Player Matchup

Danzaburou
Danzaburou
JJ102023
Danzaburou
Level 59
God Stats
7W - 0L
1,500 SR
Queue Stats
159W - 158L
1,453 Elo+
Party 3
Ne Zha
Ne Zha
Kaiju_2K
Ne Zha
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
163W - 153L
1,474 Elo+
Party 1
Bacchus
Bacchus
Steinamyte
Bacchus
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
158W - 154L
1,456 Elo+
Party 3
Eset
Eset
Tatsumaki_Szn
Eset
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
91W - 93L
1,482 Elo+
Party 1
Bake Kujira
Bake Kujira
TcU_Ninja
Bake Kujira
Level 127
God Stats
40W - 32L
1,577 SR
Queue Stats
141W - 134L
1,496 Elo+
Solo
Team Averages
Level 82
1,515 SR
1,472 Elo+

VS

Team Averages
Level 93
1,523 SR
1,510 Elo+
Yemoja
Yemoja
MicMak_98
Yemoja
Level 98
God Stats
1W - 4L
1,294 SR
Queue Stats
501W - 483L
1,470 Elo+
Solo
Mulan
Mulan
PineappleIsLazy
Mulan
Level 148
God Stats
0W - 6L
1,500 SR
Queue Stats
319W - 334L
1,592 Elo+
Party 2
Tyr
Tyr
RealHectic
Tyr
Level 68
God Stats
57W - 49L
1,629 SR
Queue Stats
324W - 316L
1,492 Elo+
Solo
Izanami
Izanami
Teijii
Izanami
Level 65
God Stats
5W - 3L
1,692 SR
Queue Stats
392W - 379L
1,502 Elo+
Solo
Tiamat
Tiamat
zmiey
Tiamat
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 40L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JJ102023
Danzaburou
12
1 / 0 / 1
6,453
538
4,115
4,639
2,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ne Zha
Kaiju_2K
Ne Zha
13
4 / 0 / 2
7,186
599
5,684
12,125
4,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bacchus
Steinamyte
Bacchus
12
0 / 0 / 3
6,776
565
6,667
8,119
8,224
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 0 / 2
7,824
652
6,945
5,155
1,675
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bake Kujira
TcU_Ninja
Bake Kujira
14
0 / 1 / 0
7,821
652
7,338
12,969
13,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
MicMak_98
Yemoja
10
0 / 1 / 0
5,930
494
3,699
7,645
5,940
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 2 / 0
5,852
488
4,229
11,476
4,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 0 / 0
6,949
579
9,051
12,366
11,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
Teijii
Izanami
10
0 / 2 / 0
5,500
458
3,851
8,610
3,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
zmiey
Tiamat
12
0 / 3 / 0
6,400
533
2,010
7,646
3,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
1
8
Kills
1
1
Deaths
8
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
JJ102023
Danzaburou
1
0
1
1.5
W
Ne Zha
Kaiju_2K
Ne Zha
4
0
2
5
L
Yemoja
MicMak_98
Yemoja
0
1
0
0
L
0
2
0
0
L
1
0
0
1
W
Bacchus
Steinamyte
Bacchus
0
0
3
1.5
W
3
0
2
4
W
Bake Kujira
TcU_Ninja
Bake Kujira
0
1
0
0
L
Izanami
Teijii
Izanami
0
2
0
0
L
Tiamat
zmiey
Tiamat
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,749
Damage
22,840
43,007
Taken
47,743
30,042
Mitigated
28,754
15,733
Healing
18,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
JJ102023
Danzaburou
4,115
1,402
0
1,385
4,639
2,002
0
947
3,692
0
46,509
W
Ne Zha
Kaiju_2K
Ne Zha
5,684
2,184
0
5,852
12,125
4,679
158
485
11,590
0
55,422
L
Yemoja
MicMak_98
Yemoja
3,699
1,006
1,210
2,249
7,645
5,940
0
2,817
4,828
19,845
2,171
L
4,229
607
0
5,198
11,476
4,550
0
2,507
8,969
0
50,239
L
9,051
2,277
0
6,294
12,366
11,411
0
6,729
5,637
1,803
56,144
W
Bacchus
Steinamyte
Bacchus
6,667
681
0
2,409
8,119
8,224
0
1,769
6,350
35,268
0
W
6,945
298
0
2,122
5,155
1,675
221
1,306
3,545
65,878
1,000
W
Bake Kujira
TcU_Ninja
Bake Kujira
7,338
3,645
0
3,965
12,969
13,462
0
567
11,549
60,125
11,692
L
Izanami
Teijii
Izanami
3,851
2,695
0
2,402
8,610
3,412
0
3,905
4,705
0
44,395
L
Tiamat
zmiey
Tiamat
2,010
116
0
1,441
7,646
3,441
0
4,262
3,384
42,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,060
Gold Earned
30,631
438
Minions Killed
393
0
Camps Cleared
0
1,278,293
Distance Traveled
1,175,379
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,453
538
74
6
0
223,896
0
W
Ne Zha
7,186
599
88
7
0
301,292
0
L
Yemoja
5,930
494
32
3
0
201,769
4
L
Mulan
5,852
488
88
7
0
279,132
0
L
Tyr
6,949
579
99
8
0
276,499
4
W
Bacchus
6,776
565
50
4
0
281,997
4
W
Eset
7,824
652
111
9
0
248,304
5
W
Bake Kujira
7,821
652
115
10
0
222,804
0
L
Izanami
5,500
458
83
7
0
195,251
0
L
Tiamat
6,400
533
91
8
0
222,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role