Player Matchup

Ymir
Ymir
Grubbington
Ymir
Level 140
God Stats
0W - 2L
1,299 SR
Queue Stats
80W - 82L
1,501 Elo+
Party 1
Bacchus
Bacchus
Mayhue
Bacchus
Level 52
God Stats
7W - 6L
1,590 SR
Queue Stats
98W - 156L
1,439 Elo+
Party 1
Anhur
Anhur
MrFloyd73
Anhur
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 87L
1,433 Elo+
Party 1
Amaterasu
Amaterasu
TenShadowsGod
Amaterasu
Level 46
God Stats
5W - 6L
1,550 SR
Queue Stats
71W - 111L
1,412 Elo+
Party 1
Ra
Ra
zhoyes
Ra
Level 28
God Stats
1W - 5L
1,272 SR
Queue Stats
28W - 68L
1,319 Elo+
Party 1
Team Averages
Level 67
1,442 SR
1,421 Elo+

VS

Team Averages
Level 109
1,532 SR
1,536 Elo+
Surtr
Surtr
Awsomebeast
Surtr
Level 119
God Stats
2W - 3L
1,230 SR
Queue Stats
79W - 52L
1,577 Elo+
Party 2
Tyr
Tyr
INastiNate68
Tyr
Level 105
God Stats
3W - 0L
1,416 SR
Queue Stats
31W - 26L
1,536 Elo+
Party 3
Ah Puch
Ah Puch
ImGladImNotMe
Ah Puch
Level 126
God Stats
3W - 3L
1,666 SR
Queue Stats
34W - 31L
1,500 Elo+
Party 3
Anubis
Anubis
NuKe x TaCtiCal
Anubis
Level 109
God Stats
14W - 9L
1,692 SR
Queue Stats
50W - 37L
1,535 Elo+
Solo
Neith
Neith
TheLiveTank
Neith
Level 87
God Stats
11W - 8L
1,658 SR
Queue Stats
70W - 54L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 0
7,213
481
9,545
15,090
7,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Bacchus
Mayhue
Bacchus
10
0 / 2 / 2
6,524
435
4,011
11,992
12,770
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Anhur
MrFloyd73
Anhur
11
1 / 6 / 2
6,712
447
5,330
14,745
4,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
TenShadowsGod
Amaterasu
13
2 / 7 / 0
7,695
513
7,959
19,272
15,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Ra
13
0 / 3 / 0
6,704
447
2,518
7,920
2,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 3
9,181
612
12,188
13,199
11,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

15
2 / 1 / 8
8,492
566
6,211
13,971
8,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Ah Puch
13
4 / 2 / 10
8,530
569
10,369
12,403
10,703
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
4 / 0 / 5
9,219
615
14,703
6,094
3,121
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
5 / 1 / 6
9,016
601
9,064
7,649
2,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
52
5
Kills
20
20
Deaths
5
4
Assists
32
Player
Kills
Deaths
Assists
KDA
W
5
1
3
6.5
L
2
2
0
1
W
2
1
8
6
W
Ah Puch
4
2
10
4.5
L
Bacchus
Mayhue
Bacchus
0
2
2
0.5
L
Anhur
MrFloyd73
Anhur
1
6
2
0.33
W
4
0
5
6.5
L
Amaterasu
TenShadowsGod
Amaterasu
2
7
0
0.29
W
5
1
6
8
L
Ra
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,363
Damage
52,535
69,019
Taken
53,316
43,224
Mitigated
36,610
11,719
Healing
21,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,188
4,314
0
4,522
13,199
11,720
516
2,381
10,818
3,199
60,436
L
9,545
2,606
0
423
15,090
7,099
0
7,440
7,567
60,512
1,250
W
6,211
765
0
4,206
13,971
8,211
81
3,384
10,587
0
86,542
W
Ah Puch
10,369
505
358
5,380
12,403
10,703
135
4,763
7,640
31,831
2,778
L
Bacchus
Mayhue
Bacchus
4,011
266
0
1,879
11,992
12,770
0
3,911
8,081
26,247
0
L
Anhur
MrFloyd73
Anhur
5,330
2,494
56
2,784
14,745
4,988
0
6,025
8,720
0
37,697
W
14,703
0
320
4,236
6,094
3,121
618
3,538
2,556
82,655
1,044
L
Amaterasu
TenShadowsGod
Amaterasu
7,959
3,055
0
4,912
19,272
15,505
0
3,615
14,775
3,317
48,433
W
9,064
2,895
0
2,015
7,649
2,855
1,087
3,320
4,329
0
70,212
L
Ra
2,518
37
382
1,283
7,920
2,862
0
4,306
3,563
47,981
532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,848
Gold Earned
44,438
390
Minions Killed
483
0
Camps Cleared
0
1,498,671
Distance Traveled
1,538,796
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,181
612
88
6
0
289,532
4
L
Ymir
7,213
481
107
7
0
321,793
0
W
Tyr
8,492
566
113
8
0
341,541
0
W
Ah Puch
8,530
569
51
3
0
309,220
3
L
Bacchus
6,524
435
40
3
0
311,356
2
L
Anhur
6,712
447
68
5
0
280,269
1
W
Anubis
9,219
615
127
8
0
310,672
3
L
Amaterasu
7,695
513
94
6
0
289,473
0
W
Neith
9,016
601
104
7
0
287,831
2
L
Ra
6,704
447
81
5
0
295,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role