Player Matchup

King Arthur
King Arthur
Ahroused
King Arthur
Level 122
God Stats
23W - 20L
1,455 SR
Queue Stats
240W - 228L
1,456 Elo+
Solo
Kumbhakarna
Kumbhakarna
Samael171
Kumbhakarna
Level 128
God Stats
0W - 2L
1,287 SR
Queue Stats
197W - 185L
1,493 Elo+
Solo
Xbalanque
Xbalanque
Shafty
Xbalanque
Level 36
God Stats
0W - 4L
1,823 SR
Queue Stats
22W - 21L
1,659 Elo+
Solo
Nemesis
Nemesis
andrewk-89
Nemesis
Level 179
God Stats
4W - 3L
1,697 SR
Queue Stats
254W - 251L
1,475 Elo+
Solo
Discordia
Discordia
hotdog2345
Discordia
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 38L
1,410 Elo+
Solo
Team Averages
Level 115
1,553 SR
1,499 Elo+

VS

Team Averages
Level 93
1,597 SR
1,463 Elo+
Thanatos
Thanatos
CHUNKSSS
Thanatos
Level 86
God Stats
36W - 20L
1,689 SR
Queue Stats
125W - 117L
1,491 Elo+
Party 1
Surtr
Surtr
FireLamb6213693
Surtr
Level 145
God Stats
37W - 31L
1,597 SR
Queue Stats
69W - 59L
1,530 Elo+
Solo
Danzaburou
Danzaburou
RoalEvans
Danzaburou
Level 32
God Stats
2W - 0L
1,687 SR
Queue Stats
20W - 39L
1,384 Elo+
Solo
Guan Yu
Guan Yu
SnowCover
Guan Yu
Level 124
God Stats
7W - 6L
1,514 SR
Queue Stats
158W - 151L
1,441 Elo+
Solo
Nu Wa
Nu Wa
WhiteDynamiteWD
Nu Wa
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 68L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ahroused
King Arthur
14
1 / 2 / 0
7,723
552
9,891
14,298
12,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kumbhakarna
Samael171
Kumbhakarna
10
1 / 2 / 4
5,737
410
4,009
12,997
5,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xbalanque
Shafty
Xbalanque
10
2 / 6 / 1
5,924
423
11,074
11,778
3,267
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
andrewk-89
Nemesis
12
2 / 3 / 4
6,867
491
6,110
12,636
4,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
hotdog2345
Discordia
13
3 / 4 / 1
7,242
517
5,944
6,450
1,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CHUNKSSS
Thanatos
14
9 / 0 / 1
8,168
583
9,546
12,989
6,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 1 / 0
7,983
570
7,715
13,487
14,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
RoalEvans
Danzaburou
11
1 / 5 / 5
6,539
467
6,088
11,495
4,405
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
SnowCover
Guan Yu
12
2 / 1 / 4
6,845
489
7,959
14,973
11,562
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

14
3 / 3 / 6
8,431
602
7,535
6,945
2,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
33
9
Kills
17
17
Deaths
10
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Ahroused
King Arthur
1
2
0
0.5
W
Thanatos
CHUNKSSS
Thanatos
9
0
1
9.5
W
2
1
0
2
W
Danzaburou
RoalEvans
Danzaburou
1
5
5
0.7
L
Kumbhakarna
Samael171
Kumbhakarna
1
2
4
1.5
L
Xbalanque
Shafty
Xbalanque
2
6
1
0.42
W
Guan Yu
SnowCover
Guan Yu
2
1
4
4
W
3
3
6
2
L
Nemesis
andrewk-89
Nemesis
2
3
4
1.33
L
Discordia
hotdog2345
Discordia
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,028
Damage
38,843
58,159
Taken
59,889
28,271
Mitigated
39,480
15,775
Healing
28,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Ahroused
King Arthur
9,891
1,950
0
4,295
14,298
12,699
0
1,410
12,792
873
75,731
W
Thanatos
CHUNKSSS
Thanatos
9,546
1,725
0
11,211
12,989
6,038
0
862
12,127
0
65,902
W
7,715
3,411
0
5,060
13,487
14,857
0
85
13,402
3,164
57,729
W
Danzaburou
RoalEvans
Danzaburou
6,088
2,215
0
2,736
11,495
4,405
270
1,243
10,252
0
33,237
L
Kumbhakarna
Samael171
Kumbhakarna
4,009
263
249
1,728
12,997
5,789
0
1,479
11,306
21,281
1,554
L
Xbalanque
Shafty
Xbalanque
11,074
7,435
0
2,398
11,778
3,267
0
165
11,573
0
33,524
W
Guan Yu
SnowCover
Guan Yu
7,959
1,871
1,624
7,218
14,973
11,562
174
3,692
11,281
0
38,834
W
7,535
842
0
989
6,945
2,618
30
3,937
3,008
43,919
3,907
L
Nemesis
andrewk-89
Nemesis
6,110
1,860
0
6,205
12,636
4,586
0
1,050
11,442
0
46,211
L
Discordia
hotdog2345
Discordia
5,944
329
0
900
6,450
1,930
0
3,298
2,728
48,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,493
Gold Earned
37,966
361
Minions Killed
380
0
Camps Cleared
0
1,302,028
Distance Traveled
1,342,834
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,723
552
141
10
0
266,781
3
W
Thanatos
8,168
583
93
7
0
290,496
0
W
Surtr
7,983
570
108
8
0
251,893
7
W
Danzaburou
6,539
467
37
3
0
262,929
0
L
Kumbhakarna
5,737
410
28
2
0
259,555
5
L
Xbalanque
5,924
423
43
3
0
256,037
0
W
Guan Yu
6,845
489
52
4
0
285,375
0
W
Nu Wa
8,431
602
90
6
0
252,141
0
L
Nemesis
6,867
491
74
5
0
294,281
0
L
Discordia
7,242
517
75
5
0
225,374
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role