Player Matchup

Artio
Artio
Silver IV
 
Artio
Silver IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Silver I
DarkSaiyan70
Bastet
Silver I
Level 178
God Stats
12W - 9L
1,716 SR
Queue Stats
287W - 286L
1,261 MMR
Solo
Danzaburou
Danzaburou
Silver II
EliteBotts
Danzaburou
Silver II
Level 59
God Stats
2W - 0L
1,717 SR
Queue Stats
47W - 60L
1,285 MMR
Solo
Sol
Sol
Silver I
Skilldrow
Sol
Silver I
Level 88
God Stats
7W - 5L
1,648 SR
Queue Stats
228W - 240L
1,270 MMR
Solo
Surtr
Surtr
Gold V
Vayzar
Surtr
Gold V
Level 161
God Stats
10W - 18L
1,357 SR
Queue Stats
221W - 236L
1,207 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 123
1,587 SR
1,305 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 95
1,498 SR
1,274 MMR
Tiamat
Tiamat
Silver I
AimedexWilds
Tiamat
Silver I
Level 80
God Stats
27W - 25L
1,555 SR
Queue Stats
130W - 124L
1,279 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
Huak05
Kuzenbo
Silver II
Level 68
God Stats
0W - 4L
1,259 SR
Queue Stats
41W - 55L
1,241 MMR
Solo
Chronos
Chronos
Silver I
NoFun2BHad
Chronos
Silver I
Level 64
God Stats
1W - 3L
1,285 SR
Queue Stats
111W - 118L
1,277 MMR
Solo
Anhur
Anhur
Silver I
lolxd7777
Anhur
Silver I
Level 104
God Stats
14W - 14L
1,500 SR
Queue Stats
334W - 352L
1,302 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver I
temp-477897
Tsukuyomi
Silver I
Level 158
God Stats
1W - 2L
1,889 SR
Queue Stats
161W - 161L
1,272 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
13
0 / 3 / 2
7,876
438
3,437
13,292
7,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bastet
18
6 / 0 / 7
10,975
610
11,619
15,555
7,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Danzaburou
EliteBotts
Danzaburou
15
0 / 5 / 2
9,033
502
6,335
15,895
5,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
6 / 3 / 2
11,926
663
11,103
18,706
7,240
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Surtr
Vayzar
Surtr
16
4 / 1 / 5
11,037
613
16,702
22,177
19,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bans
BellonaBacchusGilgameshNut

VS

Bans
Bake KujiraLokiThanatosNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
1 / 6 / 1
8,295
461
8,897
13,107
8,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Kuzenbo
Huak05
Kuzenbo
10
1 / 1 / 6
7,441
413
3,713
5,292
4,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chronos
NoFun2BHad
Chronos
15
4 / 3 / 2
8,889
494
6,197
16,926
6,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anhur
lolxd7777
Anhur
16
6 / 2 / 1
9,781
543
15,587
16,011
6,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
temp-477897
Tsukuyomi
13
0 / 6 / 2
7,713
429
10,604
17,945
11,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
24
16
Kills
12
12
Deaths
18
18
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
0
3
2
0.33
L
Tiamat
1
6
1
0.25
W
Bastet
6
0
7
9.5
W
Danzaburou
EliteBotts
Danzaburou
0
5
2
0.2
L
Kuzenbo
Huak05
Kuzenbo
1
1
6
4
L
Chronos
NoFun2BHad
Chronos
4
3
2
1.67
W
6
3
2
2.33
W
Surtr
Vayzar
Surtr
4
1
5
6.5
L
Anhur
lolxd7777
Anhur
6
2
1
3.25
L
Tsukuyomi
temp-477897
Tsukuyomi
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,196
Damage
44,998
85,625
Taken
69,281
46,048
Mitigated
37,252
34,821
Healing
19,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
3,437
506
280
1,856
13,292
7,579
0
2,887
10,136
22,860
1,921
L
Tiamat
8,897
790
0
1,239
13,107
8,387
0
5,621
7,385
62,853
603
W
Bastet
11,619
2,458
0
3,708
15,555
7,170
0
3,720
11,589
0
86,309
W
Danzaburou
EliteBotts
Danzaburou
6,335
2,489
0
5,519
15,895
5,001
758
1,715
13,948
0
85,501
L
Kuzenbo
Huak05
Kuzenbo
3,713
1,034
0
770
5,292
4,623
0
1,118
4,098
17,580
859
L
Chronos
NoFun2BHad
Chronos
6,197
2,568
0
5,245
16,926
6,566
0
3,115
13,621
63,213
2,188
W
11,103
3,404
0
10,097
18,706
7,240
4,122
5,919
12,747
104,864
8,131
W
Surtr
Vayzar
Surtr
16,702
7,188
0
13,361
22,177
19,058
899
5,875
14,980
2,137
77,207
L
Anhur
lolxd7777
Anhur
15,587
10,590
0
5,859
16,011
6,442
0
4,562
11,397
0
86,245
L
Tsukuyomi
temp-477897
Tsukuyomi
10,604
1,724
0
6,462
17,945
11,234
0
731
16,253
0
61,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,847
Gold Earned
42,119
545
Minions Killed
481
0
Camps Cleared
0
1,745,056
Distance Traveled
1,630,528
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,876
438
47
3
0
366,764
8
L
Tiamat
8,295
461
107
6
0
330,198
1
W
Bastet
10,975
610
115
6
0
413,422
0
W
Danzaburou
9,033
502
95
5
0
305,489
3
L
Kuzenbo
7,441
413
33
2
0
216,028
4
L
Chronos
8,889
494
126
7
0
435,545
0
W
Sol
11,926
663
173
10
0
317,567
0
W
Surtr
11,037
613
115
6
0
341,814
0
L
Anhur
9,781
543
131
7
0
321,668
5
L
Tsukuyomi
7,713
429
84
5
0
327,089
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role