Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Deteragkyunn
Charon
Level 148
God Stats
7W - 8L
1,587 SR
Queue Stats
169W - 157L
1,585 Elo+
Party 1
Hera
Hera
Makani01
Hera
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
336W - 306L
1,589 Elo+
Solo
Bakasura
Bakasura
SlayerBCC
Bakasura
Level 146
God Stats
2W - 5L
1,383 SR
Queue Stats
106W - 108L
1,547 Elo+
Party 1
Team Averages
Level 144
1,494 SR
1,544 Elo+

VS

Team Averages
Level 132
1,490 SR
1,548 Elo+
Maui
Maui
 
Maui
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
KTKomod0
Janus
Level 155
God Stats
2W - 2L
1,356 SR
Queue Stats
123W - 124L
1,518 Elo+
Solo
Osiris
Osiris
x-_-nado-_-
Osiris
Level 149
God Stats
2W - 2L
1,686 SR
Queue Stats
41W - 33L
1,571 Elo+
Solo
Cernunnos
Cernunnos
xSteedo
Cernunnos
Level 125
God Stats
2W - 3L
1,445 SR
Queue Stats
164W - 144L
1,541 Elo+
Solo
Cerberus
Cerberus
xXSunnyDelightXx
Cerberus
Level 134
God Stats
7W - 10L
1,462 SR
Queue Stats
289W - 255L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
2 / 2 / 1
5,813
581
5,515
7,420
2,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Neith
 
Neith
10
1 / 1 / 1
5,100
510
5,656
5,407
2,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charon
9
0 / 2 / 3
5,424
542
4,520
6,360
5,253
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hera
8
0 / 5 / 0
4,787
479
2,382
6,503
2,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bakasura
SlayerBCC
Bakasura
10
1 / 0 / 3
5,461
546
3,489
7,846
2,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
9
2 / 2 / 2
5,484
548
2,186
9,350
7,210
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
KTKomod0
Janus
10
1 / 2 / 1
5,783
578
4,417
5,971
1,874
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Osiris
11
3 / 0 / 1
5,741
574
3,257
7,280
4,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cernunnos
xSteedo
Cernunnos
10
0 / 0 / 3
5,388
539
5,724
6,343
2,339
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 0 / 1
6,959
696
4,275
7,226
4,296
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
18
4
Kills
10
10
Deaths
4
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
2
2
1
1.25
L
Neith
 
Neith
1
1
1
1.5
W
Maui
 
Maui
2
2
2
1.5
L
Charon
0
2
3
0.75
W
Janus
KTKomod0
Janus
1
2
1
0.75
L
Hera
0
5
0
0
L
Bakasura
SlayerBCC
Bakasura
1
0
3
2.5
W
Osiris
3
0
1
3.5
W
Cernunnos
xSteedo
Cernunnos
0
0
3
1.5
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,562
Damage
19,859
33,536
Taken
36,170
15,548
Mitigated
20,475
10,852
Healing
11,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
5,515
750
356
2,232
7,420
2,605
0
3,500
3,690
42,784
1,554
L
Neith
 
Neith
5,656
2,449
0
1,393
5,407
2,129
0
625
4,782
0
39,433
W
Maui
 
Maui
2,186
668
0
1,936
9,350
7,210
0
2,766
6,224
16,819
0
L
Charon
4,520
983
0
1,922
6,360
5,253
0
1,248
5,112
21,230
0
W
Janus
KTKomod0
Janus
4,417
380
0
1,373
5,971
1,874
0
2,658
2,701
49,705
0
L
Hera
2,382
852
0
496
6,503
2,786
0
3,697
2,806
25,514
0
L
Bakasura
SlayerBCC
Bakasura
3,489
1,992
0
4,453
7,846
2,775
0
1,586
6,220
0
31,858
W
Osiris
3,257
1,576
0
1,571
7,280
4,756
0
1,066
6,066
0
35,045
W
Cernunnos
xSteedo
Cernunnos
5,724
2,878
0
3,573
6,343
2,339
0
2,381
3,962
0
45,971
W
4,275
798
0
3,171
7,226
4,296
0
2,013
4,734
51,885
2,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,585
Gold Earned
29,355
291
Minions Killed
372
0
Camps Cleared
0
934,751
Distance Traveled
962,528
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
5,813
581
78
8
0
181,153
1
L
Neith
5,100
510
62
6
0
187,468
2
W
Maui
5,484
548
26
3
0
196,221
2
L
Charon
5,424
542
29
3
0
197,898
0
W
Janus
5,783
578
93
9
0
193,363
1
L
Hera
4,787
479
51
5
0
152,158
0
L
Bakasura
5,461
546
71
7
0
216,074
0
W
Osiris
5,741
574
67
7
0
215,355
4
W
Cernunnos
5,388
539
79
8
0
181,197
1
W
Cerberus
6,959
696
107
11
0
176,392
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role