb
Level 119
God Stats
3W - 2L
1,722 SR
Queue Stats
27W - 25L
1,542 Elo+
Party 1
Nox
Nox
Solaire927
Nox
Level 127
God Stats
8W - 12L
1,487 SR
Queue Stats
359W - 359L
1,523 Elo+
Party 1
Lancelot
Lancelot
hyperblowfish35
Lancelot
Level 77
God Stats
23W - 22L
1,563 SR
Queue Stats
183W - 175L
1,540 Elo+
Party 1
Erlang Shen
Erlang Shen
iAdjudicator
Erlang Shen
Level 184
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 34L
1,657 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Apsat89
Danzaburou
15
4 / 3 / 3
8,710
544
13,102
14,911
7,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
3 / 3 / 0
8,387
524
7,447
12,885
16,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Persephone
Luxx_ays
Persephone
15
4 / 2 / 0
8,875
555
8,845
6,998
2,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Cerberus
MoonEsmeray
Cerberus
10
0 / 3 / 3
6,513
407
3,143
12,698
9,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Da Ji
buwan151
Da Ji
12
3 / 4 / 5
7,494
468
7,877
15,016
6,596
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 2
8,513
532
6,401
10,602
3,355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

11
2 / 2 / 5
8,006
500
6,589
12,689
10,061
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
1 / 2 / 5
8,282
518
7,070
9,870
4,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lancelot
16
7 / 3 / 0
8,871
554
9,486
12,609
6,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Erlang Shen
iAdjudicator
Erlang Shen
16
3 / 3 / 2
9,835
615
10,753
19,800
15,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
29
14
Kills
15
15
Deaths
14
11
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Apsat89
Danzaburou
4
3
3
1.83
W
3
3
0
1
L
2
4
2
0.75
W
Persephone
Luxx_ays
Persephone
4
2
0
2
W
Cerberus
MoonEsmeray
Cerberus
0
3
3
0.5
L
2
2
5
2.25
L
1
2
5
1.75
W
Da Ji
buwan151
Da Ji
3
4
5
1.38
L
Lancelot
7
3
0
2.33
L
Erlang Shen
iAdjudicator
Erlang Shen
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,414
Damage
40,299
62,508
Taken
65,570
43,106
Mitigated
40,298
16,113
Healing
19,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Apsat89
Danzaburou
13,102
7,819
0
5,068
14,911
7,356
0
6,377
8,500
0
78,537
W
7,447
1,590
0
3,988
12,885
16,738
0
0
12,885
0
60,953
L
6,401
2,678
0
3,251
10,602
3,355
979
577
10,025
56,660
5,012
W
Persephone
Luxx_ays
Persephone
8,845
165
0
1,324
6,998
2,561
0
3,392
3,337
69,766
1,342
W
Cerberus
MoonEsmeray
Cerberus
3,143
303
0
2,012
12,698
9,855
0
6,458
5,964
19,230
1,070
L
6,589
669
0
2,140
12,689
10,061
0
3,927
8,762
18,522
2,462
L
7,070
373
0
1,204
9,870
4,552
0
5,662
4,208
61,836
1,219
W
Da Ji
buwan151
Da Ji
7,877
2,165
0
3,721
15,016
6,596
0
2,183
12,720
0
39,539
L
Lancelot
9,486
2,695
0
767
12,609
6,971
61
1,239
11,370
0
77,925
L
Erlang Shen
iAdjudicator
Erlang Shen
10,753
5,762
0
12,495
19,800
15,359
39
223
18,505
0
85,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,979
Gold Earned
43,507
456
Minions Killed
501
0
Camps Cleared
0
1,496,690
Distance Traveled
1,632,627
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,710
544
121
8
0
321,848
0
W
Odin
8,387
524
101
6
0
269,032
2
L
Sol
8,513
532
114
7
0
295,991
5
W
Persephone
8,875
555
123
8
0
327,569
0
W
Cerberus
6,513
407
60
4
0
291,571
0
L
Geb
8,006
500
15
1
0
335,014
0
L
Nox
8,282
518
135
8
0
314,909
3
W
Da Ji
7,494
468
51
3
0
286,670
0
L
Lancelot
8,871
554
96
6
0
382,980
0
L
Erlang Shen
9,835
615
141
9
0
303,733
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role