Player Matchup

Neith
Neith
CoolBoyGkno
Neith
Level 44
God Stats
5W - 4L
1,640 SR
Queue Stats
95W - 104L
1,460 Elo+
Party 3
Serqet
Serqet
DMZO
Serqet
Level 136
God Stats
1W - 7L
1,626 SR
Queue Stats
14W - 14L
1,584 Elo+
Party 3
Janus
Janus
FatalVengeance9
Janus
Level 126
God Stats
12W - 14L
1,504 SR
Queue Stats
139W - 139L
1,556 Elo+
Party 1
Bellona
Bellona
MG Logic
Bellona
Level 109
God Stats
6W - 7L
1,605 SR
Queue Stats
180W - 162L
1,566 Elo+
Party 1
Erlang Shen
Erlang Shen
lennartroemm
Erlang Shen
Level 126
God Stats
0W - 3L
1,345 SR
Queue Stats
86W - 89L
1,558 Elo+
Party 1
Team Averages
Level 108
1,544 SR
1,545 Elo+

VS

Team Averages
Level 85
1,431 SR
1,552 Elo+
Bastet
Bastet
Chronostar007
Bastet
Level 109
God Stats
1W - 1L
1,341 SR
Queue Stats
67W - 55L
1,599 Elo+
Solo
Anhur
Anhur
JohnnyZenns
Anhur
Level 126
God Stats
2W - 2L
1,416 SR
Queue Stats
97W - 86L
1,619 Elo+
Party 2
Surtr
Surtr
Ogbearcub
Surtr
Level 45
God Stats
6W - 4L
1,649 SR
Queue Stats
60W - 74L
1,523 Elo+
Solo
Sobek
Sobek
UncleClapDaddi
Sobek
Level 117
God Stats
4W - 5L
1,416 SR
Queue Stats
159W - 144L
1,527 Elo+
Party 2
Tiamat
Tiamat
izanamireversed
Tiamat
Level 28
God Stats
2W - 1L
1,334 SR
Queue Stats
75W - 66L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 4
7,034
502
6,004
9,652
2,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serqet
DMZO
Serqet
12
3 / 0 / 2
7,159
511
3,487
7,217
5,489
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

1
0 / 0 / 0
4,224
302
0
0
0
Bellona
MG Logic
Bellona
12
1 / 4 / 2
7,034
502
8,672
15,629
12,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Erlang Shen
lennartroemm
Erlang Shen
13
3 / 2 / 1
7,461
533
3,922
11,882
6,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 3
7,114
508
3,736
9,257
4,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

14
3 / 3 / 1
8,169
584
8,271
11,408
4,055
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

Surtr
Ogbearcub
Surtr
15
4 / 1 / 2
8,655
618
8,514
10,415
8,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

11
2 / 3 / 4
7,724
552
3,929
12,227
10,921
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

13
1 / 0 / 0
7,815
558
726
4,878
2,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
20
9
Kills
10
10
Deaths
9
9
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
2
3
0.75
L
2
4
4
1
L
Serqet
DMZO
Serqet
3
0
2
4
L
0
0
0
0
W
3
3
1
1.17
L
Bellona
MG Logic
Bellona
1
4
2
0.5
W
Surtr
Ogbearcub
Surtr
4
1
2
5
W
2
3
4
1.33
W
1
0
0
1
L
Erlang Shen
lennartroemm
Erlang Shen
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,085
Damage
25,176
44,380
Taken
48,185
26,171
Mitigated
29,296
15,629
Healing
16,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,736
1,426
0
2,541
9,257
4,004
65
0
9,257
0
49,574
L
6,004
1,120
0
2,218
9,652
2,145
0
1,165
8,487
0
47,590
L
Serqet
DMZO
Serqet
3,487
764
0
2,615
7,217
5,489
0
1,481
5,609
0
30,899
L
0
0
0
0
0
0
0
0
0
0
0
W
8,271
4,605
0
3,221
11,408
4,055
2,427
0
11,273
0
66,080
L
Bellona
MG Logic
Bellona
8,672
3,171
0
6,548
15,629
12,001
0
1,598
13,102
0
50,625
W
Surtr
Ogbearcub
Surtr
8,514
3,028
0
3,335
10,415
8,050
130
0
10,415
1,119
61,435
W
3,929
731
1,556
3,306
12,227
10,921
0
0
12,125
19,412
0
W
726
54
0
2,290
4,878
2,266
78
0
4,878
46,666
2,898
L
Erlang Shen
lennartroemm
Erlang Shen
3,922
2,072
0
4,248
11,882
6,536
0
652
11,182
0
58,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,912
Gold Earned
39,477
327
Minions Killed
391
0
Camps Cleared
0
1,136,893
Distance Traveled
1,358,541
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,114
508
71
5
0
302,920
0
L
Neith
7,034
502
78
6
0
268,767
0
L
Serqet
7,159
511
57
4
0
302,807
4
L
Janus
4,224
302
0
0
0
0
0
W
Anhur
8,169
584
102
7
0
246,843
0
L
Bellona
7,034
502
88
6
0
255,329
0
W
Surtr
8,655
618
108
8
0
294,843
0
W
Sobek
7,724
552
22
2
0
299,540
0
W
Tiamat
7,815
558
88
6
0
214,395
0
L
Erlang Shen
7,461
533
104
7
0
309,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role