Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
 
Bakasura
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Notable99
Scylla
Level 100
God Stats
5W - 2L
1,718 SR
Queue Stats
60W - 67L
1,433 Elo+
Solo
Bellona
Bellona
TSk chocomilk
Bellona
Level 105
God Stats
13W - 12L
1,486 SR
Queue Stats
220W - 199L
1,540 Elo+
Solo
Apollo
Apollo
friedpossum
Apollo
Level 138
God Stats
9W - 4L
1,755 SR
Queue Stats
154W - 150L
1,441 Elo+
Party 1
Team Averages
Level 140
1,592 SR
1,483 Elo+

VS

Team Averages
Level 111
1,586 SR
1,504 Elo+
Terra
Terra
 
Terra
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
DarthCyker
Janus
Level 124
God Stats
12W - 9L
1,527 SR
Queue Stats
171W - 183L
1,521 Elo+
Solo
Chiron
Chiron
LuzbelGame
Chiron
Level 139
God Stats
21W - 22L
1,473 SR
Queue Stats
366W - 333L
1,548 Elo+
Solo
Nike
Nike
SoB WARZONE
Nike
Level 107
God Stats
2W - 1L
1,929 SR
Queue Stats
45W - 44L
1,542 Elo+
Solo
Bakasura
Bakasura
XxKkaShBoIixX
Bakasura
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 26L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
1 / 0 / 3
5,643
627
4,621
4,683
3,888
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bakasura
 
Bakasura
9
2 / 2 / 2
5,205
578
3,854
8,790
3,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
Notable99
Scylla
11
2 / 1 / 1
5,810
646
3,012
3,620
1,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
12
0 / 0 / 0
6,400
711
3,199
6,031
4,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Apollo
10
0 / 2 / 2
5,346
594
3,702
6,507
2,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
9
1 / 2 / 2
5,274
586
2,248
8,862
6,067
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
9
0 / 1 / 0
5,519
613
2,521
3,001
907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
LuzbelGame
Chiron
9
1 / 1 / 1
5,211
579
4,869
5,960
2,143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
1 / 0 / 0
5,368
596
2,356
6,362
3,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
XxKkaShBoIixX
Bakasura
8
1 / 1 / 1
4,724
525
2,032
8,875
3,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
8
5
Kills
4
5
Deaths
5
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
0
3
2.5
W
Bakasura
 
Bakasura
2
2
2
1.5
L
Terra
 
Terra
1
2
2
1
L
Janus
0
1
0
0
L
Chiron
LuzbelGame
Chiron
1
1
1
1.5
W
Scylla
Notable99
Scylla
2
1
1
2.5
L
1
0
0
1
W
Bellona
0
0
0
0
L
Bakasura
XxKkaShBoIixX
Bakasura
1
1
1
1.5
W
Apollo
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,388
Damage
14,026
29,631
Taken
33,060
15,978
Mitigated
16,409
9,736
Healing
7,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,621
470
0
1,576
4,683
3,888
0
615
3,826
22,951
0
W
Bakasura
 
Bakasura
3,854
2,660
0
2,081
8,790
3,529
20
1,270
7,398
0
22,979
L
Terra
 
Terra
2,248
758
181
2,567
8,862
6,067
14
1,876
6,733
14,268
0
L
Janus
2,521
81
0
290
3,001
907
0
1,639
973
37,798
784
L
Chiron
LuzbelGame
Chiron
4,869
1,988
148
1,673
5,960
2,143
0
2,025
3,816
0
34,235
W
Scylla
Notable99
Scylla
3,012
411
0
500
3,620
1,162
0
1,881
1,557
39,905
728
L
2,356
34
0
500
6,362
3,605
0
44
6,168
0
37,631
W
Bellona
3,199
714
0
3,013
6,031
4,978
0
0
5,911
0
53,188
L
Bakasura
XxKkaShBoIixX
Bakasura
2,032
1,431
0
1,946
8,875
3,687
0
1,686
7,043
0
22,606
W
Apollo
3,702
2,269
0
2,566
6,507
2,421
450
663
5,767
0
40,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,404
Gold Earned
26,096
327
Minions Killed
288
0
Camps Cleared
0
950,476
Distance Traveled
919,875
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,643
627
27
3
0
197,365
3
W
Bakasura
5,205
578
50
6
0
212,910
0
L
Terra
5,274
586
20
2
0
196,079
0
L
Janus
5,519
613
78
9
0
149,948
0
L
Chiron
5,211
579
63
7
0
185,221
0
W
Scylla
5,810
646
83
9
0
189,106
0
L
Nike
5,368
596
81
9
0
175,728
0
W
Bellona
6,400
711
96
11
0
178,434
0
L
Bakasura
4,724
525
46
5
0
212,899
0
W
Apollo
5,346
594
71
8
0
172,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role