Player Matchup

Erlang Shen
Erlang Shen
DarklordInferno
Erlang Shen
Level 136
God Stats
2W - 2L
1,285 SR
Queue Stats
33W - 31L
1,517 Elo+
Party 3
Neith
Neith
Papsiegg
Neith
Level 16
God Stats
18W - 9L
1,500 SR
Queue Stats
31W - 20L
1,451 Elo+
Party 1
Aphrodite
Aphrodite
RonLambily
Aphrodite
Level 108
God Stats
29W - 17L
1,594 SR
Queue Stats
131W - 119L
1,517 Elo+
Party 3
Sol
Sol
The22ndToast
Sol
Level 102
God Stats
2W - 0L
1,564 SR
Queue Stats
20W - 9L
1,664 Elo+
Solo
Arachne
Arachne
letsgeeb
Arachne
Level 127
God Stats
3W - 2L
1,500 SR
Queue Stats
106W - 82L
1,377 Elo+
Party 1
Team Averages
Level 98
1,488 SR
1,505 Elo+

VS

Team Averages
Level 82
1,539 SR
1,451 Elo+
Thor
Thor
BarbaricBard
Thor
Level 121
God Stats
0W - 2L
1,334 SR
Queue Stats
184W - 202L
1,443 Elo+
Party 2
Cthulhu
Cthulhu
Cocsucem23
Cthulhu
Level 41
God Stats
2W - 3L
1,637 SR
Queue Stats
39W - 45L
1,351 Elo+
Solo
Kumbhakarna
Kumbhakarna
DarkKoreVI
Kumbhakarna
Level 69
God Stats
2W - 1L
1,727 SR
Queue Stats
109W - 92L
1,560 Elo+
Solo
Anubis
Anubis
uquestionmee
Anubis
Level 119
God Stats
19W - 17L
1,617 SR
Queue Stats
94W - 103L
1,445 Elo+
Party 2
Artemis
Artemis
xAssassinCo90
Artemis
Level 61
God Stats
6W - 13L
1,381 SR
Queue Stats
125W - 141L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DarklordInferno
Erlang Shen
17
6 / 1 / 2
10,656
627
11,997
22,144
16,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
Papsiegg
Neith
15
1 / 4 / 7
8,513
501
11,938
15,006
5,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Aphrodite
RonLambily
Aphrodite
13
2 / 2 / 8
8,899
523
6,264
14,124
14,048
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
3 / 2 / 6
9,217
542
14,860
11,021
4,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
letsgeeb
Arachne
16
11 / 2 / 5
9,966
586
16,526
17,125
7,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 8 / 4
8,125
478
9,174
16,225
7,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Cocsucem23
Cthulhu
12
1 / 6 / 3
7,206
424
11,957
21,911
23,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Kumbhakarna
DarkKoreVI
Kumbhakarna
12
2 / 4 / 4
7,777
457
5,149
18,258
14,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
12
2 / 3 / 4
8,115
477
11,296
10,195
5,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Artemis
14
2 / 3 / 2
7,495
441
7,339
13,043
5,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
28
23
Kills
11
11
Deaths
24
28
Assists
17
Player
Kills
Deaths
Assists
KDA
L
4
8
4
0.75
L
Cthulhu
Cocsucem23
Cthulhu
1
6
3
0.42
L
Kumbhakarna
DarkKoreVI
Kumbhakarna
2
4
4
1
W
Erlang Shen
DarklordInferno
Erlang Shen
6
1
2
7
W
Neith
Papsiegg
Neith
1
4
7
1.13
W
Aphrodite
RonLambily
Aphrodite
2
2
8
3
W
3
2
6
3
W
Arachne
letsgeeb
Arachne
11
2
5
6.75
L
Anubis
2
3
4
1.33
L
Artemis
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,585
Damage
44,915
79,420
Taken
79,632
48,697
Mitigated
56,702
44,591
Healing
10,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,174
2,217
0
196
16,225
7,732
0
2,060
14,165
0
49,887
L
Cthulhu
Cocsucem23
Cthulhu
11,957
839
258
2,660
21,911
23,463
0
3,226
18,685
40,912
1,018
L
Kumbhakarna
DarkKoreVI
Kumbhakarna
5,149
590
297
2,188
18,258
14,923
0
6,815
11,443
19,209
0
W
Erlang Shen
DarklordInferno
Erlang Shen
11,997
6,988
0
11,998
22,144
16,759
2,322
6,102
15,602
0
81,941
W
Neith
Papsiegg
Neith
11,938
2,787
0
4,990
15,006
5,979
427
7,817
6,961
0
61,295
W
Aphrodite
RonLambily
Aphrodite
6,264
586
6,468
7,450
14,124
14,048
158
6,176
7,723
29,088
0
W
14,860
5,279
0
4,498
11,021
4,414
1,959
2,543
8,384
67,043
14,627
W
Arachne
letsgeeb
Arachne
16,526
10,154
0
9,187
17,125
7,497
330
3,333
13,664
0
78,973
L
Anubis
11,296
737
0
1,903
10,195
5,178
264
1,891
8,304
58,893
1,833
L
Artemis
7,339
2,655
0
3,188
13,043
5,406
0
6,031
7,012
0
52,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,251
Gold Earned
38,718
453
Minions Killed
340
0
Camps Cleared
0
1,598,968
Distance Traveled
1,501,009
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,125
478
55
3
0
319,584
1
L
Cthulhu
7,206
424
65
4
0
309,437
0
L
Kumbhakarna
7,777
457
25
1
0
312,501
8
W
Erlang Shen
10,656
627
114
7
0
308,182
6
W
Neith
8,513
501
85
5
0
336,985
0
W
Aphrodite
8,899
523
40
2
0
299,726
8
W
Sol
9,217
542
116
7
0
280,540
0
W
Arachne
9,966
586
98
6
0
373,535
0
L
Anubis
8,115
477
120
7
0
279,486
4
L
Artemis
7,495
441
75
4
0
280,001
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role