Player Matchup

Martichoras
Martichoras
Silver I
 
Martichoras
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Silver II
HareSage ROG
Hel
Silver II
Level 149
God Stats
4W - 3L
1,487 SR
Queue Stats
241W - 269L
943 MMR
Solo
Ix Chel
Ix Chel
Silver III
KHRemind
Ix Chel
Silver III
Level 145
God Stats
2W - 1L
1,917 SR
Queue Stats
356W - 365L
957 MMR
Solo
Nike
Nike
Silver IV
TwanSlays
Nike
Silver IV
Level 159
God Stats
105W - 95L
1,517 SR
Queue Stats
276W - 293L
804 MMR
Solo
Thanatos
Thanatos
Silver IV
xBuLLiExBuLLiEx
Thanatos
Silver IV
Level 120
God Stats
1W - 3L
1,298 SR
Queue Stats
32W - 51L
938 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 146
1,544 SR
1,028 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 130
1,500 SR
1,185 MMR
Sylvanus
Sylvanus
Silver II
 
Sylvanus
Silver II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Silver IV
 
Mercury
Silver IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver V
Authentic6696
Bellona
Silver V
Level 157
God Stats
1W - 2L
1,529 SR
Queue Stats
15W - 32L
918 MMR
Solo
Ishtar
Ishtar
Bronze IV
ThunderingColor
Ishtar
Bronze IV
Level 47
God Stats
1W - 1L
1,367 SR
Queue Stats
3W - 13L
997 MMR
Solo
Chang'e
Chang'e
Silver III
Yayi8995
Chang'e
Silver III
Level 146
God Stats
12W - 11L
1,603 SR
Queue Stats
144W - 164L
1,009 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
8
0 / 1 / 0
4,720
590
1,388
3,595
1,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8
0 / 0 / 0
4,427
553
1,531
4,605
1,849
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Ix Chel
KHRemind
Ix Chel
9
1 / 0 / 0
4,987
623
2,688
5,232
1,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nike
8
1 / 1 / 0
4,963
620
2,584
5,318
2,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Thanatos
8
0 / 0 / 0
4,155
519
1,233
4,994
1,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
ThothOsirisThor

VS

Bans
Ao KuangRamaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
1 / 0 / 0
4,653
582
1,906
4,584
2,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
 
Mercury
6
0 / 0 / 0
3,706
463
269
3,818
1,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

Bellona
1
0 / 0 / 0
2,979
372
0
0
0
8
1 / 1 / 1
4,439
555
3,964
4,996
1,489
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chang'e
Yayi8995
Chang'e
9
0 / 1 / 0
4,557
570
3,918
4,820
1,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
3
2
Kills
2
2
Deaths
2
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Martichoras
 
Martichoras
0
1
0
0
L
Sylvanus
 
Sylvanus
1
0
0
1
L
Mercury
 
Mercury
0
0
0
0
L
Bellona
0
0
0
0
W
0
0
0
0
W
Ix Chel
KHRemind
Ix Chel
1
0
0
1
L
1
1
1
1.5
W
Nike
1
1
0
1
L
Chang'e
Yayi8995
Chang'e
0
1
0
0
W
Thanatos
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,424
Damage
10,057
23,744
Taken
18,218
9,044
Mitigated
6,456
10,373
Healing
8,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Martichoras
 
Martichoras
1,388
361
0
621
3,595
1,175
0
1,321
2,274
0
32,114
L
Sylvanus
 
Sylvanus
1,906
928
221
1,506
4,584
2,658
0
911
3,673
23,161
6,893
L
Mercury
 
Mercury
269
0
0
2,324
3,818
1,012
0
657
3,027
0
13,655
L
Bellona
0
0
0
0
0
0
0
0
0
0
0
W
1,531
139
544
1,717
4,605
1,849
43
515
4,076
30,738
1,217
W
Ix Chel
KHRemind
Ix Chel
2,688
248
152
2,416
5,232
1,693
0
1,819
3,124
36,017
0
L
3,964
2,267
0
2,337
4,996
1,489
0
432
4,243
0
24,250
W
Nike
2,584
72
0
1,538
5,318
2,458
0
0
5,318
0
31,371
L
Chang'e
Yayi8995
Chang'e
3,918
82
40
1,860
4,820
1,297
0
1,819
2,741
29,445
0
W
Thanatos
1,233
133
0
3,385
4,994
1,869
0
1,431
3,363
0
16,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,252
Gold Earned
20,334
259
Minions Killed
181
0
Camps Cleared
0
769,482
Distance Traveled
552,948
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Martichoras
4,720
590
64
8
0
140,840
0
L
Sylvanus
4,653
582
51
6
0
139,969
0
L
Mercury
3,706
463
35
4
0
128,325
0
L
Bellona
2,979
372
0
0
0
0
0
W
Hel
4,427
553
56
7
0
141,152
2
W
Ix Chel
4,987
623
66
8
0
174,263
2
L
Ishtar
4,439
555
39
5
0
138,804
0
W
Nike
4,963
620
40
5
0
149,296
1
L
Chang'e
4,557
570
56
7
0
145,850
0
W
Thanatos
4,155
519
33
4
0
163,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role