Player Matchup

Zhong Kui
Zhong Kui
Silver IV
 
Zhong Kui
Silver IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Arachne
Arachne
Gold IV
 
Arachne
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Silver II
Crown_Of_Dragons
Mulan
Silver II
Level 141
God Stats
26W - 13L
1,342 SR
Queue Stats
41W - 36L
1,411 MMR
Party 1
Bacchus
Bacchus
Gold V
paynegame
Bacchus
Gold V
Level 126
God Stats
2W - 1L
1,299 SR
Queue Stats
43W - 46L
1,375 MMR
Solo
Hachiman
Hachiman
Gold IV
zardward2015
Hachiman
Gold IV
Level 156
God Stats
4W - 3L
1,543 SR
Queue Stats
96W - 99L
1,371 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 148
1,437 SR
1,431 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 112
1,614 SR
1,407 MMR
Ares
Ares
Silver V
 
Ares
Silver V
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maman Brigitte
Maman Brigitte
Silver III
Eebsibderbob
Maman Brigitte
Silver III
Level 135
God Stats
1W - 1L
1,609 SR
Queue Stats
13W - 16L
1,409 MMR
Solo
Bakasura
Bakasura
Gold V
FueledByWrath
Bakasura
Gold V
Level 80
God Stats
1W - 1L
1,697 SR
Queue Stats
79W - 80L
1,404 MMR
Solo
King Arthur
King Arthur
Gold IV
SimSor
King Arthur
Gold IV
Level 148
God Stats
1W - 1L
1,754 SR
Queue Stats
93W - 97L
1,367 MMR
Solo
Izanami
Izanami
Bronze III
VIDMORE-
Izanami
Bronze III
Level 109
God Stats
12W - 20L
1,512 SR
Queue Stats
23W - 40L
1,354 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
5 / 1 / 5
8,641
617
9,653
9,073
8,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
 
Arachne
13
3 / 1 / 8
8,036
574
10,602
14,731
7,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

15
6 / 1 / 6
9,954
711
10,704
13,861
10,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
paynegame
Bacchus
13
5 / 0 / 7
8,702
622
8,747
10,445
11,359
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
zardward2015
Hachiman
14
5 / 2 / 3
8,734
624
9,425
8,627
3,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
OsirisThanatosBellonaRavana

VS

Bans
ThorCerberusThothJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
0 / 5 / 1
6,190
442
5,192
17,096
15,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Maman Brigitte
Eebsibderbob
Maman Brigitte
11
0 / 6 / 1
6,509
465
7,584
11,947
5,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bakasura
FueledByWrath
Bakasura
15
4 / 2 / 0
8,047
575
7,272
17,936
9,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

King Arthur
SimSor
King Arthur
12
0 / 5 / 1
6,997
500
6,126
14,969
14,187
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Izanami
VIDMORE-
Izanami
11
1 / 6 / 0
6,498
464
3,025
9,983
3,955
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
8
24
Kills
5
5
Deaths
24
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
5
1
5
7.5
W
Arachne
 
Arachne
3
1
8
7
L
Ares
 
Ares
0
5
1
0.1
W
6
1
6
9
L
Maman Brigitte
Eebsibderbob
Maman Brigitte
0
6
1
0.08
L
Bakasura
FueledByWrath
Bakasura
4
2
0
2
L
King Arthur
SimSor
King Arthur
0
5
1
0.1
L
Izanami
VIDMORE-
Izanami
1
6
0
0.17
W
Bacchus
paynegame
Bacchus
5
0
7
8.5
W
Hachiman
zardward2015
Hachiman
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,131
Damage
29,199
56,737
Taken
71,931
40,508
Mitigated
48,029
25,319
Healing
18,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
9,653
1,423
0
3,432
9,073
8,106
48
4,214
4,859
63,366
0
W
Arachne
 
Arachne
10,602
6,599
0
8,296
14,731
7,084
43
1,405
13,151
0
57,508
L
Ares
 
Ares
5,192
576
0
1,553
17,096
15,482
0
6,188
10,908
23,831
0
W
10,704
1,792
0
6,174
13,861
10,308
795
1,203
12,658
0
81,006
L
Maman Brigitte
Eebsibderbob
Maman Brigitte
7,584
392
0
2,583
11,947
5,165
0
7,381
4,566
40,722
655
L
Bakasura
FueledByWrath
Bakasura
7,272
6,230
0
11,386
17,936
9,240
0
2,210
15,726
0
63,921
L
King Arthur
SimSor
King Arthur
6,126
388
0
1,313
14,969
14,187
0
711
14,258
0
49,991
L
Izanami
VIDMORE-
Izanami
3,025
1,879
0
1,213
9,983
3,955
0
1,642
8,341
0
46,831
W
Bacchus
paynegame
Bacchus
8,747
1,369
0
3,911
10,445
11,359
0
4,977
5,450
28,088
1,675
W
Hachiman
zardward2015
Hachiman
9,425
5,567
0
3,506
8,627
3,651
316
1,905
6,613
0
76,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,067
Gold Earned
34,241
453
Minions Killed
394
0
Camps Cleared
0
1,451,875
Distance Traveled
1,350,086
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,641
617
115
8
0
254,635
4
W
Arachne
8,036
574
74
5
0
360,985
0
L
Ares
6,190
442
33
2
0
267,982
0
W
Mulan
9,954
711
127
9
0
280,537
4
L
Maman Brigitte
6,509
465
73
5
0
262,671
0
L
Bakasura
8,047
575
119
9
0
332,585
0
L
King Arthur
6,997
500
82
6
0
246,919
5
L
Izanami
6,498
464
87
6
0
239,929
3
W
Bacchus
8,702
622
26
2
0
306,803
8
W
Hachiman
8,734
624
111
8
0
248,915
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role