Player Matchup

King Arthur
King Arthur
Electroshockist
King Arthur
Level 199
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 123L
1,532 Elo+
Solo
Anubis
Anubis
Huitziliin
Anubis
Level 97
God Stats
1W - 0L
1,634 SR
Queue Stats
20W - 16L
1,662 Elo+
Solo
Neith
Neith
LobaEnjoyer
Neith
Level 85
God Stats
56W - 46L
1,581 SR
Queue Stats
507W - 500L
1,545 Elo+
Solo
Khepri
Khepri
Thaa_Equalizer
Khepri
Level 158
God Stats
3W - 0L
1,892 SR
Queue Stats
109W - 123L
1,501 Elo+
Solo
Awilix
Awilix
TheAtheistKids
Awilix
Level 67
God Stats
24W - 12L
1,672 SR
Queue Stats
626W - 618L
1,536 Elo+
Solo
Team Averages
Level 121
1,656 SR
1,555 Elo+

VS

Team Averages
Level 155
1,538 SR
1,496 Elo+
Poseidon
Poseidon
COREYSCOCACOLA
Poseidon
Level 144
God Stats
33W - 55L
1,472 SR
Queue Stats
82W - 123L
1,451 Elo+
Solo
Medusa
Medusa
Fur0n
Medusa
Level 158
God Stats
15W - 8L
1,813 SR
Queue Stats
254W - 238L
1,499 Elo+
Solo
Odin
Odin
Nintendough
Odin
Level 173
God Stats
2W - 3L
1,335 SR
Queue Stats
123W - 123L
1,477 Elo+
Solo
Bacchus
Bacchus
PNTa2000
Bacchus
Level 143
God Stats
7W - 8L
1,596 SR
Queue Stats
171W - 174L
1,509 Elo+
Solo
Ra
Ra
randomperson170
Ra
Level 157
God Stats
104W - 100L
1,473 SR
Queue Stats
606W - 633L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Electroshockist
King Arthur
11
0 / 0 / 4
6,124
1,225
4,589
5,155
4,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
Huitziliin
Anubis
11
0 / 2 / 3
6,264
1,253
4,642
3,164
1,695
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
2 / 0 / 1
6,383
1,277
5,204
3,128
1,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

11
0 / 0 / 3
6,284
1,257
2,519
2,849
2,416
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
2 / 0 / 1
7,149
1,430
2,659
4,397
1,848
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Team 1 Tickets

374

VS

Team 2 Tickets

362

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
11
0 / 1 / 1
6,242
1,248
3,708
3,525
1,101
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Fur0n
Medusa
11
1 / 1 / 1
6,223
1,245
6,342
5,465
2,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
1 / 1 / 1
6,176
1,235
3,204
6,684
5,643
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bacchus
PNTa2000
Bacchus
11
0 / 1 / 1
5,968
1,194
3,265
6,730
5,266
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
0 / 0 / 0
3,817
763
0
0
0

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
4
Kills
2
2
Deaths
4
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Poseidon
0
1
1
0.5
W
King Arthur
Electroshockist
King Arthur
0
0
4
2
L
Medusa
Fur0n
Medusa
1
1
1
1.5
W
Anubis
Huitziliin
Anubis
0
2
3
0.75
W
2
0
1
2.5
L
1
1
1
1.5
L
Bacchus
PNTa2000
Bacchus
0
1
1
0.5
W
0
0
3
1.5
W
2
0
1
2.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,613
Damage
16,519
18,693
Taken
22,404
11,521
Mitigated
14,149
2,506
Healing
3,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
3,708
93
129
513
3,525
1,101
0
1,315
2,210
25,500
0
W
King Arthur
Electroshockist
King Arthur
4,589
815
0
162
5,155
4,219
0
1,664
3,491
279
14,059
L
Medusa
Fur0n
Medusa
6,342
2,301
0
130
5,465
2,139
0
1,753
3,712
0
19,436
W
Anubis
Huitziliin
Anubis
4,642
321
0
304
3,164
1,695
0
1,014
2,150
19,254
0
W
5,204
2,259
0
286
3,128
1,343
0
852
2,276
0
13,215
L
3,204
482
0
924
6,684
5,643
0
1,691
4,993
0
8,400
L
Bacchus
PNTa2000
Bacchus
3,265
253
0
1,964
6,730
5,266
0
2,065
4,665
9,305
0
W
2,519
234
0
238
2,849
2,416
0
1,146
1,703
3,424
1,359
W
2,659
878
665
851
4,397
1,848
0
2,297
2,100
0
15,335
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,204
Gold Earned
28,426
109
Minions Killed
114
6
Camps Cleared
5
551,499
Distance Traveled
420,575
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
6,242
1,248
59
12
2
104,830
0
W
King Arthur
6,124
1,225
23
5
1
109,843
0
L
Medusa
6,223
1,245
26
5
2
101,347
0
W
Anubis
6,264
1,253
39
8
2
113,560
0
W
Neith
6,383
1,277
14
3
2
98,138
0
L
Odin
6,176
1,235
10
2
0
105,916
0
L
Bacchus
5,968
1,194
19
4
1
108,482
0
W
Khepri
6,284
1,257
10
2
0
99,529
0
W
Awilix
7,149
1,430
23
5
1
130,429
0
L
Ra
3,817
763
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role