Player Matchup

Izanami
Izanami
DDKay-
Izanami
Level 100
God Stats
7W - 2L
1,754 SR
Queue Stats
132W - 129L
1,523 Elo+
Solo
Cthulhu
Cthulhu
IconicSum533562
Cthulhu
Level 128
God Stats
9W - 3L
1,777 SR
Queue Stats
151W - 139L
1,562 Elo+
Party 1
Eset
Eset
Loopy-Luigi
Eset
Level 125
God Stats
6W - 1L
1,626 SR
Queue Stats
150W - 134L
1,501 Elo+
Solo
Geb
Geb
Pingertr0n
Geb
Level 157
God Stats
4W - 7L
1,420 SR
Queue Stats
147W - 134L
1,548 Elo+
Party 1
Arachne
Arachne
Sad Crumpet
Arachne
Level 147
God Stats
2W - 1L
1,500 SR
Queue Stats
149W - 136L
1,574 Elo+
Party 1
Team Averages
Level 131
1,616 SR
1,542 Elo+

VS

Team Averages
Level 144
1,651 SR
1,530 Elo+
Janus
Janus
Barkot
Janus
Level 152
God Stats
3W - 4L
1,691 SR
Queue Stats
114W - 98L
1,540 Elo+
Solo
Lancelot
Lancelot
Reetryx
Lancelot
Level 122
God Stats
4W - 3L
1,500 SR
Queue Stats
54W - 44L
1,527 Elo+
Solo
Aphrodite
Aphrodite
Salmiakki01
Aphrodite
Level 147
God Stats
1W - 1L
1,727 SR
Queue Stats
188W - 175L
1,569 Elo+
Solo
Ullr
Ullr
mahla18
Ullr
Level 172
God Stats
2W - 3L
1,584 SR
Queue Stats
98W - 89L
1,513 Elo+
Solo
Jormungandr
Jormungandr
optimusbaster
Jormungandr
Level 127
God Stats
1W - 1L
1,751 SR
Queue Stats
99W - 112L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DDKay-
Izanami
16
0 / 1 / 8
9,426
524
8,726
12,151
5,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
5 / 3 / 5
9,596
533
11,201
18,058
14,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

15
0 / 3 / 5
8,881
493
5,524
9,010
2,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

17
6 / 2 / 2
9,750
542
9,625
15,518
8,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Arachne
Sad Crumpet
Arachne
18
5 / 2 / 3
10,871
604
11,910
20,108
8,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Barkot
Janus
17
3 / 2 / 4
10,137
563
14,366
10,548
5,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
Reetryx
Lancelot
17
7 / 1 / 3
9,882
549
11,221
13,318
8,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Aphrodite
Salmiakki01
Aphrodite
12
0 / 6 / 5
6,915
384
4,316
17,656
12,628
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ullr
mahla18
Ullr
15
0 / 4 / 2
8,730
485
7,597
15,283
6,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Jormungandr
optimusbaster
Jormungandr
13
1 / 3 / 4
8,701
483
5,167
10,031
8,201
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
29
16
Kills
11
11
Deaths
16
23
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Janus
Barkot
Janus
3
2
4
2.5
W
Izanami
DDKay-
Izanami
0
1
8
4
W
5
3
5
2.5
W
0
3
5
0.83
W
6
2
2
3.5
L
Lancelot
Reetryx
Lancelot
7
1
3
8.5
W
Arachne
Sad Crumpet
Arachne
5
2
3
3.25
L
Aphrodite
Salmiakki01
Aphrodite
0
6
5
0.42
L
Ullr
mahla18
Ullr
0
4
2
0.25
L
Jormungandr
optimusbaster
Jormungandr
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,986
Damage
42,667
74,845
Taken
66,836
39,858
Mitigated
41,254
30,906
Healing
15,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Barkot
Janus
14,366
662
0
750
10,548
5,462
0
5,048
4,941
101,465
1,887
W
Izanami
DDKay-
Izanami
8,726
6,130
0
5,621
12,151
5,652
796
1,521
10,630
0
92,998
W
11,201
506
373
4,698
18,058
14,642
64
6,497
11,088
42,270
1,911
W
5,524
263
440
1,049
9,010
2,580
483
4,066
4,688
56,847
0
W
9,625
1,458
0
5,995
15,518
8,075
398
3,058
12,292
88,391
0
L
Lancelot
Reetryx
Lancelot
11,221
1,649
0
1,852
13,318
8,185
0
4,998
7,907
0
82,002
W
Arachne
Sad Crumpet
Arachne
11,910
7,070
0
12,730
20,108
8,909
0
7,450
12,511
0
84,561
L
Aphrodite
Salmiakki01
Aphrodite
4,316
544
3,611
6,779
17,656
12,628
0
6,223
10,782
30,982
0
L
Ullr
mahla18
Ullr
7,597
1,788
0
2,325
15,283
6,778
456
4,864
9,942
0
74,495
L
Jormungandr
optimusbaster
Jormungandr
5,167
2,052
0
568
10,031
8,201
0
2,594
7,396
55,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,524
Gold Earned
44,365
561
Minions Killed
582
0
Camps Cleared
0
1,822,799
Distance Traveled
1,798,433
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,137
563
185
10
0
403,393
4
W
Izanami
9,426
524
138
8
0
322,267
0
W
Cthulhu
9,596
533
59
3
0
389,238
4
W
Eset
8,881
493
120
7
0
335,729
0
W
Geb
9,750
542
128
7
0
396,394
0
L
Lancelot
9,882
549
106
6
0
476,730
0
W
Arachne
10,871
604
116
6
0
379,171
4
L
Aphrodite
6,915
384
39
2
0
347,215
0
L
Ullr
8,730
485
115
6
0
337,224
3
L
Jormungandr
8,701
483
137
8
0
233,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role