Player Matchup

Ra
Ra
 
Ra
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Ecsstacy
Thanatos
Level 107
God Stats
10W - 7L
1,634 SR
Queue Stats
59W - 72L
1,542 Elo+
Party 1
Charybdis
Charybdis
Nipsyyy
Charybdis
Level 125
God Stats
0W - 4L
1,286 SR
Queue Stats
257W - 236L
1,554 Elo+
Party 1
Bacchus
Bacchus
QuiG0nGing
Bacchus
Level 125
God Stats
37W - 27L
1,617 SR
Queue Stats
201W - 188L
1,538 Elo+
Party 1
Surtr
Surtr
jjfridayy
Surtr
Level 129
God Stats
4W - 3L
1,617 SR
Queue Stats
164W - 166L
1,554 Elo+
Party 1
Team Averages
Level 139
1,531 SR
1,538 Elo+

VS

Team Averages
Level 169
1,503 SR
1,594 Elo+
Odin
Odin
JLHIII
Odin
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 30L
1,717 Elo+
Solo
Baron Samedi
Baron Samedi
LamborGenie2
Baron Samedi
Level 164
God Stats
2W - 1L
1,490 SR
Queue Stats
119W - 104L
1,555 Elo+
Party 2
Ullr
Ullr
PereaPowers
Ullr
Level 205
God Stats
12W - 10L
1,525 SR
Queue Stats
102W - 82L
1,652 Elo+
Party 2
Osiris
Osiris
QuiGinGone
Osiris
Level 144
God Stats
12W - 14L
1,502 SR
Queue Stats
170W - 147L
1,562 Elo+
Solo
Chang'e
Chang'e
Unıco
Chang'e
Level 228
God Stats
4W - 3L
1,498 SR
Queue Stats
85W - 94L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
0 / 3 / 0
6,341
576
2,594
6,360
2,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
Ecsstacy
Thanatos
11
1 / 1 / 0
5,734
521
2,612
9,467
4,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
Nipsyyy
Charybdis
9
0 / 3 / 0
4,897
445
6,518
10,051
3,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Bacchus
QuiG0nGing
Bacchus
9
0 / 2 / 0
5,033
458
4,020
8,235
8,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Surtr
jjfridayy
Surtr
11
0 / 1 / 1
6,296
572
6,956
10,326
7,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
JLHIII
Odin
11
1 / 1 / 0
6,280
571
4,987
9,858
7,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
LamborGenie2
Baron Samedi
10
2 / 0 / 5
6,393
581
5,741
8,401
6,348
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

11
1 / 0 / 5
6,029
548
6,122
8,470
3,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Osiris
QuiGinGone
Osiris
12
2 / 0 / 4
6,021
547
5,885
12,148
6,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Unıco
Chang'e
12
4 / 0 / 2
6,512
592
5,050
3,607
1,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
1
Kills
10
10
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
3
0
0
L
Thanatos
Ecsstacy
Thanatos
1
1
0
1
W
Odin
JLHIII
Odin
1
1
0
1
W
Baron Samedi
LamborGenie2
Baron Samedi
2
0
5
4.5
L
Charybdis
Nipsyyy
Charybdis
0
3
0
0
W
1
0
5
3.5
L
Bacchus
QuiG0nGing
Bacchus
0
2
0
0
W
Osiris
QuiGinGone
Osiris
2
0
4
4
W
Chang'e
Unıco
Chang'e
4
0
2
5
L
Surtr
jjfridayy
Surtr
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,700
Damage
27,785
44,439
Taken
42,484
25,438
Mitigated
25,152
18,531
Healing
20,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,594
156
371
1,998
6,360
2,625
0
2,419
3,687
51,684
928
L
Thanatos
Ecsstacy
Thanatos
2,612
824
0
7,102
9,467
4,212
0
1,290
8,147
0
53,527
W
Odin
JLHIII
Odin
4,987
948
0
3,187
9,858
7,502
0
743
8,492
0
51,412
W
Baron Samedi
LamborGenie2
Baron Samedi
5,741
1,072
1,354
4,407
8,401
6,348
0
1,421
6,980
17,588
0
L
Charybdis
Nipsyyy
Charybdis
6,518
3,661
0
3,622
10,051
3,307
0
3,854
6,145
0
38,607
W
6,122
2,838
0
2,413
8,470
3,264
131
1,852
6,618
0
49,909
L
Bacchus
QuiG0nGing
Bacchus
4,020
387
0
2,177
8,235
8,077
0
2,822
5,343
14,415
1,429
W
Osiris
QuiGinGone
Osiris
5,885
2,791
0
7,312
12,148
6,687
0
2,297
9,728
0
44,042
W
Chang'e
Unıco
Chang'e
5,050
526
432
1,613
3,607
1,351
55
406
3,201
42,034
0
L
Surtr
jjfridayy
Surtr
6,956
2,640
0
3,261
10,326
7,217
0
0
10,326
1,786
49,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,301
Gold Earned
31,235
355
Minions Killed
350
0
Camps Cleared
0
1,097,638
Distance Traveled
1,085,080
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,341
576
99
9
0
210,973
4
L
Thanatos
5,734
521
89
8
0
259,146
0
W
Odin
6,280
571
94
9
0
188,376
2
W
Baron Samedi
6,393
581
16
1
0
209,022
8
L
Charybdis
4,897
445
63
6
0
187,554
1
W
Ullr
6,029
548
78
7
0
211,669
0
L
Bacchus
5,033
458
15
1
0
223,463
2
W
Osiris
6,021
547
80
7
0
245,973
0
W
Chang'e
6,512
592
82
7
0
230,040
0
L
Surtr
6,296
572
89
8
0
216,502
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role