Player Matchup

Raijin
Raijin
 
Raijin
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
 
Xing Tian
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
EseChristian12
Chaac
Level 123
God Stats
4W - 2L
1,786 SR
Queue Stats
112W - 99L
1,554 Elo+
Solo
Geb
Geb
The_Bait_
Geb
Level 126
God Stats
5W - 4L
2,067 SR
Queue Stats
201W - 199L
1,503 Elo+
Party 1
Chiron
Chiron
daft_punk77
Chiron
Level 129
God Stats
6W - 5L
1,679 SR
Queue Stats
273W - 268L
1,523 Elo+
Party 1
Team Averages
Level 144
1,706 SR
1,516 Elo+

VS

Team Averages
Level 117
1,554 SR
1,500 Elo+
Zhong Kui
Zhong Kui
CRACKBABYCaillou
Zhong Kui
Level 29
God Stats
3W - 1L
1,786 SR
Queue Stats
153W - 128L
1,581 Elo+
Solo
Vulcan
Vulcan
F41L HITM4RK3R
Vulcan
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 49L
1,433 Elo+
Party 2
Fafnir
Fafnir
HeartHandReaper
Fafnir
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 34L
1,418 Elo+
Party 2
Hachiman
Hachiman
KommonCents
Hachiman
Level 200
God Stats
6W - 4L
1,402 SR
Queue Stats
261W - 277L
1,520 Elo+
Solo
Chiron
Chiron
ismokedyourbud
Chiron
Level 41
God Stats
4W - 3L
1,583 SR
Queue Stats
107W - 102L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
3 / 2 / 1
6,118
1,020
7,435
4,473
1,934
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xing Tian
 
Xing Tian
6
0 / 0 / 0
4,638
773
316
1,154
774
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 1 / 3
5,068
845
2,954
4,964
5,641
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 1 / 3
6,001
1,000
5,013
6,001
5,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Chiron
12
1 / 2 / 0
5,977
996
5,864
4,873
2,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
12
1 / 1 / 4
6,359
1,060
4,038
9,781
9,851
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
2 / 1 / 3
6,167
1,028
4,803
4,336
2,116
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 1 / 5
6,581
1,097
2,200
6,125
6,953
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hachiman
KommonCents
Hachiman
10
1 / 3 / 0
6,123
1,021
4,598
6,486
2,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 0 / 2
6,575
1,096
4,207
4,609
2,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
5
Kills
6
6
Deaths
6
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
3
2
1
1.75
L
Xing Tian
 
Xing Tian
0
0
0
0
W
Zhong Kui
1
1
4
3
L
0
1
3
1.5
W
2
1
3
3.5
W
0
1
5
2.5
W
Hachiman
KommonCents
Hachiman
1
3
0
0.33
L
1
1
3
2.5
L
Chiron
1
2
0
0.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,582
Damage
19,846
21,465
Taken
31,337
15,914
Mitigated
23,941
7,650
Healing
11,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
7,435
292
0
472
4,473
1,934
0
2,702
1,771
13,056
0
L
Xing Tian
 
Xing Tian
316
47
209
147
1,154
774
0
720
434
388
0
W
Zhong Kui
4,038
277
356
3,857
9,781
9,851
342
3,779
6,002
8,803
264
L
2,954
146
208
2,921
4,964
5,641
0
2,418
2,546
0
5,661
W
4,803
1,780
465
256
4,336
2,116
292
2,231
2,105
11,793
0
W
2,200
492
1,835
1,762
6,125
6,953
111
2,542
3,583
3,959
0
W
Hachiman
KommonCents
Hachiman
4,598
1,785
537
263
6,486
2,934
0
2,382
4,104
0
14,338
L
5,013
344
187
2,071
6,001
5,502
0
2,653
3,348
10,273
0
L
Chiron
5,864
930
412
1,023
4,873
2,063
0
2,394
2,479
0
16,667
W
4,207
343
1,046
1,176
4,609
2,087
542
1,830
2,779
0
12,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,802
Gold Earned
31,805
58
Minions Killed
77
0
Camps Cleared
0
405,159
Distance Traveled
548,126
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,118
1,020
17
3
0
82,416
0
L
Xing Tian
4,638
773
0
0
0
26,400
0
W
Zhong Kui
6,359
1,060
16
3
0
94,987
0
L
Chaac
5,068
845
3
1
0
81,263
0
W
Vulcan
6,167
1,028
24
4
0
118,728
0
W
Fafnir
6,581
1,097
0
0
0
94,278
0
W
Hachiman
6,123
1,021
24
4
0
107,752
0
L
Geb
6,001
1,000
7
1
0
116,778
0
L
Chiron
5,977
996
31
5
0
98,302
0
W
Chiron
6,575
1,096
13
2
0
132,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role