Player Matchup

Fenrir
Fenrir
Ocivilix
Fenrir
Level 160
God Stats
1W - 4L
1,359 SR
Queue Stats
58W - 68L
1,480 Elo+
Solo
Aphrodite
Aphrodite
Sääk
Aphrodite
Level 162
God Stats
50W - 34L
1,672 SR
Queue Stats
163W - 147L
1,646 Elo+
Solo
Gilgamesh
Gilgamesh
XxStealth
Gilgamesh
Level 94
God Stats
4W - 9L
1,370 SR
Queue Stats
220W - 200L
1,488 Elo+
Solo
Geb
Geb
iamtheparty
Geb
Level 81
God Stats
2W - 2L
1,470 SR
Queue Stats
18W - 12L
1,575 Elo+
Solo
Anhur
Anhur
mildcookie
Anhur
Level 52
God Stats
0W - 1L
1,296 SR
Queue Stats
28W - 56L
1,380 Elo+
Solo
Team Averages
Level 110
1,433 SR
1,514 Elo+

VS

Team Averages
Level 151
1,435 SR
1,529 Elo+
Skadi
Skadi
Bulletspeed
Skadi
Level 148
God Stats
5W - 4L
1,130 SR
Queue Stats
95W - 91L
1,541 Elo+
Solo
Fenrir
Fenrir
De1uded__Brendan
Fenrir
Level 98
God Stats
11W - 10L
1,467 SR
Queue Stats
94W - 69L
1,568 Elo+
Solo
Fafnir
Fafnir
SirSilvertree
Fafnir
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
138W - 113L
1,550 Elo+
Solo
Merlin
Merlin
bananaoil
Merlin
Level 229
God Stats
3W - 5L
1,586 SR
Queue Stats
303W - 291L
1,526 Elo+
Solo
Osiris
Osiris
xX RapTaGoN Xx
Osiris
Level 126
God Stats
23W - 23L
1,494 SR
Queue Stats
151W - 162L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ocivilix
Fenrir
10
1 / 3 / 3
5,391
539
3,635
9,106
4,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
Sääk
Aphrodite
10
2 / 1 / 2
5,796
580
4,039
7,002
2,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
XxStealth
Gilgamesh
9
0 / 3 / 0
4,857
486
4,686
11,930
5,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

8
1 / 1 / 1
5,085
509
3,102
7,902
5,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Anhur
10
0 / 1 / 0
4,979
498
1,423
6,524
2,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 1
6,393
639
5,320
3,698
1,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
1 / 1 / 1
5,592
559
3,304
6,812
3,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 0 / 2
6,315
632
3,470
6,119
6,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Merlin
bananaoil
Merlin
11
2 / 3 / 1
6,195
620
3,609
5,535
1,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

12
3 / 0 / 1
7,300
730
8,683
10,067
5,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
15
4
Kills
9
9
Deaths
4
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
W
1
1
1
1.5
L
Fenrir
Ocivilix
Fenrir
1
3
3
0.83
W
1
0
2
2
L
Aphrodite
Sääk
Aphrodite
2
1
2
3
L
Gilgamesh
XxStealth
Gilgamesh
0
3
0
0
W
Merlin
bananaoil
Merlin
2
3
1
0.83
L
1
1
1
1.5
L
Anhur
0
1
0
0
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,885
Damage
24,386
42,464
Taken
32,231
19,334
Mitigated
18,819
12,563
Healing
12,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,320
2,091
0
590
3,698
1,330
350
376
3,322
0
49,425
W
3,304
515
0
686
6,812
3,062
0
1,743
5,069
0
42,826
L
Fenrir
Ocivilix
Fenrir
3,635
884
0
1,096
9,106
4,010
0
1,049
8,057
0
28,541
W
3,470
1,352
0
2,714
6,119
6,641
0
3,062
3,057
18,803
0
L
Aphrodite
Sääk
Aphrodite
4,039
401
2,482
4,166
7,002
2,842
0
3,035
3,967
40,724
0
L
Gilgamesh
XxStealth
Gilgamesh
4,686
1,653
0
1,891
11,930
5,007
0
277
11,653
0
30,402
W
Merlin
bananaoil
Merlin
3,609
159
0
440
5,535
1,948
0
1,960
3,575
42,848
1,651
L
3,102
765
0
772
7,902
5,346
0
2,455
5,447
23,182
0
L
Anhur
1,423
613
0
2,156
6,524
2,129
0
236
6,288
0
32,335
W
8,683
3,224
0
7,642
10,067
5,838
0
99
9,968
0
53,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,108
Gold Earned
31,795
260
Minions Killed
359
0
Camps Cleared
0
1,022,871
Distance Traveled
1,032,284
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,393
639
88
9
0
193,732
0
W
Fenrir
5,592
559
62
6
0
226,162
0
L
Fenrir
5,391
539
52
5
0
225,014
0
W
Fafnir
6,315
632
22
2
0
219,644
0
L
Aphrodite
5,796
580
81
8
0
196,670
2
L
Gilgamesh
4,857
486
47
5
0
200,327
0
W
Merlin
6,195
620
101
10
0
192,186
1
L
Geb
5,085
509
22
2
0
216,895
2
L
Anhur
4,979
498
58
6
0
183,965
0
W
Osiris
7,300
730
86
9
0
200,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role