Player Matchup

Izanami
Izanami
Silver II
DatNewNew
Izanami
Silver II
Level 89
God Stats
31W - 25L
1,548 SR
Queue Stats
117W - 132L
882 MMR
Solo
Charon
Charon
Silver III
SheLoveTot
Charon
Silver III
Level 64
God Stats
39W - 23L
1,657 SR
Queue Stats
71W - 87L
865 MMR
Party 1
Achilles
Achilles
Silver III
Zippemm
Achilles
Silver III
Level 126
God Stats
0W - 1L
1,257 SR
Queue Stats
72W - 86L
922 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 93
1,487 SR
890 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 122
1,554 SR
806 MMR
Kukulkan
Kukulkan
Silver II
BRxTxSH 007
Kukulkan
Silver II
Level 159
God Stats
9W - 3L
1,777 SR
Queue Stats
65W - 70L
927 MMR
Solo
Sylvanus
Sylvanus
Silver IV
Juicepusher
Sylvanus
Silver IV
Level 161
God Stats
6W - 11L
1,428 SR
Queue Stats
80W - 102L
541 MMR
Solo
Bastet
Bastet
Silver IV
scrappie
Bastet
Silver IV
Level 45
God Stats
23W - 26L
1,458 SR
Queue Stats
65W - 82L
950 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DatNewNew
Izanami
8
0 / 2 / 1
7,994
533
2,391
5,018
1,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Charon
SheLoveTot
Charon
16
0 / 3 / 2
9,691
646
7,694
17,257
15,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Achilles
Zippemm
Achilles
16
2 / 2 / 0
9,589
639
11,973
22,229
29,936
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bans
Ne ZhaThothGebCthulhuKuzenbo

VS

Bans
Nu WaBacchusDiscordiaBake KujiraNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BRxTxSH 007
Kukulkan
18
2 / 1 / 0
12,106
807
12,329
5,493
2,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
Juicepusher
Sylvanus
16
2 / 1 / 5
10,838
723
10,763
16,074
9,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rejuvenating Heart

Rejuvenating Heart

+55
Magical Power
+200
Health
+300
Mana
+15%
Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 40 units of you by 75% of that healing.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bastet
scrappie
Bastet
16
3 / 1 / 4
11,094
740
12,886
13,359
6,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
16
2
Kills
7
7
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
BRxTxSH 007
Kukulkan
2
1
0
2
L
Izanami
DatNewNew
Izanami
0
2
1
0.25
W
Sylvanus
Juicepusher
Sylvanus
2
1
5
4.5
L
Charon
SheLoveTot
Charon
0
3
2
0.33
L
Achilles
Zippemm
Achilles
2
2
0
1
W
Bastet
scrappie
Bastet
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,058
Damage
35,978
44,504
Taken
34,926
47,350
Mitigated
18,326
11,105
Healing
12,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
BRxTxSH 007
Kukulkan
12,329
277
0
212
5,493
2,790
790
1,686
3,797
70,195
622
L
Izanami
DatNewNew
Izanami
2,391
1,362
0
1,352
5,018
1,686
0
2,874
1,921
0
16,192
W
Sylvanus
Juicepusher
Sylvanus
10,763
1,308
2,746
7,222
16,074
9,265
1,174
3,766
12,308
29,891
1,908
L
Charon
SheLoveTot
Charon
7,694
1,350
61
2,308
17,257
15,728
0
8,553
8,111
34,231
1,509
L
Achilles
Zippemm
Achilles
11,973
2,692
0
7,384
22,229
29,936
0
9,164
12,057
0
39,437
W
Bastet
scrappie
Bastet
12,886
3,671
0
2,478
13,359
6,271
1,200
2,093
11,266
0
52,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,274
Gold Earned
34,038
165
Minions Killed
233
0
Camps Cleared
0
626,889
Distance Traveled
806,982
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
12,106
807
142
9
0
279,966
6
L
Izanami
7,994
533
39
3
0
93,370
0
W
Sylvanus
10,838
723
37
2
0
250,051
2
L
Charon
9,691
646
72
5
0
244,602
0
L
Achilles
9,589
639
54
4
0
288,917
0
W
Bastet
11,094
740
54
4
0
276,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role